Hi,
I'd like to experiment with OpenGL in Squeak. I found the promisingly titled
"Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek
(
http://lists.squeakfoundation.org/pipermail/beginners/2006-November/001451.html)
and followed the directions:
* install FFI and Balloon3D from SqueakMap. (I used the Universe browser to
install FFI version 3.9.1 and Balloon3D version 0.18.2)
* install OpenGL-ckl.4.mcz from Monticello repository at
http://www.squeaksource.com/OpenGL* apply change set from
http://lists.squeakfoundation.org/pipermail/beginners/attachments/20061118/459ce649/OpenGLUpdate.1.obj* ensure squeak.ini contains: B3DXUsesOpenGL = 1
* OpenGLMorph new openInWorld.
Unfortunately the instructions resulted in the following error:
>>> Error: Error a primitive has failed
Examining the stack trace the error was in:
B3DPrimitiveRasterizerState>>primInitializeBuffers
which reads:
B3DPrimitiveRasterizerState>>primInitializeBuffers
<primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'>
^self primitiveFailed
I ran the shipped FFI tests and all tests passed.
I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip and
an image sq3.9.1-7075dev08.07.1
I downloaded Croquet which displayed it's 3D world successfully, but would
prefer a minimal OpenGL installation. I tried the Croquet VM with my image,
but got the same problem.
Any ideas?
Nick
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