Hi Bert,
I will try this evening, but I think the outcome will be the same.
In fact my graphics card is old and do not support the
GL_ARB_transpose_matrix, so the call to
<apicall: void 'glLoadTransposeMatrixfARB' (float*) >
will fail anyway.
I was really fishing for the possibility to call
^self glLoadMatrixf: m transposed
on the failure, instead of
^self externalCallFailed
Unfortunately it seems there is no better driver support for
my card :-(
Attached is the the report from "OpenGL Extensions Viewer"
<
http://www.realtech-vr.com/glview/>
Thanks anyway
Bye
Enrico