Hi Bert,
so the "trick" of including
GL_ARB_transpose_matrix
in the 1.1 list in OpenGL>>extensions did not work
(I also found a little bug there <
http://bugs.impara.de/view.php?id=4006>), meaning that GL_ARB_transpose_matrix is really not supported by my driver.
I then changed
OGLExtManager class>>forwardExtMethod:
"..."
fwdCode := String streamContents:[:s|
s nextPutAll: code.
s crtab; nextPutAll: '"This method was automatically generated"'.
s crtab; nextPutAll: '^glExt '; nextPutAll: code.
].
to:
OGLExtManager class>>forwardExtMethod:
"..."
fwdCode := self simulatedExtensions includes: code
ifTrue: [self generateSimulatedMethodForwarder: code]
ifFalse:[self generatedStraightMethodForwarder: code].
"..."
The simulated code for OpenGL>>glLoadTransposeMatrixf: and glMultTransposeMatrixf: handling MessageNotUnderstood was not working, so I generated
^[glExt glLoadTransposeMatrixf: m] on: Error do: [self glLoadMatrixf: m transposed]
I then regenerated the OpenGL method and all worked, albeit quite slowly (slower than simply substituting 'glLoadTransposeMatrixf: m' with 'glLoadMatrixf: m transposed' whenever called).
It has been fun, but I still get VM crashes on heavier Croquet demos than 'Simple Demo (Master)' or 'MPEG Demo (Master)'
Bye
Enrico