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I meant "certain" limit as in number of messages recived such as 100.
so the CroquetIsland running server basicly performs this:
when an message is receibed:
1. append the message to the serialized state of the Island
2. if the number of messages that have been recived and appended
exceeds say 1000 then instanceate the Island from its serialized
state, execute the appended messages and serialize the resulting
Island as the new serialized state of the Island.
That is basicly it and I thought it didnt require clarifaction but obviously did.
Please continue to give feedback on this matter ;c)
-Zarutian
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