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I hope you guys don't mind my commenting about this..
I think independent look and movement is essential
simply because I cannot get 3d-information quickly and
fluidly enough without it. A simple example is
there's a complex 3d object and I want to see it from
all sides. Circle-strafing around it is easy with
independent move and look.
Yes it is natural to be able to stand near an object
and interact with it even if it is not directly in
front of you. It is equally natural to be able to
walk straight ahead and look off to the left or right.
Not able to do this in the (lower-bandwidth) 3d
environment makes me feel like I'm driving a car with
only a window out the front. It's just way too slow
and cumbersome of an interaction, and even somewhat
claustrophobic (for me) because I find myself craning
my neck to look where I'm headed because the system
isn't taking me there quickly enough. I think some
people will say, "this is neato, but I need to get
work done now, please give me back my 2d desktop where
I can alt+tab between my apps".
So, what to do about input then? I, too, don't care
for modes but this might be an exception. In real
life there is a natural "mode" of working with an
object in real life known as "sitting down".
Most of the time, we want to work with something in a
detailed way we sit down. When we want to move about
or go somewhere, we stand up. These two different
"modes" in real life may translate well to life in
Croquet.
- Chris
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