mike clemow wrote:
> Hi All,
>
> I'll be perfectly frank: I'm making a simulation of Robotic Rubber
> Duckies in a swimming pool. Ideally, I'd like to import an image file
> and have my "duckMorph" wear that image as a suit. I have created a
> sketchMorph, but I don't know how to programmatically instruct a morph
> to look like that sketch. I'm not sure I understand the differences
> between sketchMorph and imageMorph. I also am unsure whether I need
> to use an image file read/writer, like PNGReadWriter in order to do
> this. In short, I don't know where to begin.
It is recommended on the squeak wiki that ImageMorph should be used
instead of SketchMorph:
http://wiki.squeak.org/squeak/1372I'm wondering why when you drop a JPG on the world it becomes a
SketchMorph and not an ImageMorph. Was it every thought to change this too?
>
> I'm still in the very early stages of this. At the moment all I want
> to do is create a morph and tell it to wear my duck-suit :) and then
> I'm going to work that code into a proper duckMorph class with the
> appropriate methods to simulate the actual robotic versions.
>
> If someone could just point me in the right direction...
>
> Thanks in advance,
> Mike
>
>
--
brad fuller
www.bradfuller.com
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