Hi John,
> On 02/07/06, stéphane ducasse <[hidden email]> wrote: >> Hi john >> >> tell us more where you are and what you want to achieve and we will >> help you. > > Okay, here are a couple of things I'd like to do tomorrow: > > Our 'pets' currently have 1 variable, thirst, which increases once per > second, and turns the animal 90 degrees when it reaches maximum. I can > key the heading to the thirst divided by a factor, and/or use other > geometric stuff to reflect variables, but I'd be interested in > demonstrating different ways to show the affect of increasing thirst > (and other variables - hunger, illness, happiness?): changing colour > (going green), changing 'frame' to show another version of the > creature (which I think uses 'holder' somehow, but haven't been able > to figure out quite how). Have a look at animations eg. http://www.squeakland.org/pdf/etoys_n_authoring.pdf Make a holder with all colors respectively shapes etc, and change the color respectively let it look like the according color of the shape at the index of that other holder. (Hide that holder if necessary). Change the index of the cursor of that other holder according to the hunger/illness etc. Meta hint: Post this kind of etoys questions _also_ to the squeakland mailing list. > > We're doing an 'Arts Week' based on a woodland theme every afternoon > this week, and my slot is tomorrow. I'd like to use Squeak to 'grow' > forests and flowers from 'seeds', using different 'faces' onto the > same object. How would I tackle that? Guess the answer is: use the animations idiom again. > How could I introduce a random > element into the growth rate (shape?) so that all the trees look > slightly different? Species too? Don't understand exactly, but you can get a random tile by pressing on the label of the object in any script. Hope that helps, Cheers, Markus > > John. > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
On Jul 6, 2006, at 2:57 PM, Markus Gaelli wrote: > Make a holder with all colors respectively shapes etc, and change > the color respectively let it look like the according color of the > shape at the index of that other holder. > (Hide that holder if necessary). Change the index of the cursor of > that other holder according to the hunger/illness etc. Should have been: Make a holder with all colors respectively shapes etc, and change the color respectively let it look like **** the according shape *** at the index (=cursor) of that other holder. (Hide that holder if necessary). Change the index of the cursor of that other holder according to the hunger/illness etc. Cheers, Markus _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Markus Gälli-3
On 2006 July 8 18:26, John Kershaw wrote:
> Oh. My. I CANNOT believe I missed that. > > Sometimes things are just staring you in the face. > > Thanks - and thanks for the step-by-step tutorial, otherwise I STILL might > not've got it. Are there any other tutorials around at the approx level of > the 'steer a car' tutorial on the Squeakland site? > I'd love to work through > a bunch of similar 'learn this feature' recipes. John, on squeakland.org, click on one of the ovals that says "Kids Play", then on top, click "Tutorials". There are several tutorial, the Kedama is especially beautiful (I have to find time to go through it myself). A PDF version of it is linked here: http://squeakland.org/pdf/kedama.pdf Milan > > John. > > On 08/07/06, Milan Zimmermann <[hidden email]> wrote: > > John, > > > > Based on Bert's description I created a small "tutorial" > > > > How to Make an Object (for example MyCurve) Act as Button? > > > > 0) Drag out a curve from Supplies, name it MyCurve > > 1) Show Viewer on MyCurve > > 2) In Viewer, go to scripts, drag out "emptyScript" > > 3) Pust some code in the script, e.g. drag out "basic->Make Sound Croak" > > 4) Click at the oval to the right of the "clock" on the script, select > > "mouseUp" > > 5) Now when you click on MyCurve, it croaks > > > > The above is one way. Another way is to click on MyCurve and show it's > > hallo, > > and select from menu: > > > > extras-->add mouseUp action and put a code there like: > > > > self beep: 'coyote' > > > > Milan > > > > On 2006 July 8 11:37, Bert Freudenberg wrote: > > > The script'ts trigger is set to "normal" initially (the menu button > > > right of the clock), meaning the script executes when it is > > > explicitly called from another script. But you can chage the trigger > > > by clicking that button and set it to ticking, mouseDown etc. > > > > > > - Bert - > > > > > > Am 08.07.2006 um 13:31 schrieb John Kershaw: > > > > I'm with you as far as 'script's trigger' - where do I find that? I > > > > can click the menu next to the script and drag out a 'button to > > > > fire this script' but nothing about mouseDown. > > > > > > > > John. > > > > > > > > On 08/07/06, Bert Freudenberg <[hidden email]> wrote: Am 08.07.2006 > > > > > > > > um 11:52 schrieb John Kershaw: > > > > > Thanks for that. Can anyone tell me how to make an object act like > > > > > a button? > > > > > > > > Make a script for your object and set the script's trigger to > > > > mouseDown. > > > > > > > > - Bert - > > > > > > _______________________________________________ > > > Beginners mailing list > > > [hidden email] > > > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > > > _______________________________________________ > > Beginners mailing list > > [hidden email] > > http://lists.squeakfoundation.org/mailman/listinfo/beginners Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
John,
please ask at [hidden email] mailing list, I do not know. I think they are rearranging the website so these may be useful suggestions (OK I Cc:ed it there) Milan On 2006 July 10 04:28, John Kershaw wrote: > Yes, I've been through those tutorials, and they're good, (though not sure > why the extremely advanced Kedama tutorial is placed first) but they're > only enough to whet one's appetite. Surely the paint/handles/car tutorials > should be the first of 20 or 30 tutorials, graded by difficulty/chapter, > with Kedema being the 'Final Boss' tutorial? > > And where are the 'eToy a week' projects Alan talks about? I'd like to have > a butcher's at those! > > John. > > On 09/07/06, Milan Zimmermann <[hidden email]> wrote: > > On 2006 July 8 18:26, John Kershaw wrote: > > > Oh. My. I CANNOT believe I missed that. > > > > > > Sometimes things are just staring you in the face. > > > > > > Thanks - and thanks for the step-by-step tutorial, otherwise I STILL > > > > might > > > > > not've got it. Are there any other tutorials around at the approx level > > > > of > > > > > the 'steer a car' tutorial on the Squeakland site? > > > I'd love to work through > > > a bunch of similar 'learn this feature' recipes. > > > > John, > > > > on squeakland.org, click on one of the ovals that says "Kids Play", then > > on > > top, click "Tutorials". > > > > There are several tutorial, the Kedama is especially beautiful (I have to > > find > > time to go through it myself). A PDF version of it is linked here: > > > > http://squeakland.org/pdf/kedama.pdf > > > > Milan > > > > > John. > > > > > > On 08/07/06, Milan Zimmermann <[hidden email]> wrote: > > > > John, > > > > > > > > Based on Bert's description I created a small "tutorial" > > > > > > > > How to Make an Object (for example MyCurve) Act as Button? > > > > > > > > 0) Drag out a curve from Supplies, name it MyCurve > > > > 1) Show Viewer on MyCurve > > > > 2) In Viewer, go to scripts, drag out "emptyScript" > > > > 3) Pust some code in the script, e.g. drag out "basic->Make Sound > > > > Croak" > > > > > > 4) Click at the oval to the right of the "clock" on the script, > > > > select "mouseUp" > > > > 5) Now when you click on MyCurve, it croaks > > > > > > > > The above is one way. Another way is to click on MyCurve and show > > > > it's hallo, > > > > and select from menu: > > > > > > > > extras-->add mouseUp action and put a code there like: > > > > > > > > self beep: 'coyote' > > > > > > > > Milan > > > > > > > > On 2006 July 8 11:37, Bert Freudenberg wrote: > > > > > The script'ts trigger is set to "normal" initially (the menu button > > > > > right of the clock), meaning the script executes when it is > > > > > explicitly called from another script. But you can chage the > > > > > trigger by clicking that button and set it to ticking, mouseDown > > > > > etc. > > > > > > > > > > - Bert - > > > > > > > > > > Am 08.07.2006 um 13:31 schrieb John Kershaw: > > > > > > I'm with you as far as 'script's trigger' - where do I find that? > > > > I > > > > > > > > can click the menu next to the script and drag out a 'button to > > > > > > fire this script' but nothing about mouseDown. > > > > > > > > > > > > John. > > > > > > > > > > > > On 08/07/06, Bert Freudenberg <[hidden email]> wrote: Am > > > > 08.07.2006 > > > > > > > > um 11:52 schrieb John Kershaw: > > > > > > > Thanks for that. Can anyone tell me how to make an object act > > > > like > > > > > > > > > a button? > > > > > > > > > > > > Make a script for your object and set the script's trigger to > > > > > > mouseDown. > > > > > > > > > > > > - Bert - > > > > > > > > > > _______________________________________________ > > > > > Beginners mailing list > > > > > [hidden email] > > > > > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > > > > > > > _______________________________________________ > > > > Beginners mailing list > > > > [hidden email] > > > > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > > > _______________________________________________ > > Beginners mailing list > > [hidden email] > > http://lists.squeakfoundation.org/mailman/listinfo/beginners Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
crossposting beginners and squeakland to keep the thread together.
> On 2006 July 10 04:28, John Kershaw wrote: > > Yes, I've been through those tutorials, and they're good, (though not sure > > why the extremely advanced Kedama tutorial is placed first) but they're > > only enough to whet one's appetite. Surely the paint/handles/car tutorials > > should be the first of 20 or 30 tutorials, graded by difficulty/chapter, > > with Kedema being the 'Final Boss' tutorial? > > > > And where are the 'eToy a week' projects Alan talks about? I'd like to have > > a butcher's at those! There is an Etoys link on the website site map, to here, http://www.squeakland.org/kids/sqfest_2004.htm There are a few dozen, but it does not seem to be updated with new contributions. Build your own Etoys with the project guides http://www.squeakland.org/sqmedia/projects/etoyposters.htm There are only three Etoys of the month, here: http://www.squeakland.org/fun_projects/proj_pe_mo/feature_project.htm http://www.squeakland.org/fun_projects/proj_pe_mo/past_project.htm If you want more Etoys and Projects, download them from _inside_ Squeak. Go to the Navigator flap, click Find, and then click "Squeakland-Projects" This is a largely different set to those on the website, but you will find an Etoy template and several versions of the toys from the tutorials in there. I am sure someone will fix this in the website redesign. David _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
Greetings --
I'll chime in here a bit re tutorials and projects on the Squeakland website. The tutorials are actually arranged more chronologically than sequenced from "beginner to more advanced". The site was launched with the "handles" , "paint" and "drive a car" tutorial and when newer materials and tutorials were created and added we placed them "higher" on the page, to be found first as new additions/materials to the website. Reading this thread of discussion makes me realize we should consider revamping the tutorials section of the site. We also welcome anyone "out there" who has created tutorials (and examples) for their own/student use to share as we'd love to post more! Our resouces/people power at Viewpoints is quite limited so I am sorry to say we haven't been able to turn out more for you all...and as anyone who has written examples know, it is time consuming. The expectation has always been that the community would contribute to this base and help grow the body of work/materials available. There are many links to other etoys on the site -- be sure to check the "community" section and visit the links from there: http://www.squeakland.org/community/links.html there are some great exemplars out there. thanks for the comments, cheers, Kim Join us at SqueakFest next week! Chicago.... http://interactive.colum.edu/partners/squeakfest/ At 11:57 AM +0100 7/13/06, David Corking wrote: >crossposting beginners and squeakland to keep the thread together. > >> On 2006 July 10 04:28, John Kershaw wrote: >> > Yes, I've been through those tutorials, and they're good, (though not sure >> > why the extremely advanced Kedama tutorial is placed first) but they're >> > only enough to whet one's appetite. Surely the paint/handles/car tutorials >> > should be the first of 20 or 30 tutorials, graded by difficulty/chapter, >> > with Kedema being the 'Final Boss' tutorial? >> > >> > And where are the 'eToy a week' projects Alan talks about? I'd >>like to have >> > a butcher's at those! > >There is an Etoys link on the website site map, to here, >http://www.squeakland.org/kids/sqfest_2004.htm >There are a few dozen, but it does not seem to be updated with new >contributions. > >Build your own Etoys with the project guides >http://www.squeakland.org/sqmedia/projects/etoyposters.htm > >There are only three Etoys of the month, here: >http://www.squeakland.org/fun_projects/proj_pe_mo/feature_project.htm >http://www.squeakland.org/fun_projects/proj_pe_mo/past_project.htm > >If you want more Etoys and Projects, download them from _inside_ >Squeak. Go to the Navigator flap, click Find, and then click >"Squeakland-Projects" This is a largely different set to those on the >website, but you will find an Etoy template and several versions of >the toys from the tutorials in there. > >I am sure someone will fix this in the website redesign. > >David >_______________________________________________ >Squeakland mailing list >[hidden email] >http://squeakland.org/mailman/listinfo/squeakland _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
In reply to this post by dcorking
On 7/13/06, Kim Rose <[hidden email]> wrote:
> There are many links to other etoys on the site -- be sure to check > the "community" section and visit the links from there: > http://www.squeakland.org/community/links.html > there are some great exemplars out there. Brilliant, thanks Kim! My two-year-old and I whiled away some time yesterday with a lovely rocket launcher Etoy from NASA. Launching rockets is not something we can do safely in the physical world until he is a little older :) For what it is worth, it might be helpful to the clueless, like me, to bring all the Etoys, both community ones and VPRI ones, under a single Etoys link on the home page. That link right now goes to the squeak fest 2004 contributions. David _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
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