> On 06 Jul 2016, at 08:27, Eliot Miranda <[hidden email]> wrote: > > Hi Tobias, > > I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. > click on the specific build that failed and i see this[1]: No output has been received in the last 10m0s, this potentially indicates a stalled build or something wrong with the build itself. The build has been terminated holger [1] https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/jobs/142601128 |
In reply to this post by Eliot Miranda-2
yeah, problem is that there is a lot of infrastructure to run :) the error is just in one of the elements on the matrix, scrolling down the full list, is here: which would be:
… exactly the architecture that is intend to modify :) Esteban
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In reply to this post by Eliot Miranda-2
Hi, On 06.07.2016, at 08:27, Eliot Miranda <[hidden email]> wrote: > Hi Tobias, > > I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. Incidentally, I don't see any red indications. When I look at the link, everything is green… Best -Tobias > > On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: > • Works for both OpenGL and CoreGraphics backends (Why do we have both?) > • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. > You can view, comment on, or merge this pull request online at: > > https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 > > Commit Summary > > • Prepare Cocoa VM for High-DPI > File Changes > > • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) > • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) > • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) > Patch Links: > > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff > — > You are receiving this because you are subscribed to this thread. > Reply to this email directly, view it on GitHub, or mute the thread. |
Scroll down :) Lots of elements in the matrix, and just one is failing. Esteban > On 6 Jul 2016, at 09:19, Tobias Pape <[hidden email]> wrote: > > > Hi, > > >> On 06.07.2016, at 08:27, Eliot Miranda <[hidden email]> wrote: >> >> Hi Tobias, >> >> I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. > > > Incidentally, I don't see any red indications. > When I look at the link, everything is green… > > Best > -Tobias > >> >> On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: >> • Works for both OpenGL and CoreGraphics backends (Why do we have both?) >> • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. >> You can view, comment on, or merge this pull request online at: >> >> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 >> >> Commit Summary >> >> • Prepare Cocoa VM for High-DPI >> File Changes >> >> • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) >> • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) >> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) >> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) >> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) >> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) >> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) >> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) >> • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) >> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) >> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) >> Patch Links: >> >> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch >> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff >> — >> You are receiving this because you are subscribed to this thread. >> Reply to this email directly, view it on GitHub, or mute the thread. > > > |
On 06.07.2016, at 09:35, Esteban Lorenzano <[hidden email]> wrote: > > Scroll down :) > Lots of elements in the matrix, and just one is failing. No, all green. http://i.imgur.com/ZsjioY7.png > > Esteban > >> On 6 Jul 2016, at 09:19, Tobias Pape <[hidden email]> wrote: >> >> >> Hi, >> >> >>> On 06.07.2016, at 08:27, Eliot Miranda <[hidden email]> wrote: >>> >>> Hi Tobias, >>> >>> I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. >> >> >> Incidentally, I don't see any red indications. >> When I look at the link, everything is green… >> >> Best >> -Tobias >> >>> >>> On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: >>> • Works for both OpenGL and CoreGraphics backends (Why do we have both?) >>> • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. >>> You can view, comment on, or merge this pull request online at: >>> >>> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 >>> >>> Commit Summary >>> >>> • Prepare Cocoa VM for High-DPI >>> File Changes >>> >>> • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) >>> • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) >>> • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) >>> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) >>> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) >>> Patch Links: >>> >>> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch >>> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff >>> — >>> You are receiving this because you are subscribed to this thread. >>> Reply to this email directly, view it on GitHub, or mute the thread. |
heh… I don’t know… now is green too :) Esteban > On 06 Jul 2016, at 09:41, Tobias Pape <[hidden email]> wrote: > > > > On 06.07.2016, at 09:35, Esteban Lorenzano <[hidden email]> wrote: > >> >> Scroll down :) >> Lots of elements in the matrix, and just one is failing. > > No, all green. > http://i.imgur.com/ZsjioY7.png > > > >> >> Esteban >> >>> On 6 Jul 2016, at 09:19, Tobias Pape <[hidden email]> wrote: >>> >>> >>> Hi, >>> >>> >>>> On 06.07.2016, at 08:27, Eliot Miranda <[hidden email]> wrote: >>>> >>>> Hi Tobias, >>>> >>>> I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. >>> >>> >>> Incidentally, I don't see any red indications. >>> When I look at the link, everything is green… >>> >>> Best >>> -Tobias >>> >>>> >>>> On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: >>>> • Works for both OpenGL and CoreGraphics backends (Why do we have both?) >>>> • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. >>>> You can view, comment on, or merge this pull request online at: >>>> >>>> https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 >>>> >>>> Commit Summary >>>> >>>> • Prepare Cocoa VM for High-DPI >>>> File Changes >>>> >>>> • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) >>>> • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) >>>> • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) >>>> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) >>>> • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) >>>> Patch Links: >>>> >>>> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch >>>> • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff >>>> — >>>> You are receiving this because you are subscribed to this thread. >>>> Reply to this email directly, view it on GitHub, or mute the thread. > > |
Sorry, I should have said something - I just restarted the build and it ran just fine the second time. It was hung on something, failing the build, but that seems to have been an intermittent failure. On 6 July 2016 at 11:55, Esteban Lorenzano <[hidden email]> wrote:
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In reply to this post by Eliot Miranda-2
>Works for both OpenGL and CoreGraphics backends (Why do we have both?) Originally the code was written for CoreGraphics as a port from the original QuickDraw 1984 era logic but used CALayers to improve performance. The open/GL logic was added as part of the development process but at the time Apple was transitioning to versions of OpenGL/ES etc so I left both in as part of the transition process. Today the graphics layer could look at Metal as an alternate solution. On Tue, Jul 5, 2016 at 11:27 PM, Eliot Miranda <[hidden email]> wrote:
=========================================================================== John M. McIntosh. Corporate Smalltalk Consulting Ltd https://www.linkedin.com/in/smalltalk =========================================================================== |
On 06.07.2016, at 22:18, John McIntosh <[hidden email]> wrote: > >Works for both OpenGL and CoreGraphics backends (Why do we have both?) > > Originally the code was written for CoreGraphics as a port from the original QuickDraw 1984 era logic but used CALayers to improve performance. > The open/GL logic was added as part of the development process but at the time Apple was transitioning to versions of OpenGL/ES etc so I left both in as part of the transition process. > Today the graphics layer could look at Metal as an alternate solution. > That's good to know! I tested both ways and it turns out both work well, I have not done perf measurings, however. The OpenGL one needs a opt-in for high-dpi, the CG one does not. Aside from what is the default now, what would your pick be? Best regards -Tobias PS: I'll merge that now > > On Tue, Jul 5, 2016 at 11:27 PM, Eliot Miranda <[hidden email]> wrote: > > Hi Tobias, > > I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. > > On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: > • Works for both OpenGL and CoreGraphics backends (Why do we have both?) > • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. > You can view, comment on, or merge this pull request online at: > > https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 > > Commit Summary > > • Prepare Cocoa VM for High-DPI > File Changes > > • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) > • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) > • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) > Patch Links: > > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff > — > You are receiving this because you are subscribed to this thread. > Reply to this email directly, view it on GitHub, or mute the thread. |
The open/GL one has always been the default, it is faster. On Wed, Jul 6, 2016 at 1:27 PM, Tobias Pape <[hidden email]> wrote:
=========================================================================== John M. McIntosh. Corporate Smalltalk Consulting Ltd https://www.linkedin.com/in/smalltalk =========================================================================== |
On 06.07.2016, at 22:29, John McIntosh <[hidden email]> wrote: > The open/GL one has always been the default, it is faster. > Good, I'll keep that in mind. Best regards -Tobias > On Wed, Jul 6, 2016 at 1:27 PM, Tobias Pape <[hidden email]> wrote: > > > On 06.07.2016, at 22:18, John McIntosh <[hidden email]> wrote: > > > >Works for both OpenGL and CoreGraphics backends (Why do we have both?) > > > > Originally the code was written for CoreGraphics as a port from the original QuickDraw 1984 era logic but used CALayers to improve performance. > > The open/GL logic was added as part of the development process but at the time Apple was transitioning to versions of OpenGL/ES etc so I left both in as part of the transition process. > > Today the graphics layer could look at Metal as an alternate solution. > > > > That's good to know! > I tested both ways and it turns out both work well, I have not done perf measurings, however. > The OpenGL one needs a opt-in for high-dpi, the CG one does not. > Aside from what is the default now, what would your pick be? > > Best regards > -Tobias > > PS: I'll merge that now > > > > > On Tue, Jul 5, 2016 at 11:27 PM, Eliot Miranda <[hidden email]> wrote: > > > > Hi Tobias, > > > > I'm confused by https://travis-ci.org/OpenSmalltalk/opensmalltalk-vm/builds/142601096. Who do I see the errors? The red link to the right simply points back to the same page. > > > > On Tue, Jul 5, 2016 at 2:56 PM, Tobias Pape <[hidden email]> wrote: > > • Works for both OpenGL and CoreGraphics backends (Why do we have both?) > > • Needs new abstractions for 'squeak-screen-size' and 'squeak-mouse-position' in both backends/view. Is provided. > > You can view, comment on, or merge this pull request online at: > > > > https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22 > > > > Commit Summary > > > > • Prepare Cocoa VM for High-DPI > > File Changes > > > > • M platforms/iOS/vm/Common/Classes/sqSqueakScreenAndWindow.m (6) > > • M platforms/iOS/vm/OSX/Squeak-Info.plist (2) > > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication+events.m (4) > > • M platforms/iOS/vm/OSX/sqSqueakOSXApplication.m (3) > > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.h (2) > > • M platforms/iOS/vm/OSX/sqSqueakOSXCGView.m (130) > > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.h (2) > > • M platforms/iOS/vm/OSX/sqSqueakOSXOpenGLView.m (54) > > • M platforms/iOS/vm/OSX/sqSqueakOSXView.h (3) > > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.h (2) > > • M platforms/iOS/vm/iPhone/Classes/SqueakUIView.m (8) > > Patch Links: > > > > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.patch > > • https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/22.diff > > — > > You are receiving this because you are subscribed to this thread. > > Reply to this email directly, view it on GitHub, or mute the thread. |
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