Hi all,
then I will probably keep that menu item for myself until the next time the menu is changed in the update stream. ;-) Good to have made the acquaintance of the toggle button, though. Best, Jakob 2016-11-03 9:58 GMT+01:00 Herbert König <[hidden email]>: > Hi Jakob, > > Inspectors do life update and are much quicker if your Object has large > Collections. I use them more often than explorers. > > Cheers, > Herbert > > > -------- Ursprüngliche Nachricht -------- > Von: Jakob Reschke > Datum:03.11.2016 01:19 (GMT+01:00) > An: [hidden email],The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz > > There is a toggle button? Ah, yes, it did not cross my mind that the > button in the lower right corner would change the tool itself. > Actually I did not even really notice the button until now... you may > call be routine-blinded. But at first glance I would imagine that > button to be linked to the evaluation box left of the button, even if > that makes no sense on second thought. > > For reference, the first place I searched for the toggle button was > the SystemWindow title bar or rather the window menu, being prejudiced > against the actual button. If there ever was a discussion about this > feature and the button placement, I clearly missed that as well. > > However, coming back to the debug menu, I cannot imagine a reason to > ever want an Inspector rather than an Explorer for the model, except > when the Explorer screws up on that particular object, at least when > using the StandardToolSet. > > 2016-11-03 0:58 GMT+01:00 Chris Muller <[hidden email]>: >> Now that we have the Inspect/Explore toggle button on both the >> Inspector and Explorer, I wondered whether we would have the >> opportunity to shorten this menu rather than continue doubling up >> every menu item. (inspect, explore) * ("it", world, morph, owner >> chain, model) becomes a lot of combinations.. >> >> On Wed, Nov 2, 2016 at 10:08 AM, <[hidden email]> wrote: >>> A new version of Morphic was added to project The Inbox: >>> http://source.squeak.org/inbox/Morphic-jr.1315.mcz >>> >>> ==================== Summary ==================== >>> >>> Name: Morphic-jr.1315 >>> Author: jr >>> Time: 2 November 2016, 4:07:47.490156 pm >>> UUID: b62211be-55cc-e34a-a7c5-add76ead2b6f >>> Ancestors: Morphic-nice.1314 >>> >>> add 'explore model' to a Morph's debug menu >>> >>> in addition to 'inspect model' >>> >>> =============== Diff against Morphic-nice.1314 =============== >>> >>> Item was changed: >>> ----- Method: MenuIcons class>>itemsIcons (in category 'menu >>> decoration') ----- >>> itemsIcons >>> "answer a collection of associations wordings -> icon to >>> decorate >>> the menus all over the image" >>> | icons | >>> icons := OrderedCollection new. >>> >>> "icons add: #('Test Runner' ) -> self smallTrafficIcon." >>> >>> " >>> world menu" >>> "icons add: #('previous project' 'go to previous project') -> >>> self smallProjectBackIcon." >>> icons add: #('go to next project') -> self smallProjectNextIcon. >>> icons add: #('select' ) -> self smallSelectIcon. >>> icons add: #('jump to project...' ) -> self smallProjectJumpIcon. >>> icons add: #('open...' ) -> self smallOpenIcon. >>> icons add: #('appearance...' ) -> self smallConfigurationIcon. >>> icons add: #('help...' ) -> self smallHelpIcon. >>> "icons add: #('windows...' ) -> self smallWindowIcon." >>> icons add: #('changes...' ) -> self smallDocumentClockIcon. >>> icons add: #('print PS to file...' ) -> self smallPrintIcon. >>> icons add: #('debug...' ) -> self smallDebugIcon. >>> icons add: #('export...' ) -> self smallExportIcon. >>> icons add: #('save' ) -> self smallSaveIcon. >>> "icons add: #('save project on file...' ) -> self >>> smallProjectSaveIcon." >>> "icons add: #('save as...') -> self smallSaveAsIcon. >>> icons add: #('save as new version') -> self smallSaveNewIcon. >>> icons add: #('save and quit' ) -> self smallQuitIcon." >>> icons add: #('quit') -> self smallQuitNoSaveIcon. >>> "icons add: #('load project from file...' ) -> self >>> smallProjectLoadIcon." >>> "" >>> icons add: #('do it (d)' ) -> self smallDoItIcon. >>> + icons add: #('inspect it (i)' 'inspect world' 'explore world' >>> 'inspect model' 'explore model' 'inspect morph' 'explore morph' 'inspect >>> owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' >>> ) -> self smallInspectItIcon. >>> - icons add: #('inspect it (i)' 'inspect world' 'explore world' >>> 'inspect model' 'inspect morph' 'explore morph' 'inspect owner chain' >>> 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self >>> smallInspectItIcon. >>> icons add: #('print it (p)' ) -> self smallPrintIcon. >>> icons add: #('debug it (D)' ) -> self smallDebugIcon. >>> icons add: #('tally it' ) -> self smallTimerIcon. >>> "" >>> icons add: #('copy (c)' 'copy to paste buffer' 'copy text' ) -> >>> self smallCopyIcon. >>> icons add: #('paste (v)') -> self smallPasteIcon. >>> icons add: #('cut (x)' ) -> self smallCutIcon. >>> "" >>> icons add: #('accept (s)' 'yes' 'Yes' ) -> self smallOkIcon. >>> icons add: #('cancel (l)' 'no' 'No' ) -> self smallCancelIcon. >>> "" >>> icons add: #('redo (Z)' ) -> self smallRedoIcon. >>> icons add: #('undo (z)' ) -> self smallUndoIcon. >>> "" >>> icons add: #( 'find class... (f)' 'find method...' ) -> self >>> smallSearchIcon. >>> icons add: #('find...(f)') -> self smallFindIcon. >>> "" >>> icons add: #('remove' 'remove (x)' 'remove class (x)' 'delete >>> method from changeset (d)' 'remove method from system (x)' 'delete class >>> from change set (d)' 'remove class from system (x)' 'destroy change set (X)' >>> ) -> self smallDeleteIcon. >>> icons add: #('add item...' 'new category...' 'new change set... >>> (n)' ) -> self smallNewIcon. >>> "" >>> icons add: #('objects (o)' ) -> self smallObjectCatalogIcon. >>> icons add: #('authoring tools...') -> self >>> smallAuthoringToolsIcon. >>> icons add: #('projects...') -> self smallProjectIcon. >>> "" >>> icons add: #('make screenshot') -> self smallScreenshotIcon. >>> >>> "" >>> icons add: #('leftFlush' ) -> self smallLeftFlushIcon. >>> icons add: #('rightFlush' ) -> self smallRightFlushIcon. >>> icons add: #('centered' 'set alignment... (u)' ) -> self >>> smallCenteredIcon. >>> icons add: #('justified' ) -> self smallJustifiedIcon. >>> "" >>> icons add: #('set font... (k)' 'list font...' 'set subtitles >>> font' 'change font' 'system fonts...' 'change font...' 'default text >>> font...' 'flaps font...' 'eToys font...' 'eToys title font...' 'halo label >>> font...' 'menu font...' 'window-title font...' 'balloon-help font...' 'code >>> font...' 'button font...') -> self smallFontsIcon. >>> icons add: #('full screen on') -> self smallFullscreenOnIcon. >>> icons add: #('full screen off' ) -> self smallFullscreenOffIcon. >>> "" >>> ^ icons! >>> >>> Item was changed: >>> ----- Method: Morph>>buildDebugMenu: (in category 'debug and other') >>> ----- >>> buildDebugMenu: aHand >>> "Answer a debugging menu for the receiver. The hand argument is >>> seemingly historical and plays no role presently" >>> >>> | aMenu aPlayer | >>> aMenu := MenuMorph new defaultTarget: self. >>> aMenu addStayUpItem. >>> (self hasProperty: #errorOnDraw) ifTrue: >>> [aMenu add: 'start drawing again' translated action: >>> #resumeAfterDrawError. >>> aMenu addLine]. >>> (self hasProperty: #errorOnStep) ifTrue: >>> [aMenu add: 'start stepping again' translated action: >>> #resumeAfterStepError. >>> aMenu addLine]. >>> >>> aMenu add: 'inspect morph' translated action: #inspectInMorphic:. >>> aMenu add: 'inspect owner chain' translated action: >>> #inspectOwnerChain. >>> Smalltalk isMorphic ifFalse: >>> [aMenu add: 'inspect morph (in MVC)' translated action: >>> #inspect]. >>> >>> self isMorphicModel ifTrue: >>> + [aMenu add: 'inspect model' translated target: self model >>> action: #inspect; >>> + add: 'explore model' translated target: self >>> model action: #explore]. >>> - [aMenu add: 'inspect model' translated target: self model >>> action: #inspect]. >>> (aPlayer := self player) ifNotNil: >>> [aMenu add: 'inspect player' translated target: aPlayer >>> action: #inspect]. >>> >>> aMenu add: 'explore morph' translated target: self selector: >>> #exploreInMorphic:. >>> >>> aMenu addLine. >>> aPlayer ifNotNil: >>> [ aMenu add: 'viewer for Player' translated target: self >>> player action: #beViewed. >>> aMenu balloonTextForLastItem: 'Opens a viewer on my Player -- >>> this is the same thing you get if you click on the cyan "View" halo handle' >>> translated ]. >>> >>> aMenu add: 'viewer for Morph' translated target: self action: >>> #viewMorphDirectly. >>> aMenu balloonTextForLastItem: 'Opens a Viewer on this Morph, >>> rather than on its Player' translated. >>> aMenu addLine. >>> >>> aPlayer ifNotNil: >>> [aPlayer class isUniClass ifTrue: [ >>> aMenu add: 'browse player class' translated >>> target: aPlayer selector: #haveFullProtocolBrowsedShowingSelector: >>> argumentList: #(nil)]]. >>> aMenu add: 'browse morph class' translated target: self selector: >>> #browseHierarchy. >>> (self isMorphicModel) >>> ifTrue: [aMenu >>> add: 'browse model class' >>> target: self model >>> selector: #browseHierarchy]. >>> aMenu addLine. >>> >>> self addViewingItemsTo: aMenu. >>> aMenu >>> add: 'make own subclass' translated action: >>> #subclassMorph; >>> add: 'save morph in file' translated action: >>> #saveOnFile; >>> addLine; >>> add: 'call #tempCommand' translated action: #tempCommand; >>> add: 'define #tempCommand' translated action: >>> #defineTempCommand; >>> addLine; >>> >>> add: 'control-menu...' translated target: self selector: >>> #invokeMetaMenu:; >>> add: 'edit balloon help' translated action: >>> #editBalloonHelpText. >>> >>> ^ aMenu! >>> >>> >> > |
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