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> For reasons I don't understand the Squeak3D plugin (internal name
> B3DEnginePlugin & subclasses) is built only on build.linux32ARMv6, and
> as an external plugin. Does anyone know how this came to be?
>
> I will try and build the Squeak3D plugin on Mac OS X in the Squeak VMs,
> and if it seems to work will commit that change. Can someone please try
> and build on Win32 & Win64 and the other linux platforms? It's bizarre
> that this has been left out. Also should it be included in the Pharo
> VM, Esteban?
+1
It would be nice to have Wonderland work again. I could resurrect an old
game of mine...
Stef
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