Scott,
Will you make it available so we can move it into the main Squeak image? On Thu September 27 2007, Scott Wallace wrote: > Hi, Karl and Pierre-André, > > Thank you both for this work! > > We now have three different bodies of code afoot that address sound > issues -- the recent code from the two of you, and also some not-yet- > published code of our own concerning sound-library management. > > Within the next two weeks, we'll scrutinize all this code, integrate > as appropriate, and put the result out as an etoys2.2 update. > > Meanwhile, further tweaks and further discussions remain most > welcome. Thanks again to all! > > Cheers, > > -- Scott > > On Sep 25, 2007, at 11:18 AM, karl wrote: > > Hi, > > I have just started a kind of unification of the sound stuff and > > made some progress. > > I made a SoundTool (Which I should rename SoundLibraryTool) that > > lists the sounds in the sound library. You can also open a > > WaveEditor on the sounds and you get a tile when you click on the > > sound. > > > > I have made a SoundPlayerMorph that pops up when a wav or aif is > > dropped on Squeak. With SoundPlayerMorph you can get a tile of the > > sound without adding it to the library. You can add the sound to > > the library or edit it in WaveEditor. > > > > There are also other fixes to the sound classes. > > > > A few notes on your post: > > > > FileDialogs are not part of the etoys image any longer. > > MP3 files are quite big and external MP3 files is maybe the best > > solution on the OLPC. > > > > Karl > > > > Dreyfuss Pierre-André (EDU) wrote: > >> Hi, > >> > >> You can donwload this project > >> http://ofset.org:8000/super/uploads/traitementSons.015.pr > >> It contains just a change set adding some feature to the sound > >> recorder. > >> > >> The halo's menu has two new items: > >> Load SoundFile and Remove Sound from Librairy. > >> > >> Load SoundFile open a file browser window and let you see aiff and > >> wave sounds. > >> Sound loaded behave the same as recorded sound. > >> > >> To put it in the sound library just hit the tile button. > >> > >> You can ignore the button install , it will load French > >> translation for menu items and some messages. > >> > >> To get a soundrecorder in English, just throw away the french > >> one, change the language to English and get a new one from object > >> catalog. > >> > >> For another language, just change the language to yours, edit the > >> script install in the World's viewer and run it. It is important > >> to change the language first since translations are added to the > >> current language. > >> For the olpc team: > >> > >> Feel free to add this changes to the OLPC image if you like it. > >> (And add mp3 by the way (if possible )) > >> Regards > >> > >> -------- Message d'origine-------- > >> De: [hidden email] de la part de subbukk > >> Date: mar. 25/09/2007 06:12 > >> À: [hidden email] > >> Objet : Re: [Squeakland] Importing wav files > >> > >> On Saturday 22 September 2007 8:02 pm, Bert Freudenberg wrote: > >>>> And there is no sound library tool which could reference all sounds > >>>> present in the Etoys sound tiles. How should such a tool be > >>>> implemented ? Like a book ? > >>> > >>> Maybe a parts bin with all these little tiles? Or like the object > >>> catalog where we have sorting and filtering options? That would be a > >>> nice contribution. The core developers must focus on fixing bugs and > >>> implement missing support now (it's only one month to First > >>> Deployment), but I for one welcome such improvements from others. > >> > >> Squeak does not have a generic mechanism for browsing non-text > >> collections like sound, video or even projects contained within an > >> image. I like the catalog idea with some extensions. The browser > >> manages a collection of tags each of which represent a collection. > >> Then it could display the tag names in the top pane with a > >> 'more ...' button. A selected collection tag could be iterated in > >> the bottom pane. Collections could register their tags with the > >> catalog browser and allow operations for iterations, icons, tiles, > >> morphs, players, editors etc. > >> > >> The file/directory browser is also a catalog browser except that > >> the collection is generated on the fly (by a file or directory > >> open operation) and transient (i.e. not saved in an image but > >> disposed by close operation). A directory would be tagged > >> collection of Morphs. A mime detector would attempt to match a > >> file into an existing morph (e.g. wav, flv, mpg, .image etc.). > >> > >> Any ideas to get me started? .. Subbu > >> > >> _______________________________________________ > >> Squeakland mailing list > >> [hidden email] > >> http://squeakland.org/mailman/listinfo/squeakland > > _______________________________________________ > Squeakland mailing list > [hidden email] > http://squeakland.org/mailman/listinfo/squeakland |
Hi, Brad,
Yes, will do. Cheers, -- Scott On Sep 27, 2007, at 4:36 PM, Brad Fuller wrote: > Scott, > > Will you make it available so we can move it into the main Squeak > image? > > On Thu September 27 2007, Scott Wallace wrote: >> Hi, Karl and Pierre-André, >> >> Thank you both for this work! >> >> We now have three different bodies of code afoot that address sound >> issues -- the recent code from the two of you, and also some not-yet- >> published code of our own concerning sound-library management. >> >> Within the next two weeks, we'll scrutinize all this code, integrate >> as appropriate, and put the result out as an etoys2.2 update. >> >> Meanwhile, further tweaks and further discussions remain most >> welcome. Thanks again to all! >> >> Cheers, >> >> -- Scott >> >> On Sep 25, 2007, at 11:18 AM, karl wrote: >>> Hi, >>> I have just started a kind of unification of the sound stuff and >>> made some progress. >>> I made a SoundTool (Which I should rename SoundLibraryTool) that >>> lists the sounds in the sound library. You can also open a >>> WaveEditor on the sounds and you get a tile when you click on the >>> sound. >>> >>> I have made a SoundPlayerMorph that pops up when a wav or aif is >>> dropped on Squeak. With SoundPlayerMorph you can get a tile of the >>> sound without adding it to the library. You can add the sound to >>> the library or edit it in WaveEditor. >>> >>> There are also other fixes to the sound classes. >>> >>> A few notes on your post: >>> >>> FileDialogs are not part of the etoys image any longer. >>> MP3 files are quite big and external MP3 files is maybe the best >>> solution on the OLPC. >>> >>> Karl >>> >>> Dreyfuss Pierre-André (EDU) wrote: >>>> Hi, >>>> >>>> You can donwload this project >>>> http://ofset.org:8000/super/uploads/traitementSons.015.pr >>>> It contains just a change set adding some feature to the sound >>>> recorder. >>>> >>>> The halo's menu has two new items: >>>> Load SoundFile and Remove Sound from Librairy. >>>> >>>> Load SoundFile open a file browser window and let you see aiff and >>>> wave sounds. >>>> Sound loaded behave the same as recorded sound. >>>> >>>> To put it in the sound library just hit the tile button. >>>> >>>> You can ignore the button install , it will load French >>>> translation for menu items and some messages. >>>> >>>> To get a soundrecorder in English, just throw away the french >>>> one, change the language to English and get a new one from object >>>> catalog. >>>> >>>> For another language, just change the language to yours, edit the >>>> script install in the World's viewer and run it. It is important >>>> to change the language first since translations are added to the >>>> current language. >>>> For the olpc team: >>>> >>>> Feel free to add this changes to the OLPC image if you like it. >>>> (And add mp3 by the way (if possible )) >>>> Regards >>>> >>>> -------- Message d'origine-------- >>>> De: [hidden email] de la part de subbukk >>>> Date: mar. 25/09/2007 06:12 >>>> À: [hidden email] >>>> Objet : Re: [Squeakland] Importing wav files >>>> >>>> On Saturday 22 September 2007 8:02 pm, Bert Freudenberg wrote: >>>>>> And there is no sound library tool which could reference all >>>>>> sounds >>>>>> present in the Etoys sound tiles. How should such a tool be >>>>>> implemented ? Like a book ? >>>>> >>>>> Maybe a parts bin with all these little tiles? Or like the object >>>>> catalog where we have sorting and filtering options? That would >>>>> be a >>>>> nice contribution. The core developers must focus on fixing >>>>> bugs and >>>>> implement missing support now (it's only one month to First >>>>> Deployment), but I for one welcome such improvements from others. >>>> >>>> Squeak does not have a generic mechanism for browsing non-text >>>> collections like sound, video or even projects contained within an >>>> image. I like the catalog idea with some extensions. The browser >>>> manages a collection of tags each of which represent a collection. >>>> Then it could display the tag names in the top pane with a >>>> 'more ...' button. A selected collection tag could be iterated in >>>> the bottom pane. Collections could register their tags with the >>>> catalog browser and allow operations for iterations, icons, tiles, >>>> morphs, players, editors etc. >>>> >>>> The file/directory browser is also a catalog browser except that >>>> the collection is generated on the fly (by a file or directory >>>> open operation) and transient (i.e. not saved in an image but >>>> disposed by close operation). A directory would be tagged >>>> collection of Morphs. A mime detector would attempt to match a >>>> file into an existing morph (e.g. wav, flv, mpg, .image etc.). >>>> >>>> Any ideas to get me started? .. Subbu >>>> >>>> _______________________________________________ >>>> Squeakland mailing list >>>> [hidden email] >>>> http://squeakland.org/mailman/listinfo/squeakland >> >> _______________________________________________ >> Squeakland mailing list >> [hidden email] >> http://squeakland.org/mailman/listinfo/squeakland > > > |
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