Re: [Squeakland] Importing wav files

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Re: [Squeakland] Importing wav files

Brad Fuller-2
Scott,

Will you make it available so we can move it into the main Squeak image?

On Thu September 27 2007, Scott Wallace wrote:

> Hi, Karl and Pierre-André,
>
> Thank you both for this work!
>
> We now have three different bodies of code afoot that address sound
> issues -- the recent code from the two of you, and also some not-yet-
> published code of our own concerning sound-library management.
>
> Within the next two weeks, we'll scrutinize all this code, integrate
> as appropriate, and put the result out as an etoys2.2 update.
>
> Meanwhile, further tweaks and further discussions remain most
> welcome.  Thanks again to all!
>
> Cheers,
>
>    -- Scott
>
> On Sep 25, 2007, at 11:18 AM, karl wrote:
> > Hi,
> > I have just started a kind of unification of the sound stuff and
> > made some progress.
> > I made a SoundTool (Which I should rename SoundLibraryTool) that
> > lists the sounds in the sound library. You can also open a
> > WaveEditor on the sounds and you get a tile when you click on the
> > sound.
> >
> > I have made a SoundPlayerMorph that pops up when a wav or aif is
> > dropped on Squeak. With SoundPlayerMorph you can get a tile of the
> > sound without adding it to the library. You can add the sound to
> > the library or edit it in WaveEditor.
> >
> > There are also other fixes to the sound classes.
> >
> > A few notes on your post:
> >
> > FileDialogs are not part of the etoys image any longer.
> > MP3 files are quite big and external MP3 files is maybe the best
> > solution on the OLPC.
> >
> > Karl
> >
> > Dreyfuss Pierre-André (EDU) wrote:
> >> Hi,
> >>
> >> You can donwload this project
> >> http://ofset.org:8000/super/uploads/traitementSons.015.pr
> >> It contains just a change set adding some feature to the sound
> >> recorder.
> >>
> >> The halo's menu has two new items:
> >> Load SoundFile and Remove Sound from Librairy.
> >>
> >> Load SoundFile open a file browser window and let you see aiff and
> >> wave sounds.
> >> Sound loaded behave  the same as recorded sound.
> >>
> >> To put it in the sound library just hit the tile button.
> >>
> >> You can ignore the button install , it will load French
> >> translation for menu items and some messages.
> >>
> >> To get a soundrecorder  in English, just throw  away the french
> >> one, change the language to English and get a new one from object
> >> catalog.
> >>
> >> For another language, just change the language to yours, edit the
> >> script install in the World's viewer and run it. It is important
> >> to change the language first since translations are added to the
> >> current language.
> >> For the olpc team:
> >>
> >> Feel free to add this changes to the OLPC image if you like it.
> >> (And add mp3 by the way (if possible ))
> >> Regards
> >>
> >> -------- Message d'origine--------
> >> De: [hidden email] de la part de subbukk
> >> Date: mar. 25/09/2007 06:12
> >> À: [hidden email]
> >> Objet : Re: [Squeakland] Importing wav files
> >>
> >>  On Saturday 22 September 2007 8:02 pm, Bert Freudenberg wrote:
> >>>> And there is no sound library tool which could reference all sounds
> >>>> present in the Etoys sound tiles. How should such a tool be
> >>>> implemented ? Like a book ?
> >>>
> >>> Maybe a parts bin with all these little tiles? Or like the object
> >>> catalog where we have sorting and filtering options? That would be a
> >>> nice contribution. The core developers must focus on fixing bugs and
> >>> implement missing support now (it's only one month to First
> >>> Deployment), but I for one welcome such improvements from others.
> >>
> >> Squeak does not have a generic mechanism for browsing non-text
> >> collections like sound, video or even projects contained within an
> >> image. I like the catalog idea with some extensions. The browser
> >> manages a collection of tags each of which represent a collection.
> >> Then it could display the tag names in the top pane with a
> >> 'more ...' button. A selected collection tag could be iterated in
> >> the bottom pane. Collections could register their tags with the
> >> catalog browser and allow operations for iterations, icons, tiles,
> >> morphs, players, editors etc.
> >>
> >> The file/directory browser is also a catalog browser except that
> >> the collection is generated on the fly (by a file or directory
> >> open operation) and transient (i.e. not saved in an image but
> >> disposed by close operation). A directory would be tagged
> >> collection of Morphs. A mime detector would attempt to match a
> >> file into an existing morph (e.g. wav, flv, mpg, .image etc.).
> >>
> >> Any ideas to get me started? .. Subbu
> >>
> >> _______________________________________________
> >> Squeakland mailing list
> >> [hidden email]
> >> http://squeakland.org/mailman/listinfo/squeakland
>
> _______________________________________________
> Squeakland mailing list
> [hidden email]
> http://squeakland.org/mailman/listinfo/squeakland



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Re: [Squeakland] Importing wav files

Scott Wallace-3
Hi, Brad,

Yes, will do.

Cheers,

   -- Scott

On Sep 27, 2007, at 4:36 PM, Brad Fuller wrote:

> Scott,
>
> Will you make it available so we can move it into the main Squeak  
> image?
>
> On Thu September 27 2007, Scott Wallace wrote:
>> Hi, Karl and Pierre-André,
>>
>> Thank you both for this work!
>>
>> We now have three different bodies of code afoot that address sound
>> issues -- the recent code from the two of you, and also some not-yet-
>> published code of our own concerning sound-library management.
>>
>> Within the next two weeks, we'll scrutinize all this code, integrate
>> as appropriate, and put the result out as an etoys2.2 update.
>>
>> Meanwhile, further tweaks and further discussions remain most
>> welcome.  Thanks again to all!
>>
>> Cheers,
>>
>>    -- Scott
>>
>> On Sep 25, 2007, at 11:18 AM, karl wrote:
>>> Hi,
>>> I have just started a kind of unification of the sound stuff and
>>> made some progress.
>>> I made a SoundTool (Which I should rename SoundLibraryTool) that
>>> lists the sounds in the sound library. You can also open a
>>> WaveEditor on the sounds and you get a tile when you click on the
>>> sound.
>>>
>>> I have made a SoundPlayerMorph that pops up when a wav or aif is
>>> dropped on Squeak. With SoundPlayerMorph you can get a tile of the
>>> sound without adding it to the library. You can add the sound to
>>> the library or edit it in WaveEditor.
>>>
>>> There are also other fixes to the sound classes.
>>>
>>> A few notes on your post:
>>>
>>> FileDialogs are not part of the etoys image any longer.
>>> MP3 files are quite big and external MP3 files is maybe the best
>>> solution on the OLPC.
>>>
>>> Karl
>>>
>>> Dreyfuss Pierre-André (EDU) wrote:
>>>> Hi,
>>>>
>>>> You can donwload this project
>>>> http://ofset.org:8000/super/uploads/traitementSons.015.pr
>>>> It contains just a change set adding some feature to the sound
>>>> recorder.
>>>>
>>>> The halo's menu has two new items:
>>>> Load SoundFile and Remove Sound from Librairy.
>>>>
>>>> Load SoundFile open a file browser window and let you see aiff and
>>>> wave sounds.
>>>> Sound loaded behave  the same as recorded sound.
>>>>
>>>> To put it in the sound library just hit the tile button.
>>>>
>>>> You can ignore the button install , it will load French
>>>> translation for menu items and some messages.
>>>>
>>>> To get a soundrecorder  in English, just throw  away the french
>>>> one, change the language to English and get a new one from object
>>>> catalog.
>>>>
>>>> For another language, just change the language to yours, edit the
>>>> script install in the World's viewer and run it. It is important
>>>> to change the language first since translations are added to the
>>>> current language.
>>>> For the olpc team:
>>>>
>>>> Feel free to add this changes to the OLPC image if you like it.
>>>> (And add mp3 by the way (if possible ))
>>>> Regards
>>>>
>>>> -------- Message d'origine--------
>>>> De: [hidden email] de la part de subbukk
>>>> Date: mar. 25/09/2007 06:12
>>>> À: [hidden email]
>>>> Objet : Re: [Squeakland] Importing wav files
>>>>
>>>>  On Saturday 22 September 2007 8:02 pm, Bert Freudenberg wrote:
>>>>>> And there is no sound library tool which could reference all  
>>>>>> sounds
>>>>>> present in the Etoys sound tiles. How should such a tool be
>>>>>> implemented ? Like a book ?
>>>>>
>>>>> Maybe a parts bin with all these little tiles? Or like the object
>>>>> catalog where we have sorting and filtering options? That would  
>>>>> be a
>>>>> nice contribution. The core developers must focus on fixing  
>>>>> bugs and
>>>>> implement missing support now (it's only one month to First
>>>>> Deployment), but I for one welcome such improvements from others.
>>>>
>>>> Squeak does not have a generic mechanism for browsing non-text
>>>> collections like sound, video or even projects contained within an
>>>> image. I like the catalog idea with some extensions. The browser
>>>> manages a collection of tags each of which represent a collection.
>>>> Then it could display the tag names in the top pane with a
>>>> 'more ...' button. A selected collection tag could be iterated in
>>>> the bottom pane. Collections could register their tags with the
>>>> catalog browser and allow operations for iterations, icons, tiles,
>>>> morphs, players, editors etc.
>>>>
>>>> The file/directory browser is also a catalog browser except that
>>>> the collection is generated on the fly (by a file or directory
>>>> open operation) and transient (i.e. not saved in an image but
>>>> disposed by close operation). A directory would be tagged
>>>> collection of Morphs. A mime detector would attempt to match a
>>>> file into an existing morph (e.g. wav, flv, mpg, .image etc.).
>>>>
>>>> Any ideas to get me started? .. Subbu
>>>>
>>>> _______________________________________________
>>>> Squeakland mailing list
>>>> [hidden email]
>>>> http://squeakland.org/mailman/listinfo/squeakland
>>
>> _______________________________________________
>> Squeakland mailing list
>> [hidden email]
>> http://squeakland.org/mailman/listinfo/squeakland
>
>
>