On 24.10.2006, at 22:27, Lex Spoon wrote: > Marcus Denker <[hidden email]> writes: >> I added this improved SharedQueue as SharedQueue2 to 3.9 very early: >> >> | MarcusDenker 10-07-05 18:09 in 3.9 for further testing >> >> Sadly, nobody tested it. > > Right. As a result of this process, Squeak ends up using the > known-broken code instead of the tested, believed-fixed code. > If it was tested, why not communicate it? > Strange, no? Everyone involved does good work, and we end up in a > situation like this. > Actually, there was a last "ok, this works" missing. If it was so important, why didn't you add a comment to mantis or send a mail? Fixes and especially anhancements need to be actively supported, especially by their creators. In this case it was *only* missing this last "please add this, I tested it in 3.9a, it works". Marcus |
In reply to this post by Ken Causey-3
Ken Causey <[hidden email]> writes:
> Well it should be noted that this is a complete list of all 'official' > teams which is a mixture of Steward Teams (those who have accepted > responsibility for some part of the Basic Squeak Image) and other teams > like the Website team and future/speculative teams. Any team that is > responsible for some part of the image should have 'Stewards' as part of > the name and the description should list the Class Categories in the > image for which that team is responsible. For example: > > Morphic Stewards - Maintaining the Morphic- category of classes in the > Basic Squeak Image Okay, I'll start thinking of maintainership as you describe. It looks like a good approach to me. This leaves another thorny question, of course: what *does* happen with code that has no stewarding team? Does it not get bug fixes? Does Marcus simply get it dumped on his head to sort out? Maybe that's the best kind of approach that is possible. -Lex |
In reply to this post by Marcus Denker
Marcus Denker <[hidden email]> writes:
> In this case it was *only* missing this last "please add this, I > tested it in 3.9a, it works". Right, sure. To be clear, I actually was not criticizing your and whoever else's individual decisions in this case. You've obviously done a huge amount of work for Squeak, and the parts I know about are very well done. I am simply saying that the level of process and testing required is stiffling out some changes. If you do not have months to campaign and write tests and followup with bug-tracking discussions, it is hard to get a patch into Squeak. In a word, for good or for ill, Squeak is very conservative these days, at least with its core image. -Lex |
In reply to this post by Lex Spoon
On Wed, 2006-10-25 at 12:54 -0700, Lex Spoon wrote:
> Ken Causey <[hidden email]> writes: > > Well it should be noted that this is a complete list of all 'official' > > teams which is a mixture of Steward Teams (those who have accepted > > responsibility for some part of the Basic Squeak Image) and other teams > > like the Website team and future/speculative teams. Any team that is > > responsible for some part of the image should have 'Stewards' as part of > > the name and the description should list the Class Categories in the > > image for which that team is responsible. For example: > > > > Morphic Stewards - Maintaining the Morphic- category of classes in the > > Basic Squeak Image > > Okay, I'll start thinking of maintainership as you describe. It looks > like a good approach to me. > > This leaves another thorny question, of course: what *does* happen > with code that has no stewarding team? Does it not get bug fixes? > Does Marcus simply get it dumped on his head to sort out? Maybe > that's the best kind of approach that is possible. > > > -Lex there is no stewards team then the responsibility falls back on the release team. Clearly the forming of steward teams has not progressed as quickly as hoped. Of course anyone who cares to spend a quiet afternoon Squeaking is more than welcome to grab a bug or two and post fixes to the appropriate Mantis reports. This would at least lower the workload for the release team. But then we all dream from time to time. ;) Ken signature.asc (196 bytes) Download Attachment |
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