Hello,
I'm looking for a very simple canvas like abstraction to rotate, scale and translate several dozens of textured rectangles in Squeak on Mac. It seems that I'd require some hardware support to get a reasonable framerate so, I'm looking for an OpenGL-backed implementation. CroquetGL (http://www.squeaksource.com/CroquetGL/) seems almost cover the space but to support textures it seems that the textures depends on the better set of Croquet objects. GLMorphic (http://www.squeaksource.com/GLMorphic) is Windows only. What would be recommended here? Maybe if there is a simple way to just add texture support to the CroquetGL's core? Thank you! -- Yoshiki |
Hi. Both the Croquet OpenGL and NativeBoost OpenGL bindings will do what
you want. Examples of what you can do with OpenGL on Squeak and Pharo using very simple setup code can be found here: http://www.youtube.com/playlist?list=PLD60480623B5B1382&feature=view_all L. On 5/27/12 7:11 PM, Yoshiki Ohshima wrote: > Hello, > > I'm looking for a very simple canvas like abstraction to rotate, scale > and translate several dozens of textured rectangles in Squeak on Mac. > It seems that I'd require some hardware support to get a reasonable > framerate so, I'm looking for an OpenGL-backed implementation. > > CroquetGL (http://www.squeaksource.com/CroquetGL/) seems almost cover > the space but to support textures it seems that the textures depends > on the better set of Croquet objects. GLMorphic > (http://www.squeaksource.com/GLMorphic) is Windows only. > > What would be recommended here? Maybe if there is a simple way to > just add texture support to the CroquetGL's core? > > Thank you! > > -- Yoshiki > > -- Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner). https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all |
At Sun, 27 May 2012 19:49:31 -0700,
Lawson English wrote: > > Hi. Both the Croquet OpenGL and NativeBoost OpenGL bindings will do what > you want. Ah, I was under the impression that NativeBoost OpenGL bindings is for Pharo and I did not mention it but it is an requirement that the stuff should work in the trunk image (with the stock Cog VM). But I'll check it out. > Examples of what you can do with OpenGL on Squeak and Pharo using very > simple setup code can be found here: > > http://www.youtube.com/playlist?list=PLD60480623B5B1382&feature=view_all Before writing the previous email, I tried the tutorials but "TextureGUI" was giving me a black rectangle so I assumed that it is not quite ready. But in the last movie, it appears to be working. This is good news. I'll explore it a bit more. -- Yoshiki > On 5/27/12 7:11 PM, Yoshiki Ohshima wrote: > > Hello, > > > > I'm looking for a very simple canvas like abstraction to rotate, scale > > and translate several dozens of textured rectangles in Squeak on Mac. > > It seems that I'd require some hardware support to get a reasonable > > framerate so, I'm looking for an OpenGL-backed implementation. > > > > CroquetGL (http://www.squeaksource.com/CroquetGL/) seems almost cover > > the space but to support textures it seems that the textures depends > > on the better set of Croquet objects. GLMorphic > > (http://www.squeaksource.com/GLMorphic) is Windows only. > > > > What would be recommended here? Maybe if there is a simple way to > > just add texture support to the CroquetGL's core? > > > > Thank you! > > > > -- Yoshiki > > > > > > > -- > Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the (almost) complete and compleate beginner). > https://www.youtube.com/playlist?list=PL6601A198DF14788D&feature=view_all > > |
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