The second movie was updated a little yesterday. I added a segment
with the toonturtle model from
http://www.psionic3d.co.uk, the same
place that the ninja model came from. I looked at using his "beast"
model, but it has 50+ bones and I didn't feel like recoding the bones
limit again.
And now for a few related questions:
1. How do I play an animation "syncronously", so that if it is played
only once (playType: #action) I can do some other action when it
finishes? Or is there a way to signal some other event when the
animation finishes?
2. How do I stop an animation that is set to loop (through playType: #cycle)?
3. What is the best way to adjust the playback speed? The toonturtle
animations play back so quickly that a lot of the key frames are
actually skipped. Or what playback speed should I target when
building animations?
Thanks for any help.
Dave
On 10/27/07, David Faught <
[hidden email]> wrote:
> Some progress has been made in this project. Take a look at the
> movies on the project page at:
>
http://croquetconsortium.org/index.php/Skeletal_Animation_Example>
> The code will be made publicly available soon. I think that we are
> still looking for a nice content repository somewhere to make the
> simple example star model available. Is there a Consortium resource
> somewhere for this?
>
> It would be wonderful to get some talented artists, that are willing
> to make at least some of their work freely available, involved in this
> or other aspects of Croquet. Got artists?
>
> And since Halloween is coming up, I'm feeling a little like the
> harbinger of death, project-wise.
>
> Dave
>