Hi, I'd like to skew the graphics of a Form, is there an easy way to do this in v2 ?
What I want is to take the rectangle from a normal form, transform it into an arbitrarily-defined quadrilateral, and then paint on the screen. I saw that WarpBlt does something like this.. but it maps a quadrilateral section of a form onto a rectangle. _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Hi,
is WarpBlt available in Squeak V2? On Tue, Jul 22, 2008 at 7:53 PM, Iulian Wande Radu <[hidden email]> wrote: > Hi, I'd like to skew the graphics of a Form, is there an easy way to do this > in v2 ? > > What I want is to take the rectangle from a normal form, transform it into > an arbitrarily-defined quadrilateral, and then paint on the screen. I saw > that WarpBlt does something like this.. but it maps a quadrilateral section > of a form onto a rectangle. > > > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
what is Squeak V2?
On Tue, Jul 22, 2008 at 12:02 PM, Matthias Berth <[hidden email]> wrote: > Hi, > > is WarpBlt available in Squeak V2? > > On Tue, Jul 22, 2008 at 7:53 PM, Iulian Wande Radu > <[hidden email]> wrote: >> Hi, I'd like to skew the graphics of a Form, is there an easy way to do this >> in v2 ? >> >> What I want is to take the rectangle from a normal form, transform it into >> an arbitrarily-defined quadrilateral, and then paint on the screen. I saw >> that WarpBlt does something like this.. but it maps a quadrilateral section >> of a form onto a rectangle. >> >> >> _______________________________________________ >> Beginners mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/beginners >> >> > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners > -- Brad Fuller www.bradfuller.com _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Squeak V2 is the Squeak running on Version 2 source (the current Squeak version is around 3.9).
Back to the question... Yes WarpBlt is available in v2, but I can't seem to be able to use it for this purpose, because it maps a quad to a rectangle (not a rectangle to a quad). There must be a way to do this... On Tue, Jul 22, 2008 at 3:27 PM, Brad Fuller <[hidden email]> wrote: what is Squeak V2? _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
So it comes down to this:
given a projective transformation T from a rectangle (your form) to a quad Q (what you want to draw on screen), how can you express the same transformation in terms of mapping a quad to a rectangle (what WarpBlt needs)? One possible plan is: 1) determine the transformation's parameters 2) take the bounding box of Q (a rectangle R) and transform it by the inverse of T, giving you a quad Q' 3) use WarpBlt to transform pixels in Q' (should be a superset of your form) to R 4) mask the result with your original quad Q, using pixel-by-pixel operations on Forms I think all you need in terms of mathematics for this is in http://www.cs.cmu.edu/~ph/869/www/notes/proj/proj.pdf Hope this helps, feel free to ask about the details, Matthias On Tue, Jul 22, 2008 at 9:31 PM, Iulian Wande Radu <[hidden email]> wrote: > Back to the question... > Yes WarpBlt is available in v2, but I can't seem to be able to use it for > this purpose, because it maps a quad to a rectangle (not a rectangle to a > quad). > There must be a way to do this... > > > On Tue, Jul 22, 2008 at 3:27 PM, Brad Fuller <[hidden email]> > wrote: >> >> what is Squeak V2? >> >> On Tue, Jul 22, 2008 at 12:02 PM, Matthias Berth >> <[hidden email]> wrote: >> > Hi, >> > >> > is WarpBlt available in Squeak V2? >> > >> > On Tue, Jul 22, 2008 at 7:53 PM, Iulian Wande Radu >> > <[hidden email]> wrote: >> >> Hi, I'd like to skew the graphics of a Form, is there an easy way to do >> >> this >> >> in v2 ? >> >> >> >> What I want is to take the rectangle from a normal form, transform it >> >> into >> >> an arbitrarily-defined quadrilateral, and then paint on the screen. I >> >> saw >> >> that WarpBlt does something like this.. but it maps a quadrilateral >> >> section >> >> of a form onto a rectangle. >> >> >> >> >> >> _______________________________________________ >> >> Beginners mailing list >> >> [hidden email] >> >> http://lists.squeakfoundation.org/mailman/listinfo/beginners >> >> >> >> >> > _______________________________________________ >> > Beginners mailing list >> > [hidden email] >> > http://lists.squeakfoundation.org/mailman/listinfo/beginners >> > >> >> >> >> -- >> Brad Fuller >> www.bradfuller.com >> _______________________________________________ >> Beginners mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/beginners > > > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by Iulian Wande Radu
At Tue, 22 Jul 2008 13:53:21 -0400,
Iulian Wande Radu wrote: > > Hi, I'd like to skew the graphics of a Form, is there an easy way to do this in v2 ? > > What I want is to take the rectangle from a normal form, transform it into an arbitrarily-defined quadrilateral, and > then paint on the screen. I saw that WarpBlt does something like this.. but it maps a quadrilateral section of a form > onto a rectangle. There was similar a discussion on this a while ago: http://lists.squeakfoundation.org/pipermail/squeak-dev/2001-February/013402.html -- Yoshiki _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Thank you for the guidelines for skewing forms.
I've followed Matthias' instructions (and the associated math doc) and skewing works well this way through WarpBlt. (The code linked by Yoshiki was too slow and didn't work fully). I wrote the math conversions in a C DLL, and it would probably be useful for people. Is there any place where I could put the code so the community can use it ? Cheers, Iulian ---------- Forwarded message ---------- From: Matthias Berth <[hidden email]> Date: Tue, Jul 22, 2008 at 7:10 PM Subject: Re: [Newbies] Skewing Forms in Squeak V2 To: "A friendly place to get answers to even the most basic questions about Squeak." <[hidden email]> So it comes down to this: given a projective transformation T from a rectangle (your form) to a quad Q (what you want to draw on screen), how can you express the same transformation in terms of mapping a quad to a rectangle (what WarpBlt needs)? One possible plan is: 1) determine the transformation's parameters 2) take the bounding box of Q (a rectangle R) and transform it by the inverse of T, giving you a quad Q' 3) use WarpBlt to transform pixels in Q' (should be a superset of your form) to R 4) mask the result with your original quad Q, using pixel-by-pixel operations on Forms I think all you need in terms of mathematics for this is in http://www.cs.cmu.edu/~ph/869/www/notes/proj/proj.pdf Hope this helps, feel free to ask about the details, Matthias On Thu, Jul 24, 2008 at 1:39 AM, Yoshiki Ohshima <[hidden email]> wrote: At Tue, 22 Jul 2008 13:53:21 -0400, _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Hi Iulian,
I'm glad to hear that it worked for you. I wonder why you implemented it in a C DLL... As far as I can see, the manipulations with the parameters would be done only once for every quad you want to transform. The computation time for that should be negligible compared to the time it takes to actually transform all the pixels in the quad / rectangle. At least that's what I was thinking, maybe i am wrong? Cheers Matthias On Tue, Sep 23, 2008 at 1:08 AM, Iulian Wande Radu <[hidden email]> wrote: > Thank you for the guidelines for skewing forms. > > I've followed Matthias' instructions (and the associated math doc) and > skewing works well this way through WarpBlt. (The code linked by Yoshiki was > too slow and didn't work fully). > > I wrote the math conversions in a C DLL, and it would probably be useful for > people. Is there any place where I could put the code so the community can > use it ? > > Cheers, > Iulian > > ---------- Forwarded message ---------- > From: Matthias Berth <[hidden email]> > Date: Tue, Jul 22, 2008 at 7:10 PM > Subject: Re: [Newbies] Skewing Forms in Squeak V2 > To: "A friendly place to get answers to even the most basic questions about > Squeak." <[hidden email]> > > > So it comes down to this: > > given a projective transformation T from a rectangle (your form) to a > quad Q (what you want to draw on screen), how can you express the same > transformation in terms of mapping a quad to a rectangle (what WarpBlt > needs)? > > One possible plan is: > > 1) determine the transformation's parameters > > 2) take the bounding box of Q (a rectangle R) and transform it by the > inverse of T, giving you a quad Q' > > 3) use WarpBlt to transform pixels in Q' (should be a superset of your > form) to R > > 4) mask the result with your original quad Q, using pixel-by-pixel > operations on Forms > > I think all you need in terms of mathematics for this is in > http://www.cs.cmu.edu/~ph/869/www/notes/proj/proj.pdf > > Hope this helps, feel free to ask about the details, > > Matthias > > > > > On Thu, Jul 24, 2008 at 1:39 AM, Yoshiki Ohshima <[hidden email]> wrote: >> >> At Tue, 22 Jul 2008 13:53:21 -0400, >> Iulian Wande Radu wrote: >> > >> > Hi, I'd like to skew the graphics of a Form, is there an easy way to do >> > this in v2 ? >> > >> > What I want is to take the rectangle from a normal form, transform it >> > into an arbitrarily-defined quadrilateral, and >> > then paint on the screen. I saw that WarpBlt does something like this.. >> > but it maps a quadrilateral section of a form >> > onto a rectangle. >> >> There was similar a discussion on this a while ago: >> >> >> http://lists.squeakfoundation.org/pipermail/squeak-dev/2001-February/013402.html >> >> -- Yoshiki >> _______________________________________________ >> Beginners mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/beginners > > > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners > > Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
You're right about the timing.
I'm fairly new to Smalltalk and had already hooked in a DLL for other things, so found it much easier to work matrix math in C :)
On Mon, Sep 22, 2008 at 7:58 PM, Matthias Berth <[hidden email]> wrote: Hi Iulian, _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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