Etoys renders very fast, which is good. But is there a way to slow down the graphic rendering so students could see it unfold?
I have a simple spinSquare project: drawSquare script
repeat 4: forward 150 turn 90 spinSquare script repeat 36: drawSquare turn 10 I only need to run the script once, with the ! , I'm not using the clock timer to continually display.
The design pattern of the spinning squares happens instantaneously. Can I slow this rendering somehow? like with an internal 'wait' or 'pause' for a fraction of a second. Thanks, Randy Latimer _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
Well you could create your own scripting tiles (sort of) similar to the way Bert did in his Squeakfest talk (highly recommend).
Attached is a simple version. The following steps were used to create it:
Stephen On Mon, Oct 17, 2011 at 6:18 AM, R.D. Latimer <[hidden email]> wrote: Etoys renders very fast, which is good. But is there a way to slow down the graphic rendering so students could see it unfold? _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland AnimateTiles.001.pr (160K) Download Attachment |
In reply to this post by R.D. Latimer
On Monday 17 Oct 2011 3:48:58 PM R.D. Latimer wrote:
> The design pattern of the spinning squares happens instantaneously. Can I > slow this rendering somehow? like with an internal 'wait' or 'pause' for a > fraction of a second. Click and hold on the 'clock' icon. You will get a menu to choose tick rate for the script. You can also use the step button in go/step/stop controls from the Supplies bin to tick all scripts manually. HTH .. Subbu _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
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