Probably I have mentioned this several times but I am working on a project for visual programming targeting 3d app blender. I am using currently pharo though I am still interested in squeak too and I have decided that in order to communicate with blender python to use a socket bridge. My project is named "Ephestos". Now what was wondering is the following, how difficult it would be to parse smalltalk to python. Ephestos is of course smalltalk , and blender uses python for its addon system. It would be great if extensions made in Ephestos could converted to python addons. I am already planning to map smalltalk methods to Blender python api call, but I was wondering how easy it would be to parse that code to python. So far I am aware of OMeta and Petit Parser libraries. What are your suggestions ? |
Am 11/01/2012 01:42 PM, schrieb
dimitris chloupis:
Parsing is the simplest task in such a project, you probably won't even need OMeta or PP since your source language is Smalltalk and there's a pretty usable parser in the system (after all, the Smalltalk to C translation works with it). Generating the Python code is not a parser task, but a code generator task, and you could use the C code generator as a model for that. However, you'd also need to map the semantics from Smalltalk to Python, and no parser will help you with that. Cheers, Hans-Martin |
In reply to this post by kilon
Hello,
Have you look at OpenQwaq? and it's Python-Smalltalk bridge http://squeakingalong.wordpress.com/2011/05/04/openqwaq-python-integration/
Regards, Nikolay
On Thu, Nov 1, 2012 at 4:42 PM, dimitris chloupis <[hidden email]> wrote:
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In reply to this post by kilon
Hi Dimitris Are you aware of The Blender-Verse interface. There are already bindings available Hth Enno
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