tim Rowledge wrote
Whilst attempting a build of Scratch in a fully updated image it became clear that something has pretty seriously changed some part of morph dragging that I relied upon; when I drag a script tile and drop it, it no longer gets dropped into the scripting area but stays in the main world (I think).
In a 15852 update from late April it works ok. In a 16040 update today it doesn’t. That’s a lot of updates to look over… I was intending to start a quick (hah!) binary search for where things went wrong but I can’t find hoe to load updates up to a certain number. I’m sure it used to be there but it might be 15 years since I had reason to do that :-O McmUpdater doesn’t appear to have any code that could do it but where else might I look?
Of course, if anyone can think of a place where my problem might lie, do please let me know.
tim
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tim Rowledge;
[hidden email];
http://www.rowledge.org/timStrange OpCodes: BFM: Branch on Full Moon
Hi Tim,
can you provide me an image? I think I know where to look for...
The following things related to drop changed and suspicious overwrites in custom packages/applications might be affected:
HandMorph >> #dropMorph:event: (nobody should have to overwrite this)
Morph >> #processEvent:using: (nobody should have to overwrite this)
Morph >> #handleFocusEvent: (if overwritten, ensure super-call and watch out for #rejected when manually calling #processEvent:; see DockingBarMorph, MenuMorph, and UserDialogBoxBox for example overwrites)
So, I would look for custom implementations in Scratch of the above.
Best,
Marcel