Hi
I would like to know whether it makes sense or not to thikn about running squeak on a Nintendo DS? Stef |
how
do you define "make sense " :-) ? Really, for me Nintendo is a great device,
it is a good mixture of simple but useful possibilities. I code for it
in Lua at the moment (www.dslua.org), and it is pure fun. What I am not so
shure about if related to Squeak is its speed. But I think with a little bit
adjusted Squeak, it would also a nice programming environment for DS ! greetings Hans
-----Original Message----- |
In reply to this post by stephane ducasse
I ask this some time ago.
The problem is, that only one screen is touchable, and every one works with arm7 and arm9 proccessors. This is the only information I can give you. I have a DS if you or others need some tests. ------Mensaje original------ De: stephane ducasse Remitente: kk Para: The general-purpose Squeak developers list Responder a: The general-purpose Squeak developers list Enviado: 25 Oct 2007 11:06 Asunto: Squeak on DS or other nintendo devices? Hi I would like to know whether it makes sense or not to thikn about running squeak on a Nintendo DS? Stef Enviado desde mi dispositivo inalámbrico BlackBerry® |
In reply to this post by Hans N Beck-2
In theory, a pocketpc is more powerfull than a DS, and at the moment, we don't have a usable image to work with it.
Enviado desde mi dispositivo inalámbrico BlackBerry® -----Original Message----- From: "Hans N. Beck" <[hidden email]> Date: Thu, 25 Oct 2007 09:14:43 To:"The general-purpose Squeak developers list"<[hidden email]> Subject: Re: Squeak on DS or other nintendo devices? Hi Stef, how do you define "make sense " :-) ? Really, for me Nintendo is a great device, it is a good mixture of simple but useful possibilities. I code for it in Lua at the moment (www.dslua.org), and it is pure fun. What I am not so shure about if related to Squeak is its speed. But I think with a little bit adjusted Squeak, it would also a nice programming environment for DS ! greetings Hans -----Original Message----- From: stephane ducasse <[hidden email]> To: The general-purpose Squeak developers list <[hidden email]> Date: Thu, 25 Oct 2007 11:06:07 +0200 Subject: Squeak on DS or other nintendo devices? Hi I would like to know whether it makes sense or not to thikn about running squeak on a Nintendo DS? Stef |
In reply to this post by stephane ducasse
On Thu, 25 Oct 2007 11:06:07 +0200, stephane ducasse
<[hidden email]> wrote: > I would like to know whether it makes sense or not to thikn about > running squeak on a Nintendo > DS? I don't see why not, although its got a pretty slow processor (66 MHz ARM9) and only 4 MB of RAM. I run Squeak on a gumstix, which is a 600 MHz ARM9 running Linux with 128 MB of RAM. I have in the past run on small machines with 16 MB of RAM, but I don't think I've ever run on a 4 MB machine. With the right, slimmed down VM and a really small image it would probably work. Later, Jon -------------------------------------------------------------- Jon Hylands [hidden email] http://www.huv.com/jon Project: Micro Raptor (Small Biped Velociraptor Robot) http://www.huv.com/blog |
In reply to this post by stephane ducasse
Hi Stef,
Am 25.10.2007 um 11:06 schrieb stephane ducasse: > Hi > > I would like to know whether it makes sense or not to thikn about > running squeak on a Nintendo > DS? have you anything concrete or an idea for a project in mind :-) ? Greetings Hans |
In reply to this post by Jon Hylands
yes I browsed around and it seems quite limited.
On 25 oct. 07, at 15:04, Jon Hylands wrote: > On Thu, 25 Oct 2007 11:06:07 +0200, stephane ducasse > <[hidden email]> wrote: > >> I would like to know whether it makes sense or not to thikn about >> running squeak on a Nintendo >> DS? > > I don't see why not, although its got a pretty slow processor (66 > MHz ARM9) > and only 4 MB of RAM. > > I run Squeak on a gumstix, which is a 600 MHz ARM9 running Linux > with 128 > MB of RAM. I have in the past run on small machines with 16 MB of > RAM, but > I don't think I've ever run on a 4 MB machine. With the right, > slimmed down > VM and a really small image it would probably work. > > Later, > Jon > > -------------------------------------------------------------- > Jon Hylands [hidden email] http://www.huv.com/jon > > Project: Micro Raptor (Small Biped Velociraptor Robot) > http://www.huv.com/blog > > |
In reply to this post by Hans N Beck-2
how did you get lua in?
Stef On 25 oct. 07, at 11:14, Hans N. Beck wrote: > > Hi Stef, > > > how do you define "make sense " :-) ? Really, for me Nintendo is a > great device, it is a good mixture of simple but useful > possibilities. I code for it in Lua at the moment (www.dslua.org), > and it is pure fun. What I am not so shure about if related to > Squeak is its speed. But I think with a little bit adjusted Squeak, > it would also a nice programming environment for DS ! > > greetings > > Hans > > -----Original Message----- > From: stephane ducasse <[hidden email]> > To: The general-purpose Squeak developers list <squeak- > [hidden email]> > Date: Thu, 25 Oct 2007 11:06:07 +0200 > Subject: Squeak on DS or other nintendo devices? > > Hi > > I would like to know whether it makes sense or not to thikn about > running squeak on a Nintendo > DS? > > Stef > > |
Hi,
Am 29.10.2007 um 13:34 schrieb stephane ducasse: > how did you get lua in? My hardware is: Nintendo DS Lite, R4 Revolution Card Software: MaxOs, DSLua 0.6 and DSLua 0.7 The R4 is an adapter in format of a Nintendo game chip, containing a microSD card (I use 1GB). The micrsoSD card can be filled via extra USB Adapter. DSLua is an application (Lua Interpreter) which will be copied to R4 and started by the boot menu of the R4 card (you can start any applications here). DSLua now scans at start-up a directory "script", where you can select and start your lua scripts. There are possibilites to start automatically a script during start-up of the interpreter,but details depend on the DSLua version. Also, DSLua 0.6 can run under DS Emulators, DSLua 0.7 not. But for the next generation of my application, I want to build my on application by using C and built-in Lua, which is not difficult. Also I should mention that the DSLua distribution is for Windows only, but the scripts and tools fro UNIX can be fetched from the original Lua distribution. Thats the short story. If you want the full story, don't hesitate to ask :-) Regards Hans > > Stef > > On 25 oct. 07, at 11:14, Hans N. Beck wrote: > >> >> Hi Stef, >> >> >> how do you define "make sense " :-) ? Really, for me Nintendo is a >> great device, it is a good mixture of simple but useful >> possibilities. I code for it in Lua at the moment >> (www.dslua.org), and it is pure fun. What I am not so shure about >> if related to Squeak is its speed. But I think with a little bit >> adjusted Squeak, it would also a nice programming environment for >> DS ! >> >> greetings >> >> Hans >> >> -----Original Message----- >> From: stephane ducasse <[hidden email]> >> To: The general-purpose Squeak developers list <squeak- >> [hidden email]> >> Date: Thu, 25 Oct 2007 11:06:07 +0200 >> Subject: Squeak on DS or other nintendo devices? >> >> Hi >> >> I would like to know whether it makes sense or not to thikn about >> running squeak on a Nintendo >> DS? >> >> Stef >> >> > > |
Free forum by Nabble | Edit this page |