I saw this article on osnews.com
http://www.osnews.com/story.php/18986/Nintendos-ES-Operating-System There is even a screenshot of it running Squeak: http://nes.sourceforge.jp/screenshot.html |
>I saw this article on osnews.com
>http://www.osnews.com/story.php/18986/Nintendos-ES-Operating-System >There is even a screenshot of it running Squeak: >http://nes.sourceforge.jp/screenshot.html Anyone know more about this. Performance? Ease of install? - Dan |
> >I saw this article on osnews.com
> >http://www.osnews.com/story.php/18986/Nintendos-ES-Operating-System > >There is even a screenshot of it running Squeak: > >http://nes.sourceforge.jp/screenshot.html > > Anyone know more about this. Performance? Ease of install? Hmm... I don't know about the performance on a real DS (I don't know if somebody outside of Nintendo can install it to a real DS. In fact, I only suspect that they made it run on DS but have not seen the real evidence.) The version that works on QEMU, as well as the version that runs as an OS are available. In that regard, installation to a Windows computer seems to be easy. The aim of their research is to make a new component-based operating system. Each system call is done via C++ virtual function call via interface objects (but doesn't have to do COM-style query). The call is "introspected" so that the arguments are checked upon each call, and allows call back from a system call to the user component, etc. Squeak is an interesting application to port to a new OS, of course. -- Yoshiki |
In reply to this post by Dan Ingalls
Dan Ingalls wrote:
>> I saw this article on osnews.com >> http://www.osnews.com/story.php/18986/Nintendos-ES-Operating-System >> There is even a screenshot of it running Squeak: >> http://nes.sourceforge.jp/screenshot.html >> > > Anyone know more about this. Performance? Ease of install? > > - Dan > > > JavaScript extensively in this OS. Too bad JavaScript have such ugly syntax tho ;-) Karl |
In reply to this post by Yoshiki Ohshima-2
On Dec 4, 2007, at 8:54 , Yoshiki Ohshima wrote: >>> I saw this article on osnews.com >>> http://www.osnews.com/story.php/18986/Nintendos-ES-Operating-System >>> There is even a screenshot of it running Squeak: >>> http://nes.sourceforge.jp/screenshot.html >> >> Anyone know more about this. Performance? Ease of install? > > Hmm... I don't know about the performance on a real DS (I don't know > if somebody outside of Nintendo can install it to a real DS. In fact, > I only suspect that they made it run on DS but have not seen the real > evidence.) The version that works on QEMU, as well as the version > that runs as an OS are available. In that regard, installation to a > Windows computer seems to be easy. > > The aim of their research is to make a new component-based operating > system. Each system call is done via C++ virtual function call via > interface objects (but doesn't have to do COM-style query). The call > is "introspected" so that the arguments are checked upon each call, > and allows call back from a system call to the user component, etc. > > Squeak is an interesting application to port to a new OS, of course. Where does it mention running on a Nintendo DS? All I see are references to an x86 version ... - Bert - |
Bert,
> > Hmm... I don't know about the performance on a real DS (I don't know > > if somebody outside of Nintendo can install it to a real DS. In fact, > > I only suspect that they made it run on DS but have not seen the real > > evidence.) The version that works on QEMU, as well as the version > > that runs as an OS are available. In that regard, installation to a > > Windows computer seems to be easy. > > > > The aim of their research is to make a new component-based operating > > system. Each system call is done via C++ virtual function call via > > interface objects (but doesn't have to do COM-style query). The call > > is "introspected" so that the arguments are checked upon each call, > > and allows call back from a system call to the user component, etc. > > > > Squeak is an interesting application to port to a new OS, of course. > > Where does it mention running on a Nintendo DS? All I see are > references to an x86 version ... Not anywhere. I wrote I suspect it. But I have a feeling that I have read a blog entry by somebody who attended the workshop at which they presented the paper (available on the web) and asked about that. Can't really remember what the answer was like. (the answer could have been "no".) -- Yoshiki |
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