Hi Lukas, hi Bill, ( and JJ)
A good user story gathers resources to it. And the ball starts rolling. Next two things are needed. Roles need to be negotiated. Someone needs to play the user. And others the developers. The user role has to entail carrying the flame. I think of this at the This-Shall-Be-Done-Bit. If the flame goes out or the Bit gets dropped then the project ends. So these must be guarded carefully. It is also the users duty to determine and apply the acceptance tests. When the tests pass to the Users satisfaction the project is essentially done. Then we pound on the harvesters/release teams to get the code adopted into the squeak stream. The developer role is creating the code that gets closer and closer to what the user wishes for. Second, all along the creation there needs to be a communication between the developer and the user. The developer role is to Know-What-Can-Be-Done (easily and quickly). And for finding out from the user if the results are acceptable and what still-needs-to-be-done. User stories are nessecarily vague. They are meant to be modified as the experience of implementation experiments informs the knowledge of the user and developer. In the context of squeak development we often lose sight of the two roles with the developer also being the user or vice versa. Even so, its good to remember the two roles are different. It is also good when there are two people to take the separate roles (even if they switch roles at times during the project). It keeps things clear. Start with a short user story. ( e.g. kbd focus) Then... Lukas Renggli renggli at gmail.com Fri Dec 15 07:01:49 UTC 2006 wrote: >Bill Schwab BSchwab at anest.ufl.edu >Thu Dec 14 22:44:02 UTC 2006 wrote: > Squeak's lists are far too eager to grab keyboard focus. I am > (slowly!!) working on a fix (see MouseOverMadness.cs on Mantis), Hi Bill can you supply a url for this code? To me mantis means the bugtracking stuff. And I searched that but couldn't find anything to lead me to your code. -Jer and > Doug Way (IIRC) provided some very useful constructive criticism of the > first draft. Feel free to beat me to it, or to organize a larger effort > to get this right. Great to hear that there are people working on improving the usability. Continue! If you need a tester, I can help. Cheers, Lukas -- Lukas Renggli http://www.lukas-renggli.ch >J J azreal1977 at hotmail.com >Fri Dec 15 19:43:29 UTC 2006 added: ---------------------------------------------------------- JJ>Squeak has the old X windows style by default. Thanks for helping. How do you know this? Can you point us to the style spec? In your opinion, what of this spec is important to keep? CM>>has added that for the hardware he has the mouse over method for keyboard focus works great. That's good feedback and well worth taking note of. And strong arguments for a decision to keep things the way they are is premature. A need for change has been proposed. That needs to be nurtured until the user story is more developed. Your strong preference, Chris, should be noted as a request to add to the story. The current mouse over feature needs a preference option. So now, does this get developed further or not? Lucas would be the obvious one for the User role to develop the story. Bill has sounded interested in implementing and several of us, (Chris excepted) have noted that this story could be an improvement for our situations. So is there an energy to pursue this further? Yours in service, -- Jerome Peace __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com |
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