SuperCollider Morphs for Squeak

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SuperCollider Morphs for Squeak

Cesare Marilungo
I have just released the code I've written so far to use Squeak as an
environment for programming and creating GUIs for SuperCollider. It's
just a tiny project to organize and manipulate code for SuperCollider
and to control/interact with it. No rocket science. It may not work on
MacOS X or, even more so, on Win32 since it depends on OSProcess, which
as far as I know is fully implemented only on gnu/Linux.

More info here:

http://www.cesaremarilungo.com/sw/supercollider-morphs-for-squeak

Note for the folks on the SuperCollider list: the screencast is a newer
one. It's not the same I've posted before.

Any kind of feedback is really appreciated.

Cheers,

c.

--
http://www.cesaremarilungo.com


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Re: SuperCollider Morphs for Squeak

johnmci

On May 24, 2007, at 7:17 PM, Cesare Marilungo wrote:

> I have just released the code I've written so far to use Squeak as  
> an environment for programming and creating GUIs for SuperCollider.  
> It's just a tiny project to organize and manipulate code for  
> SuperCollider and to control/interact with it. No rocket science.  
> It may not work on MacOS X or, even more so, on Win32 since it  
> depends on OSProcess, which as far as I know is fully implemented  
> only on gnu/Linux.

There is an OSPRocess plugin for the os-x carbon vm  
(UnixOSProcessPlugin.4.0.1.bundle.zip )
via
http://www.smalltalkconsulting.com/squeak.html

The plugin needs to be placed in the proper place, either the VM's  
Resource folder of a Plugins folder beside the VM.

Someone likely should try it and see if it works for this application

--
========================================================================
===
John M. McIntosh <[hidden email]>
Corporate Smalltalk Consulting Ltd.  http://www.smalltalkconsulting.com
========================================================================
===



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Re: [sc-users] SuperCollider Morphs for Squeak

Cesare Marilungo
In reply to this post by Cesare Marilungo
Cesare Marilungo wrote:

> I have just released the code I've written so far to use Squeak as an
> environment for programming and creating GUIs for SuperCollider. It's
> just a tiny project to organize and manipulate code for SuperCollider
> and to control/interact with it. No rocket science. It may not work on
> MacOS X or, even more so, on Win32 since it depends on OSProcess,
> which as far as I know is fully implemented only on gnu/Linux.
>
> More info here:
>
> http://www.cesaremarilungo.com/sw/supercollider-morphs-for-squeak
>
> Note for the folks on the SuperCollider list: the screencast is a
> newer one. It's not the same I've posted before.
>
> Any kind of feedback is really appreciated.
>
> Cheers,
>
> c.
>
I'm so sorry. The download link was broken. Fixed it.

Here is the source (.st) file:

http://www.cesaremarilungo.com/download/SuperCollider-Morphs20070524.st

Here's the updated screencast:

http://www.cesaremarilungo.com/temporary/sc_squeak2.ogg

c.

--
http://www.cesaremarilungo.com