Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
It occurred to me that it might be a relatively simple thing to extend
the inflation method used by Plopp and TPainter to use the Delaunay triangulation as the basis for "bones" and skinning of the 3D figure produced. Has anybody explored this? |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Yes, that is the logical next step. I don't think anyone has ever
thought about how to do that though. Cheers, - Andreas David Faught wrote: > It occurred to me that it might be a relatively simple thing to extend > the inflation method used by Plopp and TPainter to use the Delaunay > triangulation as the basis for "bones" and skinning of the 3D figure > produced. Has anybody explored this? > |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Well, actually, there was a master's thesis project related to this at
the U of Magdeburg: http://www.gaguls.de/danilo/downloads/PlayfulAnimation_low.pdf - Bert - On 27.05.2009, at 11:19, Andreas Raab wrote: > Yes, that is the logical next step. I don't think anyone has ever > thought about how to do that though. > > Cheers, > - Andreas > > David Faught wrote: >> It occurred to me that it might be a relatively simple thing to >> extend >> the inflation method used by Plopp and TPainter to use the Delaunay >> triangulation as the basis for "bones" and skinning of the 3D figure >> produced. Has anybody explored this? |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In reply to this post by David Faught
Blender has a tool called the "Grease Pencil" which allows you to draw Armatures for a mesh. You might look at the source to get some ideas.
A link to the wiki for the tool:
On Wed, May 27, 2009 at 1:26 PM, David Faught <[hidden email]> wrote: It occurred to me that it might be a relatively simple thing to extend |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In reply to this post by David Faught
Cool SIGGRAPH 2007 paper about exactly this:
http://www.mit.edu/~ibaran/autorig/ Cheers, Josh David Faught wrote: > It occurred to me that it might be a relatively simple thing to extend > the inflation method used by Plopp and TPainter to use the Delaunay > triangulation as the basis for "bones" and skinning of the 3D figure > produced. Has anybody explored this? > |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In reply to this post by Bert Freudenberg
This is a great reference. Thanks! Lots of good background information, and
well written despite the author's misgivings about writing in English. Do you happen to know if any of the code for this project was made public? Dave |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
I think Code is already included in the web link...
http://www.mit.edu/~ibaran/autorig/pinocchio.html - Kiran On Fri, May 29, 2009 at 5:35 PM, David Faught <[hidden email]> wrote: This is a great reference. Thanks! Lots of good background information, and -- Thanks & Regards Kiran |
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks, but I was referring to the link that Bert sent, as in
>Well, actually, there was a master's thesis project related to this at the U of Magdeburg: > >http://www.gaguls.de/danilo/downloads/PlayfulAnimation_low.pdf > >- Bert - I guess that replying by logging into the mailing list itself doesn't give the option of including the note being replied to. L{o_O} On Fri, May 29, 2009 at 8:57 AM, Kiran <[hidden email]> wrote: > I think Code is already included in the web link... > http://www.mit.edu/~ibaran/autorig/pinocchio.html > > - Kiran > > > On Fri, May 29, 2009 at 5:35 PM, David Faught <[hidden email]> wrote: >> >> This is a great reference. Thanks! Lots of good background information, >> and >> well written despite the author's misgivings about writing in English. >> >> Do you happen to know if any of the code for this project was made public? >> >> Dave > > > > -- > Thanks & Regards > Kiran > ... [show rest of quote]
|
Loading... |
Reply to author |
Edit post |
Move post |
Delete this post |
Delete this post and replies |
Change post date |
Print post |
Permalink |
Raw mail |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
In reply to this post by David Faught
On 29.05.2009, at 05:05, David Faught wrote: > This is a great reference. Thanks! Lots of good background > information, and > well written despite the author's misgivings about writing in English. > > Do you happen to know if any of the code for this project was made > public? I'm not sure. Danilo would know - cc'ed. - Bert - |
Free forum by Nabble | Edit this page |