A new version of Graphics was added to project The Inbox:
http://source.squeak.org/inbox/Graphics-ct.419.mcz ==================== Summary ==================== Name: Graphics-ct.419 Author: ct Time: 20 September 2019, 7:45:53.388726 pm UUID: 5deebfce-0321-9645-aebd-0b4bfb428259 Ancestors: Graphics-nice.417 Add Rectangle>>#pointAtFraction: Example: [(5@5 rect: 10@20) pointAtFraction: 0.5@1] will give you 7.5 @ 20. dep:feat-ol =============== Diff against Graphics-nice.417 =============== Item was added: + ----- Method: Rectangle>>pointAtFraction: (in category 'rectangle functions') ----- + pointAtFraction: relativePoint + + ^ self origin + (self extent * relativePoint)! |
Be careful about using non Integers with Rectangles, too. As with Intervals, I think I remember that some of the API will break. On Fri, Sep 20, 2019 at 12:46 PM <[hidden email]> wrote: A new version of Graphics was added to project The Inbox: |
Do you talk abound rounding effects? I remember some flickering effects myself when setting float bounds to the SystemWindowMorph, but I could not reproduce it; apparently, someone has added a check. Also, Morphic is not the only client of Rectangles, is it? For example, LayoutFrames explicitly depend on floats.
Or what issue are you talking about else? :) Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Chris Muller <[hidden email]>
Gesendet: Donnerstag, 26. September 2019 03:58:44 An: squeak dev Betreff: Re: [squeak-dev] The Inbox: Graphics-ct.419.mcz Be careful about using non Integers with Rectangles, too. As with Intervals, I think I remember that some of the API will break.
On Fri, Sep 20, 2019 at 12:46 PM <[hidden email]> wrote:
A new version of Graphics was added to project The Inbox:
Carpe Squeak!
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On Sat, Sep 28, 2019 at 12:44 PM Thiede, Christoph <[hidden email]> wrote:
That may have been it.
Actually, I believe it is. Sure, other domains can and do use it but, IIRC, it has a distinct "screen" layout, where "topLeft" is 0,0 instead of bottom left as in Cartesia. Accidentally swapping the two points; (e.g., as in, bottomRightPoint corner: topLeftPoint) will also break things.
I don't recall, sorry. - Chris
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Hi Chris, hi all,
I'd like to bring this topic up again. Personally, this tool has helped me in two projects until now. In particular, I plan to use it for the reconstruction of Objectland. Do you see any chance to merge this as is, or should we introduce a second version #exactPointAtFraction: or something similar? See also Graphics-ct.437 <http://forum.world.st/The-Inbox-Graphics-ct-437-mcz-td5120840.html> for nearly the same discussion. I did not meet a use case where rounding is important, but if you like so, we can implement two versions for this one, too. Best, Christoph -- Sent from: http://forum.world.st/Squeak-Dev-f45488.html
Carpe Squeak!
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