A new version of Morphic was added to project The Inbox:
http://source.squeak.org/inbox/Morphic-klc.1297.mcz ==================== Summary ==================== Name: Morphic-klc.1297 Author: klc Time: 11 March 2017, 2:37:49.702033 am UUID: d85f7001-40cf-9a47-8b99-e0905a154364 Ancestors: Morphic-mt.1296 Update Swiki link to point to current site in class comment. =============== Diff against Morphic-mt.1296 =============== Item was changed: Object subclass: #Morph instanceVariableNames: 'bounds owner submorphs fullBounds color extension' classVariableNames: 'IndicateKeyboardFocus PreferredCornerRadius UseSoftDropShadow' poolDictionaries: '' category: 'Morphic-Kernel'! + !Morph commentStamp: 'KLC 3/10/2017 15:50' prior: 0! + A Morph (from the Greek "shape" or "form") is an interactive graphical object. General information on the Morphic system can be found at http://wiki.squeak.org/squeak/30. - !Morph commentStamp: 'efc 2/26/2003 20:01' prior: 0! - A Morph (from the Greek "shape" or "form") is an interactive graphical object. General information on the Morphic system can be found at http://minnow.cc.gatech.edu/squeak/30. Morphs exist in a tree, rooted at a World (generally a PasteUpMorph). The morphs owned by a morph are its submorphs. Morphs are drawn recursively; if a Morph has no owner it never gets drawn. To hide a Morph and its submorphs, set its #visible property to false using the #visible: method. The World (screen) coordinate system is used for most coordinates, but can be changed if there is a TransformMorph somewhere in the owner chain. My instance variables have accessor methods (e.g., #bounds, #bounds:). Most users should use the accessor methods instead of using the instance variables directly. Structure: instance var Type Description bounds Rectangle A Rectangle indicating my position and a size that will enclose me. owner Morph My parent Morph, or nil for the top-level Morph, which is a or nil world, typically a PasteUpMorph. submorphs Array My child Morphs. fullBounds Rectangle A Rectangle minimally enclosing me and my submorphs. color Color My primary color. Subclasses can use this in different ways. extension MorphExtension Allows extra properties to be stored without adding a or nil storage burden to all morphs. By default, Morphs do not position their submorphs. Morphs may position their submorphs directly or use a LayoutPolicy to automatically control their submorph positioning. Although Morph has some support for BorderStyle, most users should use BorderedMorph if they want borders.! Item was changed: ----- Method: ScrollBar>>scrollPageInit: (in category 'scrolling') ----- scrollPageInit: evt evt redButtonPressed ifFalse: [^ self]. self resetTimer. self setNextDirectionFromEvent: evt. self scrollBarAction: #doScrollByPage. self startStepping.! Item was changed: ----- Method: TheWorldMainDockingBar>>listWindowsOn: (in category 'submenu - windows') ----- listWindowsOn: menu | windows | windows := self allVisibleWindows sorted: [:winA :winB | ((winA model isNil or: [winB model isNil]) or: [winA model name = winB model name]) ifTrue: [winA label < winB label] ifFalse: [winA model name < winB model name]]. windows ifEmpty: [ menu addItem: [ :item | item contents: 'No Windows' translated; isEnabled: false ] ]. windows do: [ :each | menu addItem: [ :item | item contents: (self windowMenuItemLabelFor: each); + icon: ((each model respondsTo: #windowColorToUse) + ifTrue: [self colorIcon: each model windowColorToUse] + ifFalse: [self colorIcon: each color]); - icon: (each model ifNotNil: [self colorIcon: each model windowColorToUse]); target: each; selector: #comeToFront; subMenuUpdater: self selector: #windowMenuFor:on: arguments: { each }; action: [ each beKeyWindow; expand ] ] ]. menu addLine; add: 'Close all windows' target: self selector: #closeAllWindowsUnsafe; addItem: [:item | item contents: 'Close all windows without changes'; target: self; icon: MenuIcons smallBroomIcon; selector: #closeAllWindows]; add: 'Close all windows but workspaces' target: self selector: #closeAllWindowsButWorkspaces.! |
Should I moved this into the Treated Inbox and do this a third time from a properly updated (16996 at this moment) image? On Sat, Mar 11, 2017 at 2:38 AM, <[hidden email]> wrote: A new version of Morphic was added to project The Inbox: |
Hi Ken,
If you have the access rights to move (or delete) Morphic-klc.1297.mcz it is probably the easiest to just redo the small fix and produce a Morphic-klc.1326.mcz (or higher). --Hannes On 3/11/17, Ken Causey <[hidden email]> wrote: > Should I moved this into the Treated Inbox and do this a third time from a > properly updated (16996 at this moment) image? > > On Sat, Mar 11, 2017 at 2:38 AM, <[hidden email]> wrote: > >> A new version of Morphic was added to project The Inbox: >> http://source.squeak.org/inbox/Morphic-klc.1297.mcz >> >> ==================== Summary ==================== >> >> Name: Morphic-klc.1297 >> Author: klc >> Time: 11 March 2017, 2:37:49.702033 am >> UUID: d85f7001-40cf-9a47-8b99-e0905a154364 >> Ancestors: Morphic-mt.1296 >> >> Update Swiki link to point to current site in class comment. >> >> =============== Diff against Morphic-mt.1296 =============== >> >> Item was changed: >> Object subclass: #Morph >> instanceVariableNames: 'bounds owner submorphs fullBounds color >> extension' >> classVariableNames: 'IndicateKeyboardFocus PreferredCornerRadius >> UseSoftDropShadow' >> poolDictionaries: '' >> category: 'Morphic-Kernel'! >> >> + !Morph commentStamp: 'KLC 3/10/2017 15:50' prior: 0! >> + A Morph (from the Greek "shape" or "form") is an interactive graphical >> object. General information on the Morphic system can be found at >> http://wiki.squeak.org/squeak/30. >> - !Morph commentStamp: 'efc 2/26/2003 20:01' prior: 0! >> - A Morph (from the Greek "shape" or "form") is an interactive graphical >> object. General information on the Morphic system can be found at >> http://minnow.cc.gatech.edu/squeak/30. >> >> Morphs exist in a tree, rooted at a World (generally a PasteUpMorph). >> The morphs owned by a morph are its submorphs. Morphs are drawn >> recursively; if a Morph has no owner it never gets drawn. To hide a Morph >> and its submorphs, set its #visible property to false using the #visible: >> method. >> >> The World (screen) coordinate system is used for most coordinates, but >> can be changed if there is a TransformMorph somewhere in the owner chain. >> >> My instance variables have accessor methods (e.g., #bounds, #bounds:). >> Most users should use the accessor methods instead of using the instance >> variables directly. >> >> Structure: >> instance var Type Description >> bounds Rectangle A Rectangle >> indicating my position and a size that will enclose >> me. >> owner Morph My parent Morph, >> or nil for the top-level Morph, which is a >> or nil world, typically >> a >> PasteUpMorph. >> submorphs Array My child Morphs. >> fullBounds Rectangle A Rectangle minimally >> enclosing me and my submorphs. >> color Color My primary color. >> Subclasses can use this in different ways. >> extension MorphExtension Allows extra properties to be >> stored without adding a >> or nil >> storage burden to all morphs. >> >> By default, Morphs do not position their submorphs. Morphs may position >> their submorphs directly or use a LayoutPolicy to automatically control >> their submorph positioning. >> >> Although Morph has some support for BorderStyle, most users should use >> BorderedMorph if they want borders.! >> >> Item was changed: >> ----- Method: ScrollBar>>scrollPageInit: (in category 'scrolling') >> ----- >> scrollPageInit: evt >> >> evt redButtonPressed ifFalse: [^ self]. >> >> self resetTimer. >> self setNextDirectionFromEvent: evt. >> self scrollBarAction: #doScrollByPage. >> self startStepping.! >> >> Item was changed: >> ----- Method: TheWorldMainDockingBar>>listWindowsOn: (in category >> 'submenu - windows') ----- >> listWindowsOn: menu >> >> | windows | >> windows := self allVisibleWindows sorted: [:winA :winB | >> ((winA model isNil or: [winB model isNil]) or: [winA >> model >> name = winB model name]) >> ifTrue: [winA label < winB label] >> ifFalse: [winA model name < winB model name]]. >> windows ifEmpty: [ >> menu addItem: [ :item | >> item >> contents: 'No Windows' translated; >> isEnabled: false ] ]. >> windows do: [ :each | >> menu addItem: [ :item | >> item >> contents: (self windowMenuItemLabelFor: >> each); >> + icon: ((each model respondsTo: >> #windowColorToUse) >> + ifTrue: [self colorIcon: each >> model windowColorToUse] >> + ifFalse: [self colorIcon: each >> color]); >> - icon: (each model ifNotNil: [self >> colorIcon: each model windowColorToUse]); >> target: each; >> selector: #comeToFront; >> subMenuUpdater: self >> selector: #windowMenuFor:on: >> arguments: { each }; >> action: [ each beKeyWindow; expand ] ] ]. >> menu >> addLine; >> add: 'Close all windows' target: self selector: >> #closeAllWindowsUnsafe; >> addItem: [:item | item >> contents: 'Close all windows without changes'; >> target: self; >> icon: MenuIcons smallBroomIcon; >> selector: #closeAllWindows]; >> add: 'Close all windows but workspaces' target: self >> selector: #closeAllWindowsButWorkspaces.! >> >> >> > |
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