David T. Lewis uploaded a new version of System to project The Inbox:
http://source.squeak.org/inbox/System-dtl.982.mcz ==================== Summary ==================== Name: System-dtl.982 Author: dtl Time: 9 December 2017, 11:04:54.881758 am UUID: c8f8b473-6da3-4e75-953f-62ba8d05fcf7 Ancestors: System-dtl.981 When entering a project for emergency evaluation, let the resulting debugger display the name of the project from which the failure originated. Set a guard flag to prevent recursion when entering projects for emergency evaluation. For example, if a failure occurs in a Morphic project, and an MVC project has been entered for emergency evaluation, then subsequent error handling (if needed) will drop into the traditional emergency evaluator. =============== Diff against System-dtl.981 =============== Item was changed: Model subclass: #Project instanceVariableNames: 'world uiManager changeSet transcript parentProject previousProject displayDepth viewSize thumbnail nextProject projectParameters version urlList lastDirectory lastSavedAtSeconds projectPreferenceFlagDictionary resourceManager' + classVariableNames: 'AllProjects CurrentProject EmergencyRecoveryRequested GoalFreePercent GoalNotMoreThan' - classVariableNames: 'AllProjects CurrentProject GoalFreePercent GoalNotMoreThan' poolDictionaries: '' category: 'System-Support'! !Project commentStamp: 'cbr 7/27/2010 21:36' prior: 0! A Project stores the state of a complete Squeak desktop, including the windows, and the currently active changeSet. A project knows who its parent project is. When you change projects, whether by entering or exiting, the screen state of the project being exited is saved in that project. A project is retained by its view in the parent world. It is effectively named by the name of its changeSet, which can be changed either by renaming in a changeSorter, or by editing the label of its view from the parent project. As the site of major context switch, Projects are the locus of swapping between the old MVC and the new Morphic worlds. The distinction is based on whether the variable 'world' contains a WorldMorph or a ControlManager. Saving and Loading Projects may be stored on the disk in external format. (Project named: 'xxx') exportSegment, or choose 'store project on file...'. Projects may be loaded from a server and stored back. Storing on a server never overwrites; it always makes a new version. A project remembers the url of where it lives in urlList. The list is length one, for now. The url may point to a local disk instead of a server. All projects that the user looks at are cached in the Squeaklet folder. Sorted by server. The cache holds the most recent version only. When a project is loaded into Squeak, its objects are converted to the current version. There are three levels of conversion. First, each object is converted from raw bits to an object in its old format. Then it is sent some or all of these messages: comeFullyUpOnReload: smartRefStream Used to re-discover an object that already exists in this image, such as a resource, global variable, Character, or Symbol. (sent to objects in outPointers) convertToCurrentVersion: varDict refStream: smartRefStrm fill in fields that have been added to a class since the object was stored. Used to set the extra inst var to a default value. Or, return a new object of a different class. (sent to objects that changed instance variables) fixUponLoad: aProject refStream: smartRefStrm change the object due to conventions that have changed on the project level. (sent to all objects in the incoming project) Here is the calling sequence for storing out a Project: Project saveAs Project storeOnServer Project storeOnServerWithProgressInfo Project storeOnServerInnards Project exportSegmentFileName:directory: Project exportSegmentWithChangeSet:fileName:directory: ImageSegment writeForExportWithSources:inDirectory:changeSet: ! Item was changed: ----- Method: Project>>enterForEmergencyRecovery (in category 'enter - recovery') ----- enterForEmergencyRecovery "Stripped down verion of #enter:revert:saveForRevert:. More error handling. Less features." + | leavingProject process titleForDebuggerWindow | - | leavingProject process | self isCurrentProject ifTrue: [^ self]. + EmergencyRecoveryRequested == true ifTrue: [^ self]. + EmergencyRecoveryRequested := true. + + titleForDebuggerWindow := 'FATAL PROJECT ERROR: Project was ''', CurrentProject name, ''''. - ProjectHistory remember: CurrentProject. nextProject := CurrentProject. [ CurrentProject world triggerEvent: #aboutToLeaveWorld. CurrentProject abortResourceLoading. CurrentProject finalExitActions: self. CurrentProject saveState ] on: Error do: [:ex | "Ignore." ]. "********** SWITCHING CURRENT PROJECT **********" leavingProject := CurrentProject. CurrentProject := self. ProjectHistory remember: self. "********** SWITCHING CURRENT PROJECT **********" self loadState. self finalEnterActions: leavingProject. self addDeferredUIMessage: [self startResourceLoading]. self world triggerEvent: #aboutToEnterWorld. "Now that everything is set up, we can show zoom animation. Do we really need this in case of an emergency?" self showZoom ifTrue: [self displayZoom: leavingProject parent ~~ self "Entering?"] ifFalse: [self restore]. "Update processes at last." self scheduleProcessForEnter. "Do not terminate but suspend the projects ui process to support debugging." process := leavingProject uiProcess. + self addDeferredUIMessage: [process debugWithTitle: titleForDebuggerWindow]. - self addDeferredUIMessage: [process debugWithTitle: 'FATAL PROJECT ERROR!!']. leavingProject suspendProcessForDebug.! Item was changed: ----- Method: Project>>finalExitActions: (in category 'enter') ----- finalExitActions: enteringProject + EmergencyRecoveryRequested := false. "clear fence variable if previously set due to error" + ! - SoundService stop.! |
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