A new version of System was added to project The Inbox:
http://source.squeak.org/inbox/System-kfr.1072.mcz ==================== Summary ==================== Name: System-kfr.1072 Author: kfr Time: 21 July 2019, 2:25:06.897679 pm UUID: 184b8ba9-d093-584c-9409-ad52206e82b7 Ancestors: System-mt.1071 Use a subdued text color instead of plain white in community dark theme. Rename dbForeground to dbText =============== Diff against System-mt.1071 =============== Item was changed: ----- Method: CommunityTheme class>>addDarkButtons: (in category 'instance creation') ----- addDarkButtons: aUserInterfaceTheme "self createDark apply." aUserInterfaceTheme set: #borderColor for: #PluggableButtonMorph to: Color darkGray darker ; set: #color for: #PluggableButtonMorph to: Color gray darker ; + set: #textColor for: #PluggableButtonMorph to: self dbText; - set: #textColor for: #PluggableButtonMorph to: Color white; set: #selectionModifier for: #PluggableButtonMorph to: [ [:c | self dbSelection twiceDarker] ]; + set: #hoverModifier for: #PluggableButtonMorph to: [ [:c | c adjustBrightness: -0.1] ]; + set: #feedbackModifier for: #PluggableButtonMorph to: [ [:c | c adjustBrightness: -0.1] ]. - set: #hoverModifier for: #PluggableButtonMorph to: [ [:c | c adjustBrightness: 0.2] ]; - set: #feedbackModifier for: #PluggableButtonMorph to: [ [:c | c adjustBrightness: 0.3] ]. "And the plus-version." + aUserInterfaceTheme set: #disabledTextColor for: #PluggableButtonMorphPlus to: Color gray! - aUserInterfaceTheme set: #disabledTextColor for: #PluggableButtonMorphPlus to: Color lightGray! Item was changed: ----- Method: CommunityTheme class>>addDarkMenusAndDockingBars: (in category 'instance creation') ----- addDarkMenusAndDockingBars: aUserInterfaceTheme "self createDark apply." aUserInterfaceTheme set: #borderWidth for: #MenuMorph to: 0; set: #color for: #MenuMorph to: Color darkGray twiceDarker; + set: #titleTextColor for: #MenuMorph to: self dbText; - set: #titleTextColor for: #MenuMorph to: Color white; set: #lineColor for: #MenuMorph to: Color darkGray; set: #lineStyle for: #MenuMorph to: BorderStyle simple; set: #lineWidth for: #MenuMorph to: 1. aUserInterfaceTheme + set: #textColor for: #MenuItemMorph to: self dbText; - set: #textColor for: #MenuItemMorph to: self dbForeground; set: #selectionColor for: #MenuItemMorph to: self dbSelection; set: #selectionTextColor for: #MenuItemMorph to: Color white ; + set: #disabledTextColor for: #MenuItemMorph to: self dbText muchDarker. - set: #disabledTextColor for: #MenuItemMorph to: self dbForeground muchDarker. "set: #subMenuMarker for: #MenuItemMorph to: nil." "Use hard-coded default. See MenuItemMorph." "The world main docking bar." aUserInterfaceTheme " set: #color for: #DockingBarMorph to: Color darkGray;" " set: #selectionColor for: #DockingBarItemMorph to: self darkContentSecondary;" + set: #logoColor for: #TheWorldMainDockingBar to: self dbText; - set: #logoColor for: #TheWorldMainDockingBar to: Color white; set: #selectionLogoColor for: #TheWorldMainDockingBar to: Color white! Item was changed: ----- Method: CommunityTheme class>>addDarkScrollables: (in category 'instance creation') ----- addDarkScrollables: aUserInterfaceTheme "self createDark apply." "Scroll bars" aUserInterfaceTheme set: #thumbColor for: #ScrollBar to: self dbGray; set: #thumbBorderColor for: #ScrollBar to: self dbGray twiceDarker. "Scroll panes (includes generic stuff for list widgets, tree widgets, and text widgets." aUserInterfaceTheme set: #borderColor for: #ScrollPane to: (Color transparent) ; "So the search box isn't outlined." set: #color for: #ScrollPane to: self dbBackground. "List widgets" aUserInterfaceTheme + set: #textColor for: #PluggableListMorph to: self dbText; - set: #textColor for: #PluggableListMorph to: (Color gray: 0.9); set: #selectionColor for: #PluggableListMorph to: self dbSelection; + set: #selectionTextColor for: #PluggableListMorph to: self dbText; - set: #selectionTextColor for: #PluggableListMorph to: Color white ; derive: #multiSelectionColor for: #PluggableListMorph from: #PluggableListMorph at: #selectionColor do: [:c | c twiceDarker]; set: #filterColor for: #PluggableListMorph to: (self dbYellow alpha: 0.4); derive: #filterTextColor for: #PluggableListMorph from: #PluggableListMorph at: #textColor ; set: #preSelectionModifier for: #PluggableListMorph to: [ [:c | c twiceDarker ] ]; set: #hoverSelectionModifier for: #PluggableListMorph to: [ [:c | c twiceDarker alpha: 0.5 ] ]. "Tree widgets" aUserInterfaceTheme set: #highlightTextColor for: #SimpleHierarchicalListMorph to: self dbYellow lighter lighter; set: #lineColor for: #SimpleHierarchicalListMorph to: Color gray. "Text widgets" aUserInterfaceTheme + set: #textColor for: #PluggableTextMorph to: self dbText; - set: #textColor for: #PluggableTextMorph to: (Color gray: 0.9); set: #caretColor for: #PluggableTextMorph to: Color orange darker; set: #selectionColor for: #PluggableTextMorph to: (self dbSelection duller duller); set: #unfocusedSelectionModifier for: #PluggableTextMorph to: [ [:c | c duller] ]; set: #adornmentReadOnly for: #PluggableTextMorph to: self dbPurple; set: #adornmentRefuse for: #PluggableTextMorph to: self dbBlue; set: #adornmentConflict for: #PluggableTextMorph to: self dbRed; set: #adornmentDiff for: #PluggableTextMorph to: self dbGreen; set: #adornmentNormalEdit for: #PluggableTextMorph to: self dbOrange; set: #adornmentDiffEdit for: #PluggableTextMorph to: self dbYellow; set: #frameAdornmentWidth for: #PluggableTextMorph to: 2. aUserInterfaceTheme + set: #balloonTextColor for: #PluggableTextMorphPlus to: self dbText! - set: #balloonTextColor for: #PluggableTextMorphPlus to: Color lightGray! Item was changed: ----- Method: CommunityTheme class>>addDarkSyntaxHighlighting: (in category 'instance creation') ----- addDarkSyntaxHighlighting: aUserInterfaceTheme "self createDark apply." | normal bold italic underlined darkMap | normal := TextEmphasis normal. bold:=TextEmphasis bold. italic:=TextEmphasis italic. underlined := TextEmphasis underlined. darkMap := StrikeFont familyName: 'Darkmap DejaVu Sans' pointSize: 9. aUserInterfaceTheme set: #color for: #TextAction to: self dbBlue; + set: #default for: #SHTextStylerST80 to: {self dbText}; - set: #default for: #SHTextStylerST80 to: {self dbForeground}; set: #invalid for: #SHTextStylerST80 to: {self dbInvalid}; set: #excessCode for: #SHTextStylerST80 to: {self dbInvalid twiceDarker}; "Descriptive text for humans, italicized." set: #comment for: #SHTextStylerST80 to: {self dbComment. italic}; set: #unfinishedComment for: #SHTextStylerST80 to: {self dbComment darker. italic}; set: #'$' for: #SHTextStylerST80 to: {self dbConstant}; set: #character for: #SHTextStylerST80 to: {self dbConstant}; set: #integer for: #SHTextStylerST80 to: {self dbConstant}; set: #number for: #SHTextStylerST80 to: {self dbConstant}; + set: #- for: #SHTextStylerST80 to: {self dbText. bold}; + set: #= for: #SHTextStylerST80 to: {self dbText. bold}; - set: #- for: #SHTextStylerST80 to: {self dbForeground. bold}; - set: #= for: #SHTextStylerST80 to: {self dbForeground. bold}; set: #symbol for: #SHTextStylerST80 to: {self dbBedrock}; set: #stringSymbol for: #SHTextStylerST80 to: {self dbBedrock}; + set: #literalArray for: #SHTextStylerST80 to: {self dbText}; - set: #literalArray for: #SHTextStylerST80 to: {self dbForeground}; set: #string for: #SHTextStylerST80 to: {self dbConstant}; set: #unfinishedString for: #SHTextStylerST80 to: {self dbConstant darker}; set: #assignment for: #SHTextStylerST80 to: {nil. bold}; set: #ansiAssignment for: #SHTextStylerST80 to: {nil. bold}; set: #literal for: #SHTextStylerST80 to: {nil. bold}; set: #keyword for: #SHTextStylerST80 to: {self dbMessage}; + set: #binary for: #SHTextStylerST80 to: {self dbText. bold}; - set: #binary for: #SHTextStylerST80 to: {self dbForeground. bold}; set: #unary for: #SHTextStylerST80 to: {self dbMessage}; set: #incompleteKeyword for: #SHTextStylerST80 to: {self dbMessage darker. {underlined. bold}}; set: #incompleteBinary for: #SHTextStylerST80 to: {self dbMessage darker. underlined}; set: #incompleteUnary for: #SHTextStylerST80 to: {self dbMessage darker. underlined}; set: #undefinedKeyword for: #SHTextStylerST80 to: {self dbInvalid}; set: #undefinedBinary for: #SHTextStylerST80 to: {self dbInvalid}; set: #undefinedUnary for: #SHTextStylerST80 to: {self dbInvalid}; "Delineate the selector (good for new users), and make the method look like a mini-document with a title." set: #patternKeyword for: #SHTextStylerST80 to: {self dbMessage lighter. {bold. underlined}}; set: #patternBinary for: #SHTextStylerST80 to: {nil. bold}; set: #patternUnary for: #SHTextStylerST80 to: {self dbMessage lighter. {bold. underlined}}; set: #self for: #SHTextStylerST80 to: {self dbBedrock. bold}; set: #super for: #SHTextStylerST80 to: {self dbBedrock. bold}; set: #true for: #SHTextStylerST80 to: {self dbBedrock. bold}; set: #false for: #SHTextStylerST80 to: {self dbBedrock. bold}; set: #nil for: #SHTextStylerST80 to: {self dbBedrock. bold}; set: #thisContext for: #SHTextStylerST80 to: {self dbBedrock. bold}; + set: #return for: #SHTextStylerST80 to: {self dbText. bold}; - set: #return for: #SHTextStylerST80 to: {self dbForeground. bold}; set: #patternArg for: #SHTextStylerST80 to: {self dbSelection twiceLighter. TextEmphasis normal. "darkMap"}; set: #methodArg for: #SHTextStylerST80 to: {self dbSelection twiceLighter. TextEmphasis normal. "darkMap"}; set: #blockPatternArg for: #SHTextStylerST80 to: {self dbSelection twiceLighter}; set: #blockArg for: #SHTextStylerST80 to: {self dbSelection twiceLighter}; set: #argument for: #SHTextStylerST80 to: {self dbSelection twiceLighter}; set: #blockArgColon for: #SHTextStylerST80 to: {self dbBedrock}; set: #leftParenthesis for: #SHTextStylerST80 to: {self dbBedrock muchLighter}; set: #rightParenthesis for: #SHTextStylerST80 to: {self dbBedrock muchLighter}; set: #leftParenthesis1 for: #SHTextStylerST80 to: {self dbBedrock twiceLighter}; set: #rightParenthesis1 for: #SHTextStylerST80 to: {self dbBedrock twiceLighter}; set: #leftParenthesis2 for: #SHTextStylerST80 to: {self dbBedrock}; set: #rightParenthesis2 for: #SHTextStylerST80 to: {self dbBedrock}; set: #leftParenthesis3 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #rightParenthesis3 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #leftParenthesis4 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #rightParenthesis4 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #leftParenthesis5 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #rightParenthesis5 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #leftParenthesis6 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #rightParenthesis6 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #leftParenthesis7 for: #SHTextStylerST80 to: {Color yellow}; set: #rightParenthesis7 for: #SHTextStylerST80 to: {Color yellow}; set: #blockStart for: #SHTextStylerST80 to: {self dbBedrock muchLighter}; set: #blockEnd for: #SHTextStylerST80 to: {self dbBedrock muchLighter}; set: #blockStart1 for: #SHTextStylerST80 to: {self dbBedrock twiceLighter}; set: #blockEnd1 for: #SHTextStylerST80 to: {self dbBedrock twiceLighter}; set: #blockStart2 for: #SHTextStylerST80 to: {self dbBedrock}; set: #blockEnd2 for: #SHTextStylerST80 to: {self dbBedrock}; set: #blockStart3 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #blockEnd3 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #blockStart4 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #blockEnd4 for: #SHTextStylerST80 to: {self dbPurple muchLighter}; set: #blockStart5 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #blockEnd5 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #blockStart6 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #blockEnd6 for: #SHTextStylerST80 to: {self dbOrange muchLighter}; set: #blockStart7 for: #SHTextStylerST80 to: {Color yellow}; set: #blockEnd7 for: #SHTextStylerST80 to: {Color yellow}; set: #arrayStart for: #SHTextStylerST80 to: {self dbBedrock}; set: #arrayEnd for: #SHTextStylerST80 to: {self dbBedrock}; + set: #arrayStart1 for: #SHTextStylerST80 to: {self dbText}; + set: #arrayEnd1 for: #SHTextStylerST80 to: {self dbText}; + set: #byteArrayStart for: #SHTextStylerST80 to: {self dbText}; + set: #byteArrayEnd for: #SHTextStylerST80 to: {self dbText}; + set: #byteArrayStart1 for: #SHTextStylerST80 to: {self dbText}; + set: #byteArrayEnd1 for: #SHTextStylerST80 to: {self dbText}; + set: #leftBrace for: #SHTextStylerST80 to: {self dbText}; + set: #rightBrace for: #SHTextStylerST80 to: {self dbText}; + set: #cascadeSeparator for: #SHTextStylerST80 to: {self dbText}; + set: #statementSeparator for: #SHTextStylerST80 to: {self dbText}; + set: #externalCallType for: #SHTextStylerST80 to: {self dbText}; + set: #externalCallTypePointerIndicator for: #SHTextStylerST80 to: {self dbText}; + set: #primitiveOrExternalCallStart for: #SHTextStylerST80 to: {self dbText}; + set: #primitiveOrExternalCallEnd for: #SHTextStylerST80 to: {self dbText}; - set: #arrayStart1 for: #SHTextStylerST80 to: {self dbForeground}; - set: #arrayEnd1 for: #SHTextStylerST80 to: {self dbForeground}; - set: #byteArrayStart for: #SHTextStylerST80 to: {self dbForeground}; - set: #byteArrayEnd for: #SHTextStylerST80 to: {self dbForeground}; - set: #byteArrayStart1 for: #SHTextStylerST80 to: {self dbForeground}; - set: #byteArrayEnd1 for: #SHTextStylerST80 to: {self dbForeground}; - set: #leftBrace for: #SHTextStylerST80 to: {self dbForeground}; - set: #rightBrace for: #SHTextStylerST80 to: {self dbForeground}; - set: #cascadeSeparator for: #SHTextStylerST80 to: {self dbForeground}; - set: #statementSeparator for: #SHTextStylerST80 to: {self dbForeground}; - set: #externalCallType for: #SHTextStylerST80 to: {self dbForeground}; - set: #externalCallTypePointerIndicator for: #SHTextStylerST80 to: {self dbForeground}; - set: #primitiveOrExternalCallStart for: #SHTextStylerST80 to: {self dbForeground}; - set: #primitiveOrExternalCallEnd for: #SHTextStylerST80 to: {self dbForeground}; set: #methodTempBar for: #SHTextStylerST80 to: {self dbBedrock}; set: #blockTempBar for: #SHTextStylerST80 to: {self dbBedrock}; set: #blockArgsBar for: #SHTextStylerST80 to: {self dbBedrock}; set: #primitive for: #SHTextStylerST80 to: {self dbGreen lighter. bold}; set: #pragmaKeyword for: #SHTextStylerST80 to: {self dbGreen. bold}; set: #pragmaUnary for: #SHTextStylerST80 to: {self dbGreen. bold}; set: #pragmaBinary for: #SHTextStylerST80 to: {self dbGreen. bold}; set: #externalFunctionCallingConvention for: #SHTextStylerST80 to: {self dbGreen. bold}; set: #module for: #SHTextStylerST80 to: {self dbGreen. bold}; set: #blockTempVar for: #SHTextStylerST80 to: {self dbLocal. italic}; set: #blockPatternTempVar for: #SHTextStylerST80 to: {self dbLocal. italic}; set: #instVar for: #SHTextStylerST80 to: {self dbYellow. normal }; set: #workspaceVar for: #SHTextStylerST80 to: {self dbLocal. italic}; set: #undefinedIdentifier for: #SHTextStylerST80 to: {self dbInvalid}; set: #incompleteIdentifier for: #SHTextStylerST80 to: {self dbGray. underlined}; set: #tempVar for: #SHTextStylerST80 to: {self dbLocal. italic}; set: #patternTempVar for: #SHTextStylerST80 to: {self dbLocal. italic}; set: #poolConstant for: #SHTextStylerST80 to: {self dbConstant }; set: #classVar for: #SHTextStylerST80 to: {self dbReference}; set: #globalVar for: #SHTextStylerST80 to: {self dbClass. normal}. "And the text differ" aUserInterfaceTheme set: #insertTextAttributes for: #TextDiffBuilder to: { TextColor color: self dbRed }; set: #removeTextAttributes for: #TextDiffBuilder to: { TextEmphasis struckOut. TextColor color: self dbBlue }; set: #normalTextAttributes for: #TextDiffBuilder to: { TextEmphasis normal }.! Item was changed: ----- Method: CommunityTheme class>>addDarkWindowColors: (in category 'instance creation') ----- addDarkWindowColors: aUserInterfaceTheme "self createDark apply." aUserInterfaceTheme set: #uniformWindowColor for: #Model to: Color darkGray; set: #unfocusedWindowColorModifier for: #SystemWindow to: [ [:color | color darker] ]; + set: #unfocusedLabelColor for: #SystemWindow to: self dbText darker; + set: #focusedLabelColor for: #SystemWindow to: self dbText; - set: #unfocusedLabelColor for: #SystemWindow to: Color veryLightGray; - set: #focusedLabelColor for: #SystemWindow to: Color white; set: #customWindowColor for: #Browser to: self dbBlue; set: #customWindowColor for: #ChangeList to: self dbBlue; set: #customWindowColor for: #ChangeSorter to: self dbBlue; set: #customWindowColor for: #ChatNotes to: self dbPurple twiceDarker; set: #customWindowColor for: #ClassCommentVersionsBrowser to: self dbPurple twiceDarker; set: #customWindowColor for: #Debugger to: self dbRed; set: #customWindowColor for: #DualChangeSorter to: self dbOrange twiceDarker; set: #customWindowColor for: #FileContentsBrowser to: self dbGray; set: #customWindowColor for: #FileList to: self dbGray; set: #customWindowColor for: #Inspector to: self dbYellow duller; set: #customWindowColor for: #InstanceBrowser to: self dbYellow duller; set: #customWindowColor for: #Lexicon to: self dbGreen; set: #customWindowColor for: #MCTool to: self dbOrange twiceDarker; set: #customWindowColor for: #MessageNames to: self dbGreen; set: #customWindowColor for: #MessageSet to: self dbGreen; set: #customWindowColor for: #ObjectExplorer to: self dbYellow duller; set: #customWindowColor for: #PackagePaneBrowser to: self dbBlue; set: #customWindowColor for: #PluggableFileList to: self dbGray; set: #customWindowColor for: #PreferenceBrowser to: self dbBlue; set: #customWindowColor for: #ProcesBrowser to: self dbAqua; set: #customWindowColor for: #SMLoader to: self dbOrange twiceDarker; set: #customWindowColor for: #SMLoaderPlus to: self dbOrange twiceDarker; set: #customWindowColor for: #SMReleaseBrowser to: self dbOrange twiceDarker; set: #customWindowColor for: #ScriptingDomain to: self dbYellow duller; set: #customWindowColor for: #SelectorBrowser to: self dbBlue; set: #customWindowColor for: #StringHolder to: self dbGray; set: #customWindowColor for: #TestRunner to: self dbPink darker; set: #customWindowColor for: #TranscriptStream to: self dbGray; set: #customWindowColor for: #VersionsBrowser to: self dbPurple twiceDarker; set: #customWindowColor for: #Workspace to: self dbPink darker.! Item was changed: ----- Method: CommunityTheme class>>dbBedrock (in category 'colors by purpose') ----- dbBedrock "Basic syntactical matter which users cannot change." + ^ self dbText! - ^ self dbForeground! Item was added: + ----- Method: CommunityTheme class>>dbText (in category 'colors by purpose') ----- + dbText + "Not too bright." + ^Color r: 0.764 g: 0.776 b: 0.768! |
Thanks Karl. Yeah, especially with modern monitors with higher conrast (OLED?) a full rgb 1.0 might stand out as "bright". I used "save image as..." to make a second image with the same windows in exactly the same positions so I could flip back and forth between them. What I noticed on my IPS display was a slight blue'ish tint to the text which caused some of the corners of letters to appear less crisp. Lowercase "u" seems particularly affected. I hate to disagree on a point of taste, but it feels too colorful, too blue. This "base text" component of the theme is supposed to be a neutral "white". So I did also look at 0.768 x 0.768 x 0.768 but it still seemed a bit too gray'ish, even with my laptop brightness turned all the way up. I do think we need a bit more than that.. I don't want the full 1.0 to be distractingly bright, so if you're willing to meet somewhere in the middle (hopefully the mid 0.80's or so) I won't object. Thanks, Chris On Sun, Jul 21, 2019 at 7:38 AM <[hidden email]> wrote: A new version of System was added to project The Inbox: |
Hi Karl, In the dark theme the window titles are supposed to be "lit" when they have focus, and neutral ("unlit") when they don't. Like in the world of Tron. I would like to not lose that from CommunityTheme class>>#addDarkWindowColors:. Would you please "light it" but in a more refined and subdued way than before, instead of "darkening" the base color for unfocused? Something like: set: #focusedLabelColor for: #SystemWindow to: self dbText lighter; "<--- the 'base' color needs to be 'lit' here..." Thanks, Chris On Tue, Jul 23, 2019 at 5:53 PM Chris Muller <[hidden email]> wrote:
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In reply to this post by Chris Muller-3
Hi Chris. > What I noticed on my IPS display was a slight blue'ish tint to the text which caused some of the corners of letters to appear less crisp. At that level of detail, you should notice that the CommunityTheme does not use the right fonts for dark backgrounds. Instead it uses the pre-rendered version of DejaVu for light backgrounds. Pre-rendering means to also add "fake" sub-pixel AA which (among other things) depends on the actual background color: light or dark. That's why those artifacts occur in the first place. The brightness level can just work around that issue. All other dark themes use the font with better trade-offs for dark backgrounds: Darkmap DejaVu Sans. Sure, they appear a little bit "more bold" than the ones for light backgrounds. But they have inherently fewer of the issues you described before. Almost independent of the brightness level. Just my two cents. :o) Best, Marcel
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Hi Marcel, Yes, I have noticed the some of crusty AA around the edges, and it's annoying, I'd love to fix that. Verdana. That's the font I remember liking in Eclipse and Squeak back when it could be selected. Is it working again? I know nothing about the formats and technologies and licensing. Maybe I'll give Darkmap another shot but thought I'd see whether there are any other alternatives to try. You may be surprised to hear that I believe I felt one or two mini hot-flashes of "clausterphobia" a couple of times when using Darkmap. It fills out the blackspace with a lot more pixels lit. The thinner letters feel "lighter", quicker and more malleable to me. thanks, Chris On Tue, Nov 19, 2019 at 4:43 AM Marcel Taeumel <[hidden email]> wrote:
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On 2019-11-20, at 7:54 PM, Chris Muller <[hidden email]> wrote:Deja Vu is considered a good alternative by font aficionados, apparently, and we have that one in the image. There are actually quite lot of good outline fonts available (fonts.google.com is one source) that we could reasonably employ. I think one job that would be useful to complete is building some decent text styles and improving how we use them. Just as one illustration, in a working image with a dozen or so windows open I have 180 instances of 'a TextStyle Bitmap DejaVu Sans 9' out of a total of 237 TextStyle objects. That probably isn't indicative of a well thought out usage pattern of an object one might (perhaps naively) think to be pretty much read-only. Oh, and it looks like we messed up something in text rendering; select some text, cmd-k to change the font and set the choice to be quite a bit larger than the main font. If the original is a single line then the bounding box (?) doesn't get changed and thing look really weird. Multi-line texts may or may not get mangled in a similar way according to a pattern I can't discern yet. Like this - Note that the cut-off at the bottom of the text is not from me cropping the image but the renderer screwing up tim -- tim Rowledge; [hidden email]; http://www.rowledge.org/tim Life would be much easier if I had the source code. |
Hi, Tim. > Oh, and it looks like we messed up something in text rendering; select some text, cmd-k to change the font and set the choice to be quite a bit larger than the main font. If the original is a single line then the bounding box (?) doesn't get changed and thing look really weird. Multi-line texts may or may not get mangled in a similar way according to a pattern I can't discern yet. Like this - Seems like there is some paragraph invalidation missing. Best, Marcel
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