The Inbox: Traits-pre.307.mcz

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Re: The Inbox: Traits-pre.307.mcz

Stéphane Rollandin
> Are you not interested becoming a core developer so you can contribute
>   directly to trunk ?
> I would guess you are qualified, based on the stuff you have produced...

Why not ?

Stef


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Re: The Inbox: Traits-pre.307.mcz

Stéphane Rollandin
> Why not ?

By which I mean: "yes, I'd be honored". Which is more proper I guess...

Stef

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Core developers (was: The Inbox: Traits-pre.307.mcz)

David T. Lewis
On Fri, Nov 27, 2015 at 10:24:12AM +0100, St??phane Rollandin wrote:

>
> On Thu, Nov 26, 2015 at 01:04:39PM +0100, karl ramberg wrote:
> >
> > On Tue, Nov 24, 2015 at 11:24 AM, St??phane Rollandin <[hidden email] wrote:
> > >
> > > I'm so convinced nobody cares about what I do that stopped long ago
> > > sending fixes to bug I encounters: I just fix them in my code. For example,
> > > the Saucers game I did has a much faster way of handling morphs, down to
> > > modified #addMorph: logic. This could be leveraged, if someone looked at
> > > the code. But you cannot command interest.
> > >
> >
> > Are you not interested becoming a core developer so you can contribute
> >  directly to trunk ?
> > I would guess you are qualified, based on the stuff you have produced...
> >
>
> Why not ?
>
> By which I mean: "yes, I'd be honored". Which is more proper I guess...
>


Hi Stef,

It would be great to have you contributing to trunk. Can I suggest that
you start by creating an account for yourself on source.squeak.org, and
maybe commit a few of your fixes to the inbox? You have done some remarkable
work with Squeak and muO, and it would be really nice to see you involved
as a core developer also.

Dave


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Re: Core developers (was: The Inbox: Traits-pre.307.mcz)

Eliot Miranda-2


On Sun, Nov 29, 2015 at 11:59 AM, David T. Lewis <[hidden email]> wrote:
On Fri, Nov 27, 2015 at 10:24:12AM +0100, St??phane Rollandin wrote:
>
> On Thu, Nov 26, 2015 at 01:04:39PM +0100, karl ramberg wrote:
> >
> > On Tue, Nov 24, 2015 at 11:24 AM, St??phane Rollandin <[hidden email] wrote:
> > >
> > > I'm so convinced nobody cares about what I do that stopped long ago
> > > sending fixes to bug I encounters: I just fix them in my code. For example,
> > > the Saucers game I did has a much faster way of handling morphs, down to
> > > modified #addMorph: logic. This could be leveraged, if someone looked at
> > > the code. But you cannot command interest.
> > >
> >
> > Are you not interested becoming a core developer so you can contribute
> >  directly to trunk ?
> > I would guess you are qualified, based on the stuff you have produced...
> >
>
> Why not ?
>
> By which I mean: "yes, I'd be honored". Which is more proper I guess...
>


Hi Stef,

It would be great to have you contributing to trunk. Can I suggest that
you start by creating an account for yourself on source.squeak.org, and
maybe commit a few of your fixes to the inbox? You have done some remarkable
work with Squeak and muO, and it would be really nice to see you involved
as a core developer also.

+1 !!
 

Dave





--
_,,,^..^,,,_
best, Eliot


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Re: Core developers

Stéphane Rollandin
In reply to this post by David T. Lewis
> It would be great to have you contributing to trunk. Can I suggest that
> you start by creating an account for yourself on source.squeak.org, and
> maybe commit a few of your fixes to the inbox?

Ok, I now have an account at source.squeak.org (initials spfa)

Stef

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