Marcel Taeumel uploaded a new version of EToys to project The Trunk:
http://source.squeak.org/trunk/EToys-ct.402.mcz ==================== Summary ==================== Name: EToys-ct.402 Author: ct Time: 24 August 2020, 8:22:21.479269 pm UUID: 8b6598bf-158f-a74f-a399-f82c39269bdc Ancestors: EToys-eem.400 Fixes EToys fences for players within flexshells by subtracting transformations. =============== Diff against EToys-eem.400 =============== Item was changed: ----- Method: Player>>forward: (in category 'scripts-standard') ----- forward: dist "Move forward (viz. in the direction of my heading) by the given amount" | rho radians delta didStray p aCostume aPlayfield | (aCostume := self costume) isInWorld ifFalse: [^ self]. aCostume isWorldOrHandMorph ifTrue: [^ self]. aCostume owner isHandMorph ifTrue: [^ self]. + - rho := (aCostume asNumber: dist) asFloat. + radians := (self getHeadingUnrounded asFloat - 90) degreesToRadians. - radians := (self getHeadingUnrounded asFloat - 90.0) degreesToRadians. delta := (radians cos @ radians sin) * rho. + + (aPlayfield := aCostume pasteUpMorph) fenceEnabled ifTrue: [ + | playfieldBounds costumeBounds | + playfieldBounds := aPlayfield boundsInWorld. + costumeBounds := aCostume boundsInWorld. + (playfieldBounds containsRect: costumeBounds) ifFalse: [ + "If I stray out of the bounds of my playfield, pull me back, but without changing my heading as bounce would. Do nothing if bounce has already corrected the direction." - - (aPlayfield := aCostume pasteUpMorph) fenceEnabled ifTrue: - [(aPlayfield bounds containsRect: aCostume bounds) ifFalse: - ["If I stray out of the bounds of my playfield, pull me back, but - without changing my heading as bounce would. Do nothing if - bounce has already corrected the direction." didStray := false. + ((costumeBounds left < playfieldBounds left and: [delta x < 0]) + or: [costumeBounds right > playfieldBounds right and: [delta x > 0]]) + ifTrue: [ + delta := delta x negated @ delta y. + didStray := true]. + ((costumeBounds top < playfieldBounds top and: [delta y < 0]) + or: [costumeBounds bottom > playfieldBounds bottom and: [delta y > 0]]) + ifTrue: [ + delta := delta x @ delta y negated. + didStray := true]. + (didStray and: [Preferences fenceSoundEnabled]) ifTrue: [ + aCostume makeFenceSound]]]. + - ((aCostume left < aPlayfield left and: [delta x < 0]) or: - [aCostume right > aPlayfield right and: [delta x > 0]]) ifTrue: - [delta := delta x negated @ delta y. - didStray := true]. - ((aCostume top < aPlayfield top and: [delta y < 0]) or: - [aCostume bottom > aPlayfield bottom and: [delta y > 0]]) ifTrue: - [delta := delta x @ delta y negated. - didStray := true]. - (didStray and: [Preferences fenceSoundEnabled]) ifTrue: [aCostume makeFenceSound]]]. - "use and record the fractional position" p := aCostume referencePosition + delta. + aCostume referencePosition: p.! - aCostume referencePosition: p! |
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