The Trunk: MonticelloConfigurations-fbs.118.mcz

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Re: The Trunk: MonticelloConfigurations-fbs.118.mcz

Tobias Pape
On 27.11.2013, at 01:15, Eliot Miranda <[hidden email]> wrote:

> Hi Florin,
>
>
> On Fri, Nov 22, 2013 at 8:35 AM, Florin Mateoc <[hidden email]> wrote:
> Hi Frank,
>
> On 11/22/2013 11:09 AM, Frank Shearar wrote:
> > I'd rather waste an entire class and kill Utilities, than have
> > Utilities continually stick a spanner in the more important objective
> > of modularity.
> >
> > First Utilities, then the world!
> >
> > frank
>
> I think overrides (a la VW, but they could be done even better)
>
> +1.  I was the guilty party that f**ed up the implementation of the VW ones (but then it was my idea also).  See http://lists.squeakfoundation.org/pipermail/squeak-dev/2010-January/142760.html for a better approach to implementation.  Does it make sense to you?
>  
There is code mentioned in that reference.
I would love to see something there :)

A good overriding (or shall we say method shadowing?) system
would ease transitions in the trunk enormously, I would say.
_Then_ we could define Some minimal packages (say the Core),
which other, more sophisticated packages can override/shadow
(say, Kernel, Objects[not yet existent], Collections)


Best
        -Tobias



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Re: The Trunk: MonticelloConfigurations-fbs.118.mcz

Florin Mateoc-4
In reply to this post by Florin Mateoc-4
On 11/27/2013 12:21 AM, Florin Mateoc wrote:
Hi Eliot,

On 11/26/2013 7:15 PM, Eliot Miranda wrote:
Hi Florin,


On Fri, Nov 22, 2013 at 8:35 AM, Florin Mateoc <[hidden email]> wrote:
I think overrides (a la VW, but they could be done even better)

+1.  I was the guilty party that f**ed up the implementation of the VW ones (but then it was my idea also).  See http://lists.squeakfoundation.org/pipermail/squeak-dev/2010-January/142760.html for a better approach to implementation.  Does it make sense to you?
 
could solve these entanglement problems much easier
(after the initial investment), directly attacking modularity and helping address other issues in this area:
loading/unloading, minimal image, versioning.

Florin

--
best,
Eliot


I actually liked overrides a lot - I should have emphasized that (especially that there are seemingly so many things that I don't like :) - must be the age).
It was, from my point of view, the one saving grace for Store (as compared to Envy, which was otherwise fantastic (and it had atomic loading).

I am sorry, I did not really understand your alternative approach from that message. What I had in mind was, on one hand, to remove any restrictions for what an override can do (I don't remember exactly, but I think there were some unnecessary restrictions), on the other hand, specify in the override itself what it expects the overidee to be. These override expectations should be in the form of source code (method formatted source, class structure...), not versions or some such.
The fact that the override specifies its expectations not only makes it likely that it will work when they are met, but also implies that they were tested in that configuration by their developer. The expectations for each override should be a collection, not a single source, since this would allow to load multiple packages that override the same things. One of the expectations would be the base variation, another would be after a known other package overrode it...

Cheers,
Florin

Just a couple of clarifications, I may have been too succinct.
I would call this structural matching for projects insetad of nominal and it seems much more robust. You match more on semantics (code) rather than some convention, where the match can fail because a project bumped its version number only to add a readme.
Also notice how this also makes order of project loading irrelevant, as it should be. Of course, sometimes projects do depend/build on each other, and that would be reflected in the overrides expectations - the order would be imposed, potentially automatically, by what is in the overrides and their expectations -  but when they just happen to clash on some overrides, order is irrelevant. In such situations, it is enough for one project to be aware of the other one, and they can be loaded in whatever order. Say project A overrides method m from base, but is aware that sometimes people also have project B loaded, which also overrides method m. Then A can be loaded whether B is loaded or not. B can also be loaded, even if A is already loaded, since it "sees" that method m expects its own variation of method m, so it can rely on project A's variation instead (this may mean that the override itself, not just its expectations, has several incarnations, depending on what it finds already loaded)

Florin


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