Marcel Taeumel uploaded a new version of Morphic to project The Trunk:
http://source.squeak.org/trunk/Morphic-mt.1137.mcz ==================== Summary ==================== Name: Morphic-mt.1137 Author: mt Time: 7 May 2016, 9:55:09.078081 am UUID: 5afd4416-2bc4-ce4a-8873-cc3c6b092dea Ancestors: Morphic-nice.1136 Update fullscreen on/off calls to use DisplayScreen. =============== Diff against Morphic-nice.1136 =============== Item was changed: ----- Method: TheWorldMenu>>appearanceMenu (in category 'construction') ----- appearanceMenu "Build the appearance menu for the world." ^self fillIn: (self menu: 'appearance...') from: { {'preferences...' . { self . #openPreferencesBrowser} . 'Opens a "Preferences Browser" which allows you to alter many settings' } . {'choose theme...' . { Preferences . #offerThemesMenu} . 'Presents you with a menu of themes; each item''s balloon-help will tell you about the theme. If you choose a theme, many different preferences that come along with that theme are set at the same time; you can subsequently change any settings by using a Preferences Panel'} . nil . {'system fonts...' . { self . #standardFontDo} . 'Choose the standard fonts to use for code, lists, menus, window titles, etc.'}. {'text highlight color...' . { Preferences . #chooseTextHighlightColor} . 'Choose which color should be used for text highlighting in Morphic.'}. {'insertion point color...' . { Preferences . #chooseInsertionPointColor} . 'Choose which color to use for the text insertion point in Morphic.'}. {'keyboard focus color' . { Preferences . #chooseKeyboardFocusColor} . 'Choose which color to use for highlighting which pane has the keyboard focus'}. nil. {#menuColorString . { self . #toggleMenuColorPolicy} . 'Governs whether menu colors should be derived from the desktop color.'}. {#roundedCornersString . { self . #toggleRoundedCorners} . 'Governs whether morphic windows and menus should have rounded corners.'}. nil. + {'full screen on' . { DisplayScreen . #fullScreenOn} . 'puts you in full-screen mode, if not already there.'}. + {'full screen off' . { DisplayScreen . #fullScreenOff} . 'if in full-screen mode, takes you out of it.'}. - {'full screen on' . { Project current . #fullScreenOn} . 'puts you in full-screen mode, if not already there.'}. - {'full screen off' . { Project current . #fullScreenOff} . 'if in full-screen mode, takes you out of it.'}. nil. {'set display depth...' . {self. #setDisplayDepth} . 'choose how many bits per pixel.'}. {'set desktop color...' . {self. #changeBackgroundColor} . 'choose a uniform color to use as desktop background.'}. {'set gradient color...' . {self. #setGradientColor} . 'choose second color to use as gradient for desktop background.'}. {'use texture background' . { #myWorld . #setStandardTexture} . 'apply a graph-paper-like texture background to the desktop.'}. nil. {'clear turtle trails from desktop' . { #myWorld . #clearTurtleTrails} . 'remove any pigment laid down on the desktop by objects moving with their pens down.'}. {'pen-trail arrowhead size...' . { Preferences. #setArrowheads} . 'choose the shape to be used in arrowheads on pen trails.'}. }! |
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