Levente Uzonyi uploaded a new version of Network to project The Trunk:
http://source.squeak.org/trunk/Network-ul.182.mcz ==================== Summary ==================== Name: Network-ul.182 Author: ul Time: 13 August 2016, 9:27:46.042121 pm UUID: 55cbd441-e7a5-4651-a45f-45e6e94e47aa Ancestors: Network-ul.180 Socket: - use #isConnected instead of #isThisEndConnected and #isOtherEndConnected while the VMs don't fully support half-open connections SocketStream: - do not recreate the buffers in #resetBuffers when nothing would change =============== Diff against Network-ul.180 =============== Item was changed: ----- Method: Socket>>closeAndDestroy: (in category 'connection open/close') ----- closeAndDestroy: timeoutSeconds "First, try to close this connection gracefully. If the close attempt fails or times out, abort the connection. In either case, destroy the socket. Do nothing if the socket has already been destroyed (i.e., if its socketHandle is nil)." socketHandle ifNil: [ ^self ]. + self isConnected ifTrue: [ - self isThisEndConnected ifTrue: [ self close. "Close this end." ]. (self waitForDisconnectionFor: timeoutSeconds) ifFalse: [ "The other end has not closed the connect yet, so we will just abort it." self primSocketAbortConnection: socketHandle ]. self destroy! Item was changed: ----- Method: Socket>>discardReceivedData (in category 'receiving') ----- discardReceivedData "Discard any data received up until now, and return the number of bytes discarded." | buf totalBytesDiscarded | buf := String new: 10000. totalBytesDiscarded := 0. + [self isConnected and: [self dataAvailable]] whileTrue: [ - [self isOtherEndConnected and: [self dataAvailable]] whileTrue: [ totalBytesDiscarded := totalBytesDiscarded + (self receiveDataInto: buf)]. ^ totalBytesDiscarded ! Item was changed: ----- Method: Socket>>waitForDataFor:ifClosed:ifTimedOut: (in category 'waiting') ----- waitForDataFor: timeout ifClosed: closedBlock ifTimedOut: timedOutBlock "Wait for the given nr of seconds for data to arrive." | deadline timeLeft | socketHandle ifNil: [ ^closedBlock value ]. deadline := Time millisecondClockValue + (timeout * 1000) truncated. [ (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. + self isConnected ifFalse: [ ^closedBlock value ]. - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. (timeLeft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^timedOutBlock value ]. "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." readSemaphore waitTimeoutMSecs: (timeLeft min: self class maximumReadSemaphoreWaitTimeout) ] repeat! Item was changed: ----- Method: Socket>>waitForDataIfClosed: (in category 'waiting') ----- waitForDataIfClosed: closedBlock "Wait indefinitely for data to arrive. This method will block until data is available or the socket is closed." socketHandle ifNil: [ ^closedBlock value ]. [ (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. + self isConnected ifFalse: [ ^closedBlock value ]. - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. "ul 8/13/2014 21:16 Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Replace the ""waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout"" part with ""wait"" when the bug is fixed." readSemaphore waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout ] repeat! Item was changed: ----- Method: Socket>>waitForDisconnectionFor: (in category 'waiting') ----- waitForDisconnectionFor: timeout "Wait for the given nr of seconds for the connection to be broken. Return true if it is broken by the deadline, false if not. The client should know the connection is really going to be closed (e.g., because he has called 'close' to send a close request to the other end) before calling this method." | deadline | deadline := Time millisecondClockValue + (timeout * 1000) truncated. + [ self isConnected and: [ deadline - Time millisecondClockValue > 0 ] ] - [ self isOtherEndConnected and: [ deadline - Time millisecondClockValue > 0 ] ] whileTrue: [ self discardReceivedData. "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." readSemaphore waitTimeoutMSecs: (deadline - Time millisecondClockValue min: self class maximumReadSemaphoreWaitTimeout) ]. + ^self isConnected! - ^self isOtherEndConnected! Item was changed: ----- Method: Socket>>waitForSendDoneFor: (in category 'waiting') ----- waitForSendDoneFor: timeout "Wait up until the given deadline for the current send operation to complete. Return true if it completes by the deadline, false if not." | deadline timeleft | deadline := Time millisecondClockValue + (timeout * 1000) truncated. [ (self primSocketSendDone: socketHandle) ifTrue: [ ^true ]. + self isConnected ifFalse: [ ^false ]. - self isThisEndConnected ifFalse: [ ^false ]. (timeleft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^false ]. writeSemaphore waitTimeoutMSecs: timeleft ] repeat! Item was changed: ----- Method: SocketStream>>resetBuffers (in category 'private') ----- resetBuffers "Recreate the buffers with default start sizes." + (inBuffer isNil or: [ inBuffer size ~= bufferSize ]) ifTrue: [ + inBuffer := self streamBuffer: bufferSize ]. - inBuffer := self streamBuffer: bufferSize. lastRead := 0. inNextToWrite := 1. + (outBuffer isNil or: [ outBuffer size ~= bufferSize ]) ifTrue: [ + outBuffer := self streamBuffer: bufferSize ]. - outBuffer := self streamBuffer: bufferSize. outNextToWrite := 1! |
This relieves a lot of pressure on the "Magma for Squeak 5.1" release.
Very much appreciated, thanks Levente. Best, Chris On Sat, Aug 13, 2016 at 2:28 PM, <[hidden email]> wrote: > Levente Uzonyi uploaded a new version of Network to project The Trunk: > http://source.squeak.org/trunk/Network-ul.182.mcz > > ==================== Summary ==================== > > Name: Network-ul.182 > Author: ul > Time: 13 August 2016, 9:27:46.042121 pm > UUID: 55cbd441-e7a5-4651-a45f-45e6e94e47aa > Ancestors: Network-ul.180 > > Socket: > - use #isConnected instead of #isThisEndConnected and #isOtherEndConnected while the VMs don't fully support half-open connections > SocketStream: > - do not recreate the buffers in #resetBuffers when nothing would change > > =============== Diff against Network-ul.180 =============== > > Item was changed: > ----- Method: Socket>>closeAndDestroy: (in category 'connection open/close') ----- > closeAndDestroy: timeoutSeconds > "First, try to close this connection gracefully. If the close attempt fails or times out, abort the connection. In either case, destroy the socket. Do nothing if the socket has already been destroyed (i.e., if its socketHandle is nil)." > > socketHandle ifNil: [ ^self ]. > + self isConnected ifTrue: [ > - self isThisEndConnected ifTrue: [ > self close. "Close this end." ]. > (self waitForDisconnectionFor: timeoutSeconds) ifFalse: [ > "The other end has not closed the connect yet, so we will just abort it." > self primSocketAbortConnection: socketHandle ]. > self destroy! > > Item was changed: > ----- Method: Socket>>discardReceivedData (in category 'receiving') ----- > discardReceivedData > "Discard any data received up until now, and return the number of bytes discarded." > > | buf totalBytesDiscarded | > buf := String new: 10000. > totalBytesDiscarded := 0. > + [self isConnected and: [self dataAvailable]] whileTrue: [ > - [self isOtherEndConnected and: [self dataAvailable]] whileTrue: [ > totalBytesDiscarded := > totalBytesDiscarded + (self receiveDataInto: buf)]. > ^ totalBytesDiscarded > ! > > Item was changed: > ----- Method: Socket>>waitForDataFor:ifClosed:ifTimedOut: (in category 'waiting') ----- > waitForDataFor: timeout ifClosed: closedBlock ifTimedOut: timedOutBlock > "Wait for the given nr of seconds for data to arrive." > > | deadline timeLeft | > socketHandle ifNil: [ ^closedBlock value ]. > deadline := Time millisecondClockValue + (timeout * 1000) truncated. > [ > (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. > + self isConnected ifFalse: [ ^closedBlock value ]. > - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. > (timeLeft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^timedOutBlock value ]. > "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." > readSemaphore waitTimeoutMSecs: > (timeLeft min: self class maximumReadSemaphoreWaitTimeout) ] repeat! > > Item was changed: > ----- Method: Socket>>waitForDataIfClosed: (in category 'waiting') ----- > waitForDataIfClosed: closedBlock > "Wait indefinitely for data to arrive. This method will block until > data is available or the socket is closed." > > socketHandle ifNil: [ ^closedBlock value ]. > [ > (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. > + self isConnected ifFalse: [ ^closedBlock value ]. > - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. > "ul 8/13/2014 21:16 > Providing a maximum for the time for waiting is a workaround for a VM bug which > causes sockets waiting for data forever in some rare cases, because the semaphore > doesn't get signaled. Replace the ""waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout"" > part with ""wait"" when the bug is fixed." > readSemaphore waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout ] repeat! > > Item was changed: > ----- Method: Socket>>waitForDisconnectionFor: (in category 'waiting') ----- > waitForDisconnectionFor: timeout > "Wait for the given nr of seconds for the connection to be broken. > Return true if it is broken by the deadline, false if not. > The client should know the connection is really going to be closed > (e.g., because he has called 'close' to send a close request to the other end) > before calling this method." > > | deadline | > deadline := Time millisecondClockValue + (timeout * 1000) truncated. > + [ self isConnected and: [ deadline - Time millisecondClockValue > 0 ] ] > - [ self isOtherEndConnected and: [ deadline - Time millisecondClockValue > 0 ] ] > whileTrue: [ > self discardReceivedData. > "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." > readSemaphore waitTimeoutMSecs: > (deadline - Time millisecondClockValue min: self class maximumReadSemaphoreWaitTimeout) ]. > + ^self isConnected! > - ^self isOtherEndConnected! > > Item was changed: > ----- Method: Socket>>waitForSendDoneFor: (in category 'waiting') ----- > waitForSendDoneFor: timeout > "Wait up until the given deadline for the current send operation to complete. Return true if it completes by the deadline, false if not." > > | deadline timeleft | > deadline := Time millisecondClockValue + (timeout * 1000) truncated. > [ > (self primSocketSendDone: socketHandle) ifTrue: [ ^true ]. > + self isConnected ifFalse: [ ^false ]. > - self isThisEndConnected ifFalse: [ ^false ]. > (timeleft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^false ]. > writeSemaphore waitTimeoutMSecs: timeleft ] repeat! > > Item was changed: > ----- Method: SocketStream>>resetBuffers (in category 'private') ----- > resetBuffers > "Recreate the buffers with default start sizes." > > + (inBuffer isNil or: [ inBuffer size ~= bufferSize ]) ifTrue: [ > + inBuffer := self streamBuffer: bufferSize ]. > - inBuffer := self streamBuffer: bufferSize. > lastRead := 0. > inNextToWrite := 1. > + (outBuffer isNil or: [ outBuffer size ~= bufferSize ]) ifTrue: [ > + outBuffer := self streamBuffer: bufferSize ]. > - outBuffer := self streamBuffer: bufferSize. > outNextToWrite := 1! > > |
Hi Chris,
Let me know if the tests pass. Levente On Sat, 13 Aug 2016, Chris Muller wrote: > This relieves a lot of pressure on the "Magma for Squeak 5.1" release. > Very much appreciated, thanks Levente. > > Best, > Chris > > On Sat, Aug 13, 2016 at 2:28 PM, <[hidden email]> wrote: >> Levente Uzonyi uploaded a new version of Network to project The Trunk: >> http://source.squeak.org/trunk/Network-ul.182.mcz >> >> ==================== Summary ==================== >> >> Name: Network-ul.182 >> Author: ul >> Time: 13 August 2016, 9:27:46.042121 pm >> UUID: 55cbd441-e7a5-4651-a45f-45e6e94e47aa >> Ancestors: Network-ul.180 >> >> Socket: >> - use #isConnected instead of #isThisEndConnected and #isOtherEndConnected while the VMs don't fully support half-open connections >> SocketStream: >> - do not recreate the buffers in #resetBuffers when nothing would change >> >> =============== Diff against Network-ul.180 =============== >> >> Item was changed: >> ----- Method: Socket>>closeAndDestroy: (in category 'connection open/close') ----- >> closeAndDestroy: timeoutSeconds >> "First, try to close this connection gracefully. If the close attempt fails or times out, abort the connection. In either case, destroy the socket. Do nothing if the socket has already been destroyed (i.e., if its socketHandle is nil)." >> >> socketHandle ifNil: [ ^self ]. >> + self isConnected ifTrue: [ >> - self isThisEndConnected ifTrue: [ >> self close. "Close this end." ]. >> (self waitForDisconnectionFor: timeoutSeconds) ifFalse: [ >> "The other end has not closed the connect yet, so we will just abort it." >> self primSocketAbortConnection: socketHandle ]. >> self destroy! >> >> Item was changed: >> ----- Method: Socket>>discardReceivedData (in category 'receiving') ----- >> discardReceivedData >> "Discard any data received up until now, and return the number of bytes discarded." >> >> | buf totalBytesDiscarded | >> buf := String new: 10000. >> totalBytesDiscarded := 0. >> + [self isConnected and: [self dataAvailable]] whileTrue: [ >> - [self isOtherEndConnected and: [self dataAvailable]] whileTrue: [ >> totalBytesDiscarded := >> totalBytesDiscarded + (self receiveDataInto: buf)]. >> ^ totalBytesDiscarded >> ! >> >> Item was changed: >> ----- Method: Socket>>waitForDataFor:ifClosed:ifTimedOut: (in category 'waiting') ----- >> waitForDataFor: timeout ifClosed: closedBlock ifTimedOut: timedOutBlock >> "Wait for the given nr of seconds for data to arrive." >> >> | deadline timeLeft | >> socketHandle ifNil: [ ^closedBlock value ]. >> deadline := Time millisecondClockValue + (timeout * 1000) truncated. >> [ >> (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. >> + self isConnected ifFalse: [ ^closedBlock value ]. >> - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. >> (timeLeft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^timedOutBlock value ]. >> "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." >> readSemaphore waitTimeoutMSecs: >> (timeLeft min: self class maximumReadSemaphoreWaitTimeout) ] repeat! >> >> Item was changed: >> ----- Method: Socket>>waitForDataIfClosed: (in category 'waiting') ----- >> waitForDataIfClosed: closedBlock >> "Wait indefinitely for data to arrive. This method will block until >> data is available or the socket is closed." >> >> socketHandle ifNil: [ ^closedBlock value ]. >> [ >> (self primSocketReceiveDataAvailable: socketHandle) ifTrue: [ ^self ]. >> + self isConnected ifFalse: [ ^closedBlock value ]. >> - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. >> "ul 8/13/2014 21:16 >> Providing a maximum for the time for waiting is a workaround for a VM bug which >> causes sockets waiting for data forever in some rare cases, because the semaphore >> doesn't get signaled. Replace the ""waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout"" >> part with ""wait"" when the bug is fixed." >> readSemaphore waitTimeoutMSecs: self class maximumReadSemaphoreWaitTimeout ] repeat! >> >> Item was changed: >> ----- Method: Socket>>waitForDisconnectionFor: (in category 'waiting') ----- >> waitForDisconnectionFor: timeout >> "Wait for the given nr of seconds for the connection to be broken. >> Return true if it is broken by the deadline, false if not. >> The client should know the connection is really going to be closed >> (e.g., because he has called 'close' to send a close request to the other end) >> before calling this method." >> >> | deadline | >> deadline := Time millisecondClockValue + (timeout * 1000) truncated. >> + [ self isConnected and: [ deadline - Time millisecondClockValue > 0 ] ] >> - [ self isOtherEndConnected and: [ deadline - Time millisecondClockValue > 0 ] ] >> whileTrue: [ >> self discardReceivedData. >> "Providing a maximum for the time for waiting is a workaround for a VM bug which causes sockets waiting for data forever in some rare cases, because the semaphore doesn't get signaled. Remove the ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is fixed." >> readSemaphore waitTimeoutMSecs: >> (deadline - Time millisecondClockValue min: self class maximumReadSemaphoreWaitTimeout) ]. >> + ^self isConnected! >> - ^self isOtherEndConnected! >> >> Item was changed: >> ----- Method: Socket>>waitForSendDoneFor: (in category 'waiting') ----- >> waitForSendDoneFor: timeout >> "Wait up until the given deadline for the current send operation to complete. Return true if it completes by the deadline, false if not." >> >> | deadline timeleft | >> deadline := Time millisecondClockValue + (timeout * 1000) truncated. >> [ >> (self primSocketSendDone: socketHandle) ifTrue: [ ^true ]. >> + self isConnected ifFalse: [ ^false ]. >> - self isThisEndConnected ifFalse: [ ^false ]. >> (timeleft := deadline - Time millisecondClockValue) <= 0 ifTrue: [ ^false ]. >> writeSemaphore waitTimeoutMSecs: timeleft ] repeat! >> >> Item was changed: >> ----- Method: SocketStream>>resetBuffers (in category 'private') ----- >> resetBuffers >> "Recreate the buffers with default start sizes." >> >> + (inBuffer isNil or: [ inBuffer size ~= bufferSize ]) ifTrue: [ >> + inBuffer := self streamBuffer: bufferSize ]. >> - inBuffer := self streamBuffer: bufferSize. >> lastRead := 0. >> inNextToWrite := 1. >> + (outBuffer isNil or: [ outBuffer size ~= bufferSize ]) ifTrue: [ >> + outBuffer := self streamBuffer: bufferSize ]. >> - outBuffer := self streamBuffer: bufferSize. >> outNextToWrite := 1! >> >> > > |
Yep. They did.
On Sat, Aug 13, 2016 at 4:03 PM, Levente Uzonyi <[hidden email]> wrote: > Hi Chris, > > Let me know if the tests pass. > > Levente > > On Sat, 13 Aug 2016, Chris Muller wrote: > >> This relieves a lot of pressure on the "Magma for Squeak 5.1" release. >> Very much appreciated, thanks Levente. >> >> Best, >> Chris >> >> On Sat, Aug 13, 2016 at 2:28 PM, <[hidden email]> wrote: >>> >>> Levente Uzonyi uploaded a new version of Network to project The Trunk: >>> http://source.squeak.org/trunk/Network-ul.182.mcz >>> >>> ==================== Summary ==================== >>> >>> Name: Network-ul.182 >>> Author: ul >>> Time: 13 August 2016, 9:27:46.042121 pm >>> UUID: 55cbd441-e7a5-4651-a45f-45e6e94e47aa >>> Ancestors: Network-ul.180 >>> >>> Socket: >>> - use #isConnected instead of #isThisEndConnected and >>> #isOtherEndConnected while the VMs don't fully support half-open connections >>> SocketStream: >>> - do not recreate the buffers in #resetBuffers when nothing would change >>> >>> =============== Diff against Network-ul.180 =============== >>> >>> Item was changed: >>> ----- Method: Socket>>closeAndDestroy: (in category 'connection >>> open/close') ----- >>> closeAndDestroy: timeoutSeconds >>> "First, try to close this connection gracefully. If the close >>> attempt fails or times out, abort the connection. In either case, destroy >>> the socket. Do nothing if the socket has already been destroyed (i.e., if >>> its socketHandle is nil)." >>> >>> socketHandle ifNil: [ ^self ]. >>> + self isConnected ifTrue: [ >>> - self isThisEndConnected ifTrue: [ >>> self close. "Close this end." ]. >>> (self waitForDisconnectionFor: timeoutSeconds) ifFalse: [ >>> "The other end has not closed the connect yet, so we will >>> just abort it." >>> self primSocketAbortConnection: socketHandle ]. >>> self destroy! >>> >>> Item was changed: >>> ----- Method: Socket>>discardReceivedData (in category 'receiving') >>> ----- >>> discardReceivedData >>> "Discard any data received up until now, and return the number of >>> bytes discarded." >>> >>> | buf totalBytesDiscarded | >>> buf := String new: 10000. >>> totalBytesDiscarded := 0. >>> + [self isConnected and: [self dataAvailable]] whileTrue: [ >>> - [self isOtherEndConnected and: [self dataAvailable]] whileTrue: [ >>> totalBytesDiscarded := >>> totalBytesDiscarded + (self receiveDataInto: >>> buf)]. >>> ^ totalBytesDiscarded >>> ! >>> >>> Item was changed: >>> ----- Method: Socket>>waitForDataFor:ifClosed:ifTimedOut: (in category >>> 'waiting') ----- >>> waitForDataFor: timeout ifClosed: closedBlock ifTimedOut: timedOutBlock >>> "Wait for the given nr of seconds for data to arrive." >>> >>> | deadline timeLeft | >>> socketHandle ifNil: [ ^closedBlock value ]. >>> deadline := Time millisecondClockValue + (timeout * 1000) >>> truncated. >>> [ >>> (self primSocketReceiveDataAvailable: socketHandle) >>> ifTrue: [ ^self ]. >>> + self isConnected ifFalse: [ ^closedBlock value ]. >>> - self isOtherEndConnected ifFalse: [ ^closedBlock value ]. >>> (timeLeft := deadline - Time millisecondClockValue) <= 0 >>> ifTrue: [ ^timedOutBlock value ]. >>> "Providing a maximum for the time for waiting is a >>> workaround for a VM bug which causes sockets waiting for data forever in >>> some rare cases, because the semaphore doesn't get signaled. Remove the >>> ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is >>> fixed." >>> readSemaphore waitTimeoutMSecs: >>> (timeLeft min: self class >>> maximumReadSemaphoreWaitTimeout) ] repeat! >>> >>> Item was changed: >>> ----- Method: Socket>>waitForDataIfClosed: (in category 'waiting') >>> ----- >>> waitForDataIfClosed: closedBlock >>> "Wait indefinitely for data to arrive. This method will block >>> until >>> data is available or the socket is closed." >>> >>> socketHandle ifNil: [ ^closedBlock value ]. >>> [ >>> (self primSocketReceiveDataAvailable: socketHandle) >>> ifTrue: [ ^self ]. >>> + self isConnected ifFalse: [ ^closedBlock value ]. >>> - self isOtherEndConnected ifFalse: [ ^closedBlock value >>> ]. >>> "ul 8/13/2014 21:16 >>> Providing a maximum for the time for waiting is a >>> workaround for a VM bug which >>> causes sockets waiting for data forever in some rare >>> cases, because the semaphore >>> doesn't get signaled. Replace the ""waitTimeoutMSecs: >>> self class maximumReadSemaphoreWaitTimeout"" >>> part with ""wait"" when the bug is fixed." >>> readSemaphore waitTimeoutMSecs: self class >>> maximumReadSemaphoreWaitTimeout ] repeat! >>> >>> Item was changed: >>> ----- Method: Socket>>waitForDisconnectionFor: (in category 'waiting') >>> ----- >>> waitForDisconnectionFor: timeout >>> "Wait for the given nr of seconds for the connection to be >>> broken. >>> Return true if it is broken by the deadline, false if not. >>> The client should know the connection is really going to be >>> closed >>> (e.g., because he has called 'close' to send a close request to >>> the other end) >>> before calling this method." >>> >>> | deadline | >>> deadline := Time millisecondClockValue + (timeout * 1000) >>> truncated. >>> + [ self isConnected and: [ deadline - Time millisecondClockValue > >>> 0 ] ] >>> - [ self isOtherEndConnected and: [ deadline - Time >>> millisecondClockValue > 0 ] ] >>> whileTrue: [ >>> self discardReceivedData. >>> "Providing a maximum for the time for waiting is >>> a workaround for a VM bug which causes sockets waiting for data forever in >>> some rare cases, because the semaphore doesn't get signaled. Remove the >>> ""min: self class maximumReadSemaphoreWaitTimeout"" part when the bug is >>> fixed." >>> readSemaphore waitTimeoutMSecs: >>> (deadline - Time millisecondClockValue >>> min: self class maximumReadSemaphoreWaitTimeout) ]. >>> + ^self isConnected! >>> - ^self isOtherEndConnected! >>> >>> Item was changed: >>> ----- Method: Socket>>waitForSendDoneFor: (in category 'waiting') ----- >>> waitForSendDoneFor: timeout >>> "Wait up until the given deadline for the current send operation >>> to complete. Return true if it completes by the deadline, false if not." >>> >>> | deadline timeleft | >>> deadline := Time millisecondClockValue + (timeout * 1000) >>> truncated. >>> [ >>> (self primSocketSendDone: socketHandle) ifTrue: [ ^true >>> ]. >>> + self isConnected ifFalse: [ ^false ]. >>> - self isThisEndConnected ifFalse: [ ^false ]. >>> (timeleft := deadline - Time millisecondClockValue) <= 0 >>> ifTrue: [ ^false ]. >>> writeSemaphore waitTimeoutMSecs: timeleft ] repeat! >>> >>> Item was changed: >>> ----- Method: SocketStream>>resetBuffers (in category 'private') ----- >>> resetBuffers >>> "Recreate the buffers with default start sizes." >>> >>> + (inBuffer isNil or: [ inBuffer size ~= bufferSize ]) ifTrue: [ >>> + inBuffer := self streamBuffer: bufferSize ]. >>> - inBuffer := self streamBuffer: bufferSize. >>> lastRead := 0. >>> inNextToWrite := 1. >>> + (outBuffer isNil or: [ outBuffer size ~= bufferSize ]) ifTrue: [ >>> + outBuffer := self streamBuffer: bufferSize ]. >>> - outBuffer := self streamBuffer: bufferSize. >>> outNextToWrite := 1! >>> >>> >> >> > |
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