Levente Uzonyi uploaded a new version of Network to project The Trunk:
http://source.squeak.org/trunk/Network-ul.99.mcz ==================== Summary ==================== Name: Network-ul.99 Author: ul Time: 25 November 2010, 11:25:58.723 pm UUID: 26c053e2-d198-0144-a3c9-c8181481e3da Ancestors: Network-ar.98 - fixed clock rollover issues (http://bugs.squeak.org/view.php?id=7343 http://bugs.squeak.org/view.php?id=6857 ) - replaced #waitForConnectionUntil: sends to #waitForConnectionFor: sends in SocksSocket - simplified a few methods (some are from Pharo) =============== Diff against Network-ar.98 =============== Item was changed: ----- Method: ConnectionQueue>>listenLoop (in category 'private') ----- listenLoop "Private!! This loop is run in a separate process. It will establish up to maxQueueLength connections on the given port." "Details: When out of sockets or queue is full, retry more frequently, since a socket may become available, space may open in the queue, or a previously queued connection may be aborted by the client, making it available for a fresh connection." "Note: If the machine is disconnected from the network while the server is running, the currently waiting socket will go from 'isWaitingForConnection' to 'unconnected', and attempts to create new sockets will fail. When this happens, delete the broken socket and keep trying to create a socket in case the network connection is re-established. Connecting and disconnecting was tested under PPP on Mac system 8.1. It is not if this will work on other platforms." | newConnection | socket := Socket newTCP. "We'll accept four simultanous connections at the same time" socket listenOn: portNumber backlogSize: 4. "If the listener is not valid then the we cannot use the BSD style accept() mechanism." socket isValid ifFalse: [^self oldStyleListenLoop]. [true] whileTrue: [ socket isValid ifFalse: [ "socket has stopped listening for some reason" socket destroy. (Delay forMilliseconds: 10) wait. ^self listenLoop ]. + newConnection := socket + waitForAcceptFor: 10 + ifTimedOut: [ nil ]. - newConnection := [socket waitForAcceptFor: 10] - on: ConnectionTimedOut - do: [nil]. (newConnection notNil and: [newConnection isConnected]) ifTrue: [ accessSema critical: [connections addLast: newConnection.]. newConnection := nil. self changed]. self pruneStaleConnections]. ! Item was changed: ----- Method: ConnectionQueue>>oldStyleListenLoop (in category 'private') ----- oldStyleListenLoop "Private!! This loop is run in a separate process. It will establish up to maxQueueLength connections on the given port." "Details: When out of sockets or queue is full, retry more frequently, since a socket may become available, space may open in the queue, or a previously queued connection may be aborted by the client, making it available for a fresh connection." "Note: If the machine is disconnected from the network while the server is running, the currently waiting socket will go from 'isWaitingForConnection' to 'unconnected', and attempts to create new sockets will fail. When this happens, delete the broken socket and keep trying to create a socket in case the network connection is re-established. Connecting and disconnecting was tested under PPP on Mac system 8.1. It is not if this will work on other platforms." [true] whileTrue: [ ((socket == nil) and: [connections size < maxQueueLength]) ifTrue: [ "try to create a new socket for listening" socket := Socket createIfFail: [nil]]. socket == nil ifTrue: [(Delay forMilliseconds: 100) wait] ifFalse: [ socket isUnconnected ifTrue: [socket listenOn: portNumber]. + socket + waitForConnectionFor: 10 + ifTimedOut: [ - [socket waitForConnectionFor: 10] - on: ConnectionTimedOut - do: [:ex | socket isConnected ifTrue: [ "connection established" accessSema critical: [connections addLast: socket]. socket := nil] ifFalse: [ socket isWaitingForConnection ifFalse: [socket destroy. socket := nil]]]]. "broken socket; start over" self pruneStaleConnections]. ! Item was changed: ----- Method: Socket class>>deadlineSecs: (in category 'utilities') ----- deadlineSecs: secs "Return a deadline time the given number of seconds from now." + self deprecated: 'Using this method may result in clock rollover related bug. Don''t use it.'. ^ Time millisecondClockValue + (secs * 1000) truncated ! Item was changed: ----- Method: Socket class>>ping: (in category 'utilities') ----- ping: hostName "Ping the given host. Useful for checking network connectivity. The host must be running a TCP echo server." "Socket ping: 'squeak.cs.uiuc.edu'" | tcpPort sock serverAddr startTime echoTime | tcpPort := 7. "7 = echo port, 13 = time port, 19 = character generator port" serverAddr := NetNameResolver addressForName: hostName timeout: 10. + serverAddr ifNil: [ ^self inform: 'Could not find an address for ', hostName ]. - serverAddr = nil ifTrue: [ - ^ self inform: 'Could not find an address for ', hostName]. sock := Socket new. sock connectNonBlockingTo: serverAddr port: tcpPort. [sock waitForConnectionFor: 10] on: ConnectionTimedOut do: [:ex | (self confirm: 'Continue to wait for connection to ', hostName, '?') ifTrue: [ex retry] ifFalse: [ sock destroy. ^ self]]. sock sendData: 'echo!!'. startTime := Time millisecondClockValue. [sock waitForDataFor: 15] on: ConnectionTimedOut do: [:ex | (self confirm: 'Packet sent but no echo yet; keep waiting?') ifTrue: [ex retry]]. echoTime := Time millisecondClockValue - startTime. sock destroy. self inform: hostName, ' responded in ', echoTime printString, ' milliseconds'. ! Item was changed: ----- Method: Socket class>>pingPorts:on:timeOutSecs: (in category 'utilities') ----- pingPorts: portList on: hostName timeOutSecs: timeOutSecs "Attempt to connect to each of the given sockets on the given host. Wait at most timeOutSecs for the connections to be established. Answer an array of strings indicating the available ports." - "Socket pingPorts: #(7 13 19 21 23 25 80 110 119) on: 'squeak.cs.uiuc.edu' timeOutSecs: 15" + "Socket pingPorts: #(7 13 19 21 23 25 80 110 119) on: 'squeak.org' timeOutSecs: 15" - | serverAddr sockets deadline done result unconnectedCount connectedCount waitingCount | - serverAddr := NetNameResolver addressForName: hostName timeout: 10. - serverAddr = nil ifTrue: [ - self inform: 'Could not find an address for ', hostName. - ^ #()]. + | serverAddr sockets startTime timeoutMsecs done result unconnectedCount connectedCount waitingCount | + serverAddr := NetNameResolver addressForName: hostName timeout: 10. + serverAddr ifNil: [ + self inform: 'Could not find an address for ' , hostName. + ^ #() ]. + sockets := portList + collect: [ :portNum | + | sock | + sock := Socket new. + [ sock connectTo: serverAddr port: portNum ] + on: ConnectionTimedOut + do: [ ]. + sock ]. + startTime := Time millisecondClockValue. + timeoutMsecs := (1000 * timeOutSecs) truncated. - sockets := portList collect: [:portNum | | sock | - sock := Socket new. - sock connectTo: serverAddr port: portNum]. - - deadline := self deadlineSecs: timeOutSecs. done := false. + [ done ] + whileFalse: [ + unconnectedCount := 0. + connectedCount := 0. + waitingCount := 0. + sockets + do: [ :s | + s isUnconnectedOrInvalid + ifTrue: [ unconnectedCount := unconnectedCount + 1 ] + ifFalse: [ + s isConnected + ifTrue: [ connectedCount := connectedCount + 1 ]. + s isWaitingForConnection + ifTrue: [ waitingCount := waitingCount + 1 ] ] ]. + waitingCount = 0 + ifTrue: [ done := true ]. + connectedCount = sockets size + ifTrue: [ done := true ]. + (Time millisecondsSince: startTime) >= timeoutMsecs + ifTrue: [ done := true ] ]. + result := (sockets select: [ :s | s isConnected ]) collect: [ :s | self nameForWellKnownTCPPort: s remotePort ]. + sockets do: [ :s | s destroy ]. + ^ result! - [done] whileFalse: [ - unconnectedCount := 0. - connectedCount := 0. - waitingCount := 0. - sockets do: [:s | - s isUnconnectedOrInvalid - ifTrue: [unconnectedCount := unconnectedCount + 1] - ifFalse: [ - s isConnected ifTrue: [connectedCount := connectedCount + 1]. - s isWaitingForConnection ifTrue: [waitingCount := waitingCount + 1]]]. - waitingCount = 0 ifTrue: [done := true]. - connectedCount = sockets size ifTrue: [done := true]. - Time millisecondClockValue > deadline ifTrue: [done := true]]. - - result := (sockets select: [:s | s isConnected]) - collect: [:s | self nameForWellKnownTCPPort: s remotePort]. - sockets do: [:s | s destroy]. - ^ result - ! Item was changed: ----- Method: Socket>>acceptFrom: (in category 'initialize-destroy') ----- acceptFrom: aSocket "Initialize a new socket handle from an accept call" | semaIndex readSemaIndex writeSemaIndex | primitiveOnlySupportsOneSemaphore := false. semaphore := Semaphore new. readSemaphore := Semaphore new. writeSemaphore := Semaphore new. semaIndex := Smalltalk registerExternalObject: semaphore. readSemaIndex := Smalltalk registerExternalObject: readSemaphore. writeSemaIndex := Smalltalk registerExternalObject: writeSemaphore. socketHandle := self primAcceptFrom: aSocket socketHandle receiveBufferSize: 8000 sendBufSize: 8000 semaIndex: semaIndex readSemaIndex: readSemaIndex writeSemaIndex: writeSemaIndex. + socketHandle + ifNotNil: [ self register ] + ifNil: [ "socket creation failed" + Smalltalk unregisterExternalObject: semaphore. + Smalltalk unregisterExternalObject: readSemaphore. + Smalltalk unregisterExternalObject: writeSemaphore. + readSemaphore := writeSemaphore := semaphore := nil ] - socketHandle = nil ifTrue: [ "socket creation failed" - Smalltalk unregisterExternalObject: semaphore. - Smalltalk unregisterExternalObject: readSemaphore. - Smalltalk unregisterExternalObject: writeSemaphore. - readSemaphore := writeSemaphore := semaphore := nil - ] ifFalse:[self register]. ! Item was changed: ----- Method: Socket>>destroy (in category 'initialize-destroy') ----- destroy "Destroy this socket. Its connection, if any, is aborted and its resources are freed. Do nothing if the socket has already been destroyed (i.e., if its socketHandle is nil)." + socketHandle ifNotNil: [ + self isValid ifTrue: [ self primSocketDestroy: socketHandle ]. - socketHandle = nil ifFalse: - [self isValid ifTrue: [self primSocketDestroy: socketHandle]. Smalltalk unregisterExternalObject: semaphore. Smalltalk unregisterExternalObject: readSemaphore. Smalltalk unregisterExternalObject: writeSemaphore. socketHandle := nil. readSemaphore := writeSemaphore := semaphore := nil. + self unregister ]! - self unregister]. - ! Item was changed: ----- Method: Socket>>initialize: (in category 'initialize-destroy') ----- initialize: socketType "Initialize a new socket handle. If socket creation fails, socketHandle will be set to nil." | semaIndex readSemaIndex writeSemaIndex | primitiveOnlySupportsOneSemaphore := false. semaphore := Semaphore new. readSemaphore := Semaphore new. writeSemaphore := Semaphore new. semaIndex := Smalltalk registerExternalObject: semaphore. readSemaIndex := Smalltalk registerExternalObject: readSemaphore. writeSemaIndex := Smalltalk registerExternalObject: writeSemaphore. socketHandle := self primSocketCreateNetwork: 0 type: socketType receiveBufferSize: 8000 sendBufSize: 8000 semaIndex: semaIndex readSemaIndex: readSemaIndex writeSemaIndex: writeSemaIndex. + socketHandle + ifNotNil: [ self register ] + ifNil: [ "socket creation failed" + Smalltalk unregisterExternalObject: semaphore. + Smalltalk unregisterExternalObject: readSemaphore. + Smalltalk unregisterExternalObject: writeSemaphore. + readSemaphore := writeSemaphore := semaphore := nil ] - socketHandle = nil ifTrue: [ "socket creation failed" - Smalltalk unregisterExternalObject: semaphore. - Smalltalk unregisterExternalObject: readSemaphore. - Smalltalk unregisterExternalObject: writeSemaphore. - readSemaphore := writeSemaphore := semaphore := nil - ] ifFalse:[self register]. ! Item was changed: ----- Method: Socket>>localAddress (in category 'accessing') ----- localAddress + + self isWaitingForConnection ifFalse: [ + self + waitForConnectionFor: Socket standardTimeout + ifTimedOut: [ ^ByteArray new: 4 ] ]. + ^self primSocketLocalAddress: socketHandle! - self isWaitingForConnection - ifFalse: [[self waitForConnectionFor: Socket standardTimeout] - on: ConnectionTimedOut - do: [:ex | ^ ByteArray new: 4]]. - ^ self primSocketLocalAddress: socketHandle! Item was changed: ----- Method: Socket>>localPort (in category 'accessing') ----- localPort + + self isWaitingForConnection ifFalse: [ + self + waitForConnectionFor: Socket standardTimeout + ifTimedOut: [ ^0] ]. - self isWaitingForConnection - ifFalse: [[self waitForConnectionFor: Socket standardTimeout] - on: ConnectionTimedOut - do: [:ex | ^ 0]]. ^ self primSocketLocalPort: socketHandle! Item was changed: ----- Method: Socket>>waitForAcceptFor: (in category 'waiting') ----- waitForAcceptFor: timeout "Wait and accept an incoming connection. Return nil if it falis" + self waitForConnectionFor: timeout ifTimedOut: [^ nil]. + ^ self isConnected - [self waitForConnectionFor: timeout] on: ConnectionTimedOut do: [:ex | ^nil]. - ^self isConnected ifTrue:[self accept] ! Item was changed: ----- Method: Socket>>waitForConnectionFor:ifTimedOut: (in category 'waiting') ----- waitForConnectionFor: timeout ifTimedOut: timeoutBlock "Wait up until the given deadline for a connection to be established. Return true if it is established by the deadline, false if not." + | startTime msecsDelta msecsEllapsed status | + startTime := Time millisecondClockValue. + msecsDelta := (timeout * 1000) truncated. - | status deadline | - deadline := Socket deadlineSecs: timeout. status := self primSocketConnectionStatus: socketHandle. + [(status = WaitingForConnection) and: [(msecsEllapsed := Time millisecondsSince: startTime) < msecsDelta]] - [(status = WaitingForConnection) and: [Time millisecondClockValue < deadline]] whileTrue: [ + semaphore waitTimeoutMSecs: msecsDelta - msecsEllapsed. - semaphore waitTimeoutMSecs: (deadline - Time millisecondClockValue). status := self primSocketConnectionStatus: socketHandle]. + status = Connected ifFalse: [^timeoutBlock value]. + ^ true! - status = Connected ifFalse: [^timeoutBlock value] - ! Item was changed: ----- Method: Socket>>waitForDataFor:ifClosed:ifTimedOut: (in category 'waiting') ----- waitForDataFor: timeout ifClosed: closedBlock ifTimedOut: timedOutBlock "Wait for the given nr of seconds for data to arrive." + + | startTime msecsDelta | + startTime := Time millisecondClockValue. + msecsDelta := (timeout * 1000) truncated. + [(Time millisecondsSince: startTime) < msecsDelta] whileTrue: [ + (self primSocketReceiveDataAvailable: socketHandle) + ifTrue: [^self]. + self isConnected + ifFalse: [^closedBlock value]. + self readSemaphore waitTimeoutMSecs: + (msecsDelta - (Time millisecondsSince: startTime) max: 0). + ]. - | deadline | - deadline := Socket deadlineSecs: timeout. - - [Time millisecondClockValue < deadline] - whileTrue: [ - (self primSocketReceiveDataAvailable: socketHandle) - ifTrue: [^self]. - self isConnected - ifFalse: [^closedBlock value]. - self readSemaphore waitTimeoutMSecs: (deadline - Time millisecondClockValue)]. - (self primSocketReceiveDataAvailable: socketHandle) ifFalse: [ self isConnected ifTrue: [^timedOutBlock value] + ifFalse: [^closedBlock value]].! - ifFalse: [^closedBlock value]]! Item was changed: ----- Method: Socket>>waitForDisconnectionFor: (in category 'waiting') ----- waitForDisconnectionFor: timeout "Wait for the given nr of seconds for the connection to be broken. Return true if it is broken by the deadline, false if not. The client should know the connection is really going to be closed (e.g., because he has called 'close' to send a close request to the other end) before calling this method." + | startTime msecsDelta status | + startTime := Time millisecondClockValue. + msecsDelta := (timeout * 1000) truncated. - | status deadline | status := self primSocketConnectionStatus: socketHandle. - deadline := Socket deadlineSecs: timeout. [((status == Connected) or: [(status == ThisEndClosed)]) and: + [(Time millisecondsSince: startTime) < msecsDelta]] whileTrue: [ - [Time millisecondClockValue < deadline]] whileTrue: [ self discardReceivedData. + self readSemaphore waitTimeoutMSecs: + (msecsDelta - (Time millisecondsSince: startTime) max: 0). - self readSemaphore waitTimeoutMSecs: (deadline - Time millisecondClockValue). status := self primSocketConnectionStatus: socketHandle]. + ^ status ~= Connected! - - ^ status ~= Connected - ! Item was changed: ----- Method: Socket>>waitForSendDoneFor: (in category 'waiting') ----- waitForSendDoneFor: timeout "Wait up until the given deadline for the current send operation to complete. Return true if it completes by the deadline, false if not." + | startTime msecsDelta msecsEllapsed sendDone | + startTime := Time millisecondClockValue. + msecsDelta := (timeout * 1000) truncated. + [(sendDone := self primSocketSendDone: socketHandle) not and: [ self isConnected - | sendDone deadline | - deadline := Socket deadlineSecs: timeout. - [self isConnected & (sendDone := self primSocketSendDone: socketHandle) not "Connection end and final data can happen fast, so test in this order" + and: [(msecsEllapsed := Time millisecondsSince: startTime) < msecsDelta]]] whileTrue: [ + self writeSemaphore waitTimeoutMSecs: msecsDelta - msecsEllapsed]. - and: [Time millisecondClockValue < deadline]] whileTrue: [ - self writeSemaphore waitTimeoutMSecs: (deadline - Time millisecondClockValue)]. ^ sendDone! Item was changed: ----- Method: SocksSocket>>connectTo:port: (in category 'connection open/close') ----- connectTo: hostAddress port: port self initializeNetwork. self shouldUseSocks ifFalse: [^super connectTo: hostAddress port: port]. super connectTo: socksIP port: socksPort. + self waitForConnectionFor: Socket standardTimeout. - self waitForConnectionUntil: Socket standardDeadline. dstIP := hostAddress. dstPort := port. vers = 4 ifTrue: [self connectSocks4] ifFalse: [self connectSocks5] ! Item was changed: ----- Method: SocksSocket>>connectToHostNamed:port: (in category 'connection open/close') ----- connectToHostNamed: hostName port: port super connectTo: socksIP port: socksPort. + self waitForConnectionFor: Socket standardTimeout. - self waitForConnectionUntil: Socket standardDeadline. dstName := hostName. dstPort := port. vers = 4 ifTrue: [self connectSocks4] ifFalse: [self connectSocks5] ! |
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