Marcel Taeumel uploaded a new version of Protocols to project The Trunk:
http://source.squeak.org/trunk/Protocols-mt.78.mcz ==================== Summary ==================== Name: Protocols-mt.78 Author: mt Time: 17 March 2021, 3:15:53.077151 pm UUID: 5cf20c6e-8aca-734c-9cbb-5513228c669a Ancestors: Protocols-mt.77 Complements EToys-mt.435 =============== Diff against Protocols-mt.77 =============== Item was added: + DataType subclass: #PointType + instanceVariableNames: '' + classVariableNames: '' + poolDictionaries: '' + category: 'Protocols-Type Vocabularies'! + + !PointType commentStamp: 'sw 2/8/2012 17:57' prior: 0! + A value type whose representing Point-valued variables.! Item was added: + ----- Method: PointType>>initialValueForASlotFor: (in category 'initialization') ----- + initialValueForASlotFor: aPlayer + "Answer the value to give initially to a newly created slot of the given type in the given player" + + ^ 0@0! Item was added: + ----- Method: PointType>>initialize (in category 'initialization') ----- + initialize + "Initialize the receiver" + + super initialize. + self vocabularyName: #Point! Item was added: + ----- Method: Vocabulary class>>allPhrasesWithContextToTranslate (in category 'translation') ----- + allPhrasesWithContextToTranslate + "Answer quads that encode phrases with (domain) context used for translation." + + | literals | + literals := (self allStandardVocabularies + select: + [:aVocab | aVocab representsAType] + thenCollect: + [:aVocab | aVocab vocabularyName asString ]). + ^ {{Vocabulary class category. Vocabulary class. #typeChoices. literals}}! Item was changed: ----- Method: Vocabulary class>>initialize (in category 'class initialization') ----- initialize "Initialize a few standard vocabularies and place them in the AllVocabularies list. Call this to update all vocabularies." self initializeStandardVocabularies. self embraceAddedTypeVocabularies. + + self allSubclassesDo: [:class | class initialize]. "Vocabulary initialize" ! Item was changed: ----- Method: Vocabulary class>>initializeStandardVocabularies (in category 'class initialization') ----- initializeStandardVocabularies "Initialize a few standard vocabularies and place them in the AllStandardVocabularies list." AllStandardVocabularies := nil. - Smalltalk at: #EToyVocabulary - ifPresent:[:aClass| self addStandardVocabulary: aClass new]. - Smalltalk at: #EToyVectorVocabulary - ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: self newPublicVocabulary. self addStandardVocabulary: FullVocabulary new. self addStandardVocabulary: self newQuadVocabulary. self addStandardVocabulary: ColorType new. self addStandardVocabulary: BooleanType new. self addStandardVocabulary: GraphicType new. + self addStandardVocabulary: PointType new. + - Smalltalk at: #PlayerType - ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: SoundType new. self addStandardVocabulary: StringType new. self addStandardVocabulary: MenuType new. self addStandardVocabulary: UnknownType new. - Smalltalk at: #ScriptNameType - ifPresent:[:aClass| self addStandardVocabulary: aClass new]. - Smalltalk at: #PointType - ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself). + - self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(#center #topLeft #topRight #bottomLeft #bottomRight #topCenter #leftCenter #rightCenter #bottomCenter ); vocabularyName: #CellPositioning; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(#none #localRect #localSquare #globalRect #globalSquare ); vocabularyName: #CellSpacing; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself). - self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself). - self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself). self addStandardVocabulary: self newSystemVocabulary. "A custom vocabulary for Smalltalk -- still under development)" self numberVocabulary. "creates and adds it" "self wonderlandVocabulary." "creates and adds it" self vocabularyForClass: Time. "creates and adds it" - Smalltalk at: #KedamaPatchType ifPresent:[:aClass| - self addStandardVocabulary: (aClass new vocabularyName: #Patch; yourself). - ]. - self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself). - self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself). - - self addStandardVocabulary: (SymbolListType new symbols: #(#top #'top right' #right #'bottom right' #bottom #'bottom left' #left #'top left' #center ); vocabularyName: #AttachmentEdge; yourself). - Smalltalk at: #CalendarMorph ifPresent: [:aClass | aClass assureDateFormatEstablished]. "Vocabulary initialize"! |
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