Nicolas Cellier uploaded a new version of Protocols to project The Trunk:
http://source.squeak.org/trunk/Protocols-nice.27.mcz ==================== Summary ==================== Name: Protocols-nice.27 Author: nice Time: 23 March 2010, 10:27:05.485 pm UUID: 4adc66a9-41c6-4549-934a-5205eccf496c Ancestors: Protocols-ar.26 Fix underscores =============== Diff against Protocols-ar.26 =============== Item was changed: ----- Method: Vocabulary classSide>>typeChoices (in category 'type vocabularies') ----- typeChoices "Answer a list of all user-choosable data types" | aList | + (aList := self allStandardVocabularies - (aList _ self allStandardVocabularies select: [:aVocab | aVocab representsAType] thenCollect: [:aVocab | aVocab vocabularyName]). Preferences allowEtoyUserCustomEvents ifFalse: [aList remove: #CustomEvents ifAbsent: []]. ^ aList asSortedArray! Item was changed: ----- Method: Vocabulary classSide>>initializeStandardVocabularies (in category 'class initialization') ----- initializeStandardVocabularies "Initialize a few standard vocabularies and place them in the AllStandardVocabularies list." + AllStandardVocabularies := nil. - AllStandardVocabularies _ nil. Smalltalk at: #EToyVocabulary ifPresent:[:aClass| self addStandardVocabulary: aClass new]. Smalltalk at: #EToyVectorVocabulary ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: self newPublicVocabulary. self addStandardVocabulary: FullVocabulary new. self addStandardVocabulary: self newQuadVocabulary. self addStandardVocabulary: ColorType new. self addStandardVocabulary: BooleanType new. self addStandardVocabulary: GraphicType new. Smalltalk at: #PlayerType ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: SoundType new. self addStandardVocabulary: StringType new. self addStandardVocabulary: MenuType new. self addStandardVocabulary: UnknownType new. Smalltalk at: #ScriptNameType ifPresent:[:aClass| self addStandardVocabulary: aClass new]. self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself). self addStandardVocabulary: self newSystemVocabulary. "A custom vocabulary for Smalltalk -- still under development)" self numberVocabulary. "creates and adds it" "self wonderlandVocabulary." "creates and adds it" self vocabularyForClass: Time. "creates and adds it" Smalltalk at: #KedamaPatchType ifPresent:[:aClass| self addStandardVocabulary: (aClass new vocabularyName: #Patch; yourself). ]. self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself). self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself). "Vocabulary initialize"! |
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