The Trunk: Protocols-nice.27.mcz

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The Trunk: Protocols-nice.27.mcz

commits-2
Nicolas Cellier uploaded a new version of Protocols to project The Trunk:
http://source.squeak.org/trunk/Protocols-nice.27.mcz

==================== Summary ====================

Name: Protocols-nice.27
Author: nice
Time: 23 March 2010, 10:27:05.485 pm
UUID: 4adc66a9-41c6-4549-934a-5205eccf496c
Ancestors: Protocols-ar.26

Fix underscores

=============== Diff against Protocols-ar.26 ===============

Item was changed:
  ----- Method: Vocabulary classSide>>typeChoices (in category 'type vocabularies') -----
  typeChoices
  "Answer a list of all user-choosable data types"
 
  | aList |
+ (aList := self allStandardVocabularies
- (aList _ self allStandardVocabularies
  select:
  [:aVocab | aVocab representsAType]
  thenCollect:
  [:aVocab | aVocab vocabularyName]).
  Preferences allowEtoyUserCustomEvents ifFalse: [aList remove: #CustomEvents ifAbsent: []].
  ^ aList asSortedArray!

Item was changed:
  ----- Method: Vocabulary classSide>>initializeStandardVocabularies (in category 'class initialization') -----
  initializeStandardVocabularies
  "Initialize a few standard vocabularies and place them in the AllStandardVocabularies list."
 
+ AllStandardVocabularies := nil.
- AllStandardVocabularies _ nil.
  Smalltalk at: #EToyVocabulary
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  Smalltalk at: #EToyVectorVocabulary
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
 
  self addStandardVocabulary: self newPublicVocabulary.
  self addStandardVocabulary: FullVocabulary new.
 
  self addStandardVocabulary: self newQuadVocabulary.
 
  self addStandardVocabulary: ColorType new.
  self addStandardVocabulary: BooleanType new.
  self addStandardVocabulary: GraphicType new.
  Smalltalk at: #PlayerType
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  self addStandardVocabulary: SoundType new.
  self addStandardVocabulary: StringType new.
  self addStandardVocabulary: MenuType new.
  self addStandardVocabulary: UnknownType new.
  Smalltalk at: #ScriptNameType
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
 
  self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself).
 
  self addStandardVocabulary: self newSystemVocabulary.  "A custom vocabulary for Smalltalk -- still under development)"
 
  self numberVocabulary.   "creates and adds it"
  "self wonderlandVocabulary."   "creates and adds it"
  self vocabularyForClass: Time.   "creates and adds it"
 
  Smalltalk at: #KedamaPatchType ifPresent:[:aClass|
  self addStandardVocabulary: (aClass new vocabularyName: #Patch; yourself).
  ].
  self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself).
 
  "Vocabulary initialize"!