The Trunk: Protocols-tfel.56.mcz

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The Trunk: Protocols-tfel.56.mcz

commits-2
Tim Felgentreff uploaded a new version of Protocols to project The Trunk:
http://source.squeak.org/trunk/Protocols-tfel.56.mcz

==================== Summary ====================

Name: Protocols-tfel.56
Author: tfel
Time: 2 August 2016, 10:03:19.877368 am
UUID: 4e4eac0b-4973-d941-8aec-8abb37943966
Ancestors: Protocols-mt.55, Protocols-kfr.11

merge from Squeakland Etoys image

=============== Diff against Protocols-mt.55 ===============

Item was changed:
  ----- Method: ObjectWithDocumentation>>helpMessage (in category 'accessing') -----
  helpMessage
  "Check if there is a getterSetterHelpMessage.
  Otherwise try the normal help message or return nil."
 
  ^ self getterSetterHelpMessage
  ifNil: [(self propertyAt: #helpMessage ifAbsent:
+ [self legacyHelpMessage ifNil: [^ nil]]) translatedInDomain: 'Etoys-Tiles']!
- [self legacyHelpMessage ifNil: [^ nil]]) translated]!

Item was changed:
  ----- Method: ObjectWithDocumentation>>wording (in category 'accessing') -----
  wording
  "Answer the receiver's wording"
 
  | wording |
  (wording := self propertyAt: #wording ifAbsent: [nil])
+ ifNotNil: [^wording translatedInDomain: 'Etoys-Tiles' or: 'Etoys'].
- ifNotNil: [^wording translated].
 
  self initWordingAndDocumentation.
  ^self propertyAt: #wording ifAbsent: ['']!

Item was changed:
  ----- Method: Vocabulary class>>gettersForbiddenFromWatchers (in category 'eToy vocabularies') -----
  gettersForbiddenFromWatchers
  "Answer getters that should not have watchers launched to them"
 
+ ^ #(colorSees copy isOverColor: seesColor: newClone getNewClone color:sees: touchesA: overlaps: overlapsAny: distanceToPlayer: bearingTo: bearingFrom:)!
- ^ #(colorSees copy isOverColor: seesColor: newClone getNewClone color:sees: touchesA: overlaps: overlapsAny:)!

Item was changed:
  ----- Method: Vocabulary class>>initializeStandardVocabularies (in category 'class initialization') -----
  initializeStandardVocabularies
  "Initialize a few standard vocabularies and place them in the AllStandardVocabularies list."
 
  AllStandardVocabularies := nil.
  Smalltalk at: #EToyVocabulary
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  Smalltalk at: #EToyVectorVocabulary
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
 
  self addStandardVocabulary: self newPublicVocabulary.
  self addStandardVocabulary: FullVocabulary new.
 
  self addStandardVocabulary: self newQuadVocabulary.
 
  self addStandardVocabulary: ColorType new.
  self addStandardVocabulary: BooleanType new.
  self addStandardVocabulary: GraphicType new.
  Smalltalk at: #PlayerType
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
  self addStandardVocabulary: SoundType new.
  self addStandardVocabulary: StringType new.
  self addStandardVocabulary: MenuType new.
  self addStandardVocabulary: UnknownType new.
  Smalltalk at: #ScriptNameType
  ifPresent:[:aClass| self addStandardVocabulary: aClass new].
+ Smalltalk at: #PointType
+ ifPresent:[:aClass| self addStandardVocabulary: aClass new].
 
  self addStandardVocabulary: (SymbolListType new symbols: #(simple raised inset complexFramed complexRaised complexInset complexAltFramed complexAltRaised complexAltInset); vocabularyName: #BorderStyle; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(lines arrows arrowheads dots); vocabularyName: #TrailStyle; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(leftToRight rightToLeft topToBottom bottomToTop); vocabularyName: #ListDirection; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(topLeft bottomRight center justified); vocabularyName: #ListCentering; yourself).
 
+ self addStandardVocabulary: (SymbolListType new symbols: #(#center #topLeft #topRight #bottomLeft #bottomRight #topCenter #leftCenter #rightCenter #bottomCenter ); vocabularyName: #CellPositioning; yourself).
+
+ self addStandardVocabulary: (SymbolListType new symbols: #(#none #localRect #localSquare #globalRect #globalSquare ); vocabularyName: #CellSpacing; yourself).
+
  self addStandardVocabulary: (SymbolListType new symbols: #(buttonDown whilePressed buttonUp); vocabularyName: #ButtonPhase; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(rotate #'do not rotate' #'flip left right' #'flip up down'); vocabularyName: #RotationStyle; yourself).
 
  self addStandardVocabulary: (SymbolListType new symbols: #(rigid spaceFill shrinkWrap); vocabularyName: #Resizing; yourself).
 
  self addStandardVocabulary: self newSystemVocabulary.  "A custom vocabulary for Smalltalk -- still under development)"
 
  self numberVocabulary.   "creates and adds it"
  "self wonderlandVocabulary."   "creates and adds it"
  self vocabularyForClass: Time.   "creates and adds it"
 
  Smalltalk at: #KedamaPatchType ifPresent:[:aClass|
  self addStandardVocabulary: (aClass new vocabularyName: #Patch; yourself).
  ].
  self addStandardVocabulary: (SymbolListType new symbols: #(wrap stick bouncing); vocabularyName: #EdgeMode; yourself).
  self addStandardVocabulary: (SymbolListType new symbols: #(logScale linear color); vocabularyName: #PatchDisplayMode; yourself).
+
+ self addStandardVocabulary: (SymbolListType new symbols: #(#top #'top right' #right #'bottom right' #bottom #'bottom left' #left #'top left' #center ); vocabularyName: #AttachmentEdge; yourself).
+
+ Smalltalk
+ at: #CalendarMorph
+ ifPresent: [:aClass | aClass assureDateFormatEstablished].
 
  "Vocabulary initialize"!