The Trunk: System-dtl.246.mcz

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The Trunk: System-dtl.246.mcz

commits-2
David T. Lewis uploaded a new version of System to project The Trunk:
http://source.squeak.org/trunk/System-dtl.246.mcz

==================== Summary ====================

Name: System-dtl.246
Author: dtl
Time: 10 February 2010, 11:23:00.128 am
UUID: e7d99153-75cf-4613-98ec-bf56e1a4115b
Ancestors: System-dtl.245

Change HTTPClient to use Project current rather than MVC ScreenController

=============== Diff against System-dtl.245 ===============

Item was added:
+ ----- Method: Project>>fullScreenOff (in category 'menu messages') -----
+ fullScreenOff
+
+ Display fullScreenMode: (LastScreenModeSelected := false).
+ DisplayScreen checkForNewScreenSize.
+ self restoreDisplay.
+ !

Item was added:
+ ----- Method: Project>>fullScreenOn (in category 'menu messages') -----
+ fullScreenOn
+
+ Display fullScreenMode: (LastScreenModeSelected := true).
+ DisplayScreen checkForNewScreenSize.
+ self restoreDisplay.!

Item was changed:
  ----- Method: Project>>dispatchTo:addPrefixAndSend:withArguments: (in category 'dispatching') -----
  dispatchTo: requestor addPrefixAndSend: baseSelector withArguments: arguments
  "Sender wants to perform a method with dependencies on the type of project.
  Dispatch to an appropriate method for the current project.
 
  This method is a workaround for lack of proper ToolBuilder support in the sender,
  and should be eliminated when possible (dtl Feb 2010)"
 
  | selector |
  "Flag target selectors to help identify senders"
  self flag: #mvcOpenLabel:in: .
  self flag: #morphicOpenLabel:in: .
  self flag: #mvcStartUpLeftFlush .
  self flag: #morphicStartUpLeftFlush .
  self flag: #mvcStartUpWithCaption:icon:at:allowKeyboard: .
  self flag: #morphicStartUpWithCaption:icon:at:allowKeyboard: .
+ self flag: #mvcOpen: .
+ self flag: #morphicOpen: .
+ self flag: #mvcOpen .
+ self flag: #morphicOpen .
 
  selector := (self selectorPrefixForDispatch, baseSelector) asSymbol.
  ^ requestor perform: selector withArguments: arguments!

Item was added:
+ ----- Method: Project>>lastScreenModeSelected (in category 'accessing') -----
+ lastScreenModeSelected
+
+ ^LastScreenModeSelected ifNil: [LastScreenModeSelected := false]!

Item was changed:
  Model subclass: #Project
  instanceVariableNames: 'world changeSet transcript parentProject previousProject displayDepth viewSize thumbnail nextProject guards projectParameters version urlList environment lastDirectory lastSavedAtSeconds projectPreferenceFlagDictionary resourceManager'
+ classVariableNames: 'AllProjects CurrentProject GoalFreePercent GoalNotMoreThan LastScreenModeSelected UIProcess'
- classVariableNames: 'AllProjects CurrentProject GoalFreePercent GoalNotMoreThan UIProcess'
  poolDictionaries: ''
  category: 'System-Support'!
 
  !Project commentStamp: 'tk 12/2/2004 12:38' prior: 0!
  A Project stores the state of a complete Squeak desktop, including
  the windows, and the currently active changeSet.  A project knows who
  its parent project is.  When you change projects, whether by entering
  or exiting, the screen state of the project being exited is saved in
  that project.
 
  A project is retained by its view in the parent world.  It is
  effectively named by the name of its changeSet, which can be changed
  either by renaming in a changeSorter, or by editing the label of its
  view from the parent project.
 
  As the site of major context switch, Projects are the locus of
  swapping between the old MVC and the new Morphic worlds.  The
  distinction is based on whether the variable 'world' contains a
  WorldMorph or a ControlManager.
 
  Saving and Loading
  Projects may be stored on the disk in external format.  (Project
  named: 'xxx') exportSegment, or choose 'store project on file...'.
  Projects may be loaded from a server and stored back.  Storing on a
  server never overwrites;  it always makes a new version.  A project
  remembers the url of where it lives in urlList.  The list is length
  one, for now.  The url may point to a local disk instead of a server.
  All projects that the user looks at, are cached in the Squeaklet
  folder.  Sorted by server.  The cache holds the most recent version
  only.
 
  When a project is loaded into Squeak, its objects are converted to
  the current version.  There are three levels of conversion.  First,
  each object is converted from raw bits to an object in its old
  format.  Then it is sent some or all of these messages:
  comeFullyUpOnReload: smartRefStream   Used to
  re-discover an object that already exists in this image, such as a
  resource, global variable, Character, or Symbol.  (sent to objects in
  outPointers)
  convertToCurrentVersion: varDict refStream: smartRefStrm
  fill in fields that have been added to a class since
  the object was stored.  Used to set the extra inst var to a default
  value.  Or, return a new object of a different class.  (sent to
  objects that changed instance variables)
  fixUponLoad: aProject refStream: smartRefStrm
  change the object due to conventions that have changed on the
  project level.  (sent to all objects in the incoming project)
 
  Here is the calling sequence for storing out a Project:
  Project saveAs
  Project storeOnServer
  Project storeOnServerWithProgressInfo
  Project storeOnServerInnards
  Project exportSegmentFileName:directory:
  Project exportSegmentWithChangeSet:fileName:directory:
  ImageSegment writeForExportWithSources:inDirectory:changeSet:
  ---------
  Isolation (not used any more)
  When you accept a method, the entire system feels the change, except
  projects that are "isolated".  In an isolated project, all new global
  variables (including new classes) arestored in the project-local
  environment, and all changes to preexisting classes are revoked when
  you leave the project.  When you enter another project, that
  project's changes are invoked.  Invocation and revocation are handled
  efficiently by swapping pointers.  To make a project be isolated,
  choose 'isolate changes of this project' from the 'changes...'
  section of the screen menu.  You can use an isolated project for
  making dangerous change to a system, and you can get out if it
  crashes.  A foreign application can have the separate environment it
  wants.  Also, you can freeze part of the system for a demo that you
  don't want to disturb.  An isolated project shares methods with all
  subprojects inside it, unless they are isolated themselves.   Each
  isolated project is the head of a tree of projects with which it
  shares all methods.
 
  You may 'assert' all changes ever made in the current project to take
  effect above this project.  This amounts to exporting all the globals
  in the current environment, and zapping the revocation lists to that
  the current state of the world will remain in force upon exit from
  this project.
 
  [Later: A project may be 'frozen'.  Asserts do not apply to it after
  that.  (Great for demos.)  You should be informed when an assert was
  blocked in a frozen project.]
 
  Class definitions are layered by the isolation mechanism.  You are
  only allowed to change the shape of a class in projects that lie
  within its isolation scope.  All versions of the methods are
  recompiled, in all projects.  If you remove an inst var that is in
  use in an isolated project, it will become an Undeclared global.  It
  is best not to remove an inst var when it is being used in another
  isolated project. [If we recompile them all, why can't we diagnose
  the problem before allowing the change??]
 
  Senders and Implementors do not see versions of a method in isolated
  projects.  [again, we might want to make this possible at a cost].
  When you ask for versions of a method, you will not get the history
  in other isolated projects.
 
  Moving methods and classes between changeSets, and merging changeSets
  has no effect on which methods are in force.  But, when you look at a
  changeSet from a different isolated project, the methods will contain
  code that is not in force.  A changeSet is just a list of method
  names, and does not keep separate copies of any code.
 
  When finer grained assertion is needed, use the method (aProject
  assertClass: aClass from: thisProject warn: warnConflicts).
 
  How isolated changes work: The first time a class changes, store its
  MethodDictionary object.  Keep parallel arrays of associations to
  Classes and MethodDictionaries.  Traverse these and install them when
  you enter an "ioslated project".  When you leave, store this
  project's own MethodDictionaries there.
  To do an assert, we must discover which methods changed here,
  and which changed only in the project we are asserting into.  There
  is one copy of the 'virgin' method dictionaries in the system.  It is
  always being temporarily stored by the currently inForce isolated
  project.
 
  isolatedHead - true for the top project, and for each isolated
  project.  false or nil for any subproject that shares all methods
  with its parent project.
 
  inForce -  true if my methods are installed now.  false if I am
  dormant. [is this equivalent to self == Project Current?]
 
  classArray - list of associations to classes
 
  methodDictArray - the method dictionaries of those classes before we
  started changing methods.  They hang onto the original
  compiledMethods.  (If this project is dormant, it contains the method
  dictionaries of those classes as they will be here, in this project).
 
  orgArray - the class organizations of the classes in classArray.
 
  UsingIsolation (class variable) - No longer used.
 
  When you want to save a project in export format from within that
  very project, it gets tricky.  We set two flags in parentProject,
  exit to it, and let parentProject write the project.
  ProjectViewMorph in parentProject checks in its step method, does the
  store, clears the flags, and reenters the subProject.
 
  !

Item was changed:
  ----- Method: HTTPClient class>>shouldUsePluginAPI (in category 'testing') -----
  shouldUsePluginAPI
  "HTTPClient shouldUsePluginAPI"
 
  self isRunningInBrowser
  ifFalse: [^false].
  self browserSupportsAPI
  ifFalse: [^false].
  "The Mac plugin calls do not work in full screen mode"
  ^((SmalltalkImage current  platformName = 'Mac OS')
+ and: [Project current lastScreenModeSelected]) not!
- and: [ScreenController lastScreenModeSelected]) not!