The Trunk: System-dtl.969.mcz

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The Trunk: System-dtl.969.mcz

commits-2
David T. Lewis uploaded a new version of System to project The Trunk:
http://source.squeak.org/trunk/System-dtl.969.mcz

==================== Summary ====================

Name: System-dtl.969
Author: dtl
Time: 20 October 2017, 8:14:14.736464 pm
UUID: 701eefc3-8cfa-4085-8c10-e54dd4759ac2
Ancestors: System-dtl.968

Remove unreferenced instance variable #environment from class Project. In earlier versions of Squeak (see Squeak 3.6), this was part of a mechanism for supporting isolation layers, and there was a class Environment that is unrelated to our current implementation of Environments. Note that the current Environments implementation would permit the old class Environment to be loaded into a separate Environment. This is left as an exercise for the reader.

=============== Diff against System-dtl.968 ===============

Item was changed:
  Model subclass: #Project
+ instanceVariableNames: 'world uiManager changeSet transcript parentProject previousProject displayDepth viewSize thumbnail nextProject projectParameters version urlList lastDirectory lastSavedAtSeconds projectPreferenceFlagDictionary resourceManager'
- instanceVariableNames: 'world uiManager changeSet transcript parentProject previousProject displayDepth viewSize thumbnail nextProject projectParameters version urlList environment lastDirectory lastSavedAtSeconds projectPreferenceFlagDictionary resourceManager'
  classVariableNames: 'AllProjects CurrentProject GoalFreePercent GoalNotMoreThan'
  poolDictionaries: ''
  category: 'System-Support'!
 
  !Project commentStamp: 'cbr 7/27/2010 21:36' prior: 0!
  A Project stores the state of a complete Squeak desktop, including
  the windows, and the currently active changeSet.  A project knows who
  its parent project is.  When you change projects, whether by entering
  or exiting, the screen state of the project being exited is saved in
  that project.
 
  A project is retained by its view in the parent world.  It is
  effectively named by the name of its changeSet, which can be changed
  either by renaming in a changeSorter, or by editing the label of its
  view from the parent project.
 
  As the site of major context switch, Projects are the locus of
  swapping between the old MVC and the new Morphic worlds.  The
  distinction is based on whether the variable 'world' contains a
  WorldMorph or a ControlManager.
 
  Saving and Loading
  Projects may be stored on the disk in external format.  (Project
  named: 'xxx') exportSegment, or choose 'store project on file...'.
  Projects may be loaded from a server and stored back.  Storing on a
  server never overwrites;  it always makes a new version.  A project
  remembers the url of where it lives in urlList.  The list is length
  one, for now.  The url may point to a local disk instead of a server.
  All projects that the user looks at are cached in the Squeaklet
  folder.  Sorted by server.  The cache holds the most recent version
  only.
 
  When a project is loaded into Squeak, its objects are converted to
  the current version.  There are three levels of conversion.  First,
  each object is converted from raw bits to an object in its old
  format.  Then it is sent some or all of these messages:
  comeFullyUpOnReload: smartRefStream   Used to
  re-discover an object that already exists in this image, such as a
  resource, global variable, Character, or Symbol.  (sent to objects in
  outPointers)
  convertToCurrentVersion: varDict refStream: smartRefStrm
  fill in fields that have been added to a class since
  the object was stored.  Used to set the extra inst var to a default
  value.  Or, return a new object of a different class.  (sent to
  objects that changed instance variables)
  fixUponLoad: aProject refStream: smartRefStrm
  change the object due to conventions that have changed on the
  project level.  (sent to all objects in the incoming project)
 
  Here is the calling sequence for storing out a Project:
  Project saveAs
  Project storeOnServer
  Project storeOnServerWithProgressInfo
  Project storeOnServerInnards
  Project exportSegmentFileName:directory:
  Project exportSegmentWithChangeSet:fileName:directory:
  ImageSegment writeForExportWithSources:inDirectory:changeSet:
 
  !


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Re: The Trunk: System-dtl.969.mcz

timrowledge
Dave,
as a result of loading this I noticed the following in the Transcript, which may be something needing attention -

Project class>>cleanUpEtoysGarbage(name is shadowed)
Project class>>makeANewLocalGallery(name is shadowed)
Project class>>cleanUpEtoysGarbage(name is shadowed)
Project class>>makeANewLocalGallery(name is shadowed)

tim
--
tim Rowledge; [hidden email]; http://www.rowledge.org/tim
Oscar Wilde: “Only the shallow know themselves.”




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Re: The Trunk: System-dtl.969.mcz

David T. Lewis
On Sat, Oct 21, 2017 at 06:00:55PM -0700, tim Rowledge wrote:
> Dave,
> as a result of loading this I noticed the following in the Transcript, which may be something needing attention -
>
> Project class>>cleanUpEtoysGarbage(name is shadowed)
> Project class>>makeANewLocalGallery(name is shadowed)
> Project class>>cleanUpEtoysGarbage(name is shadowed)
> Project class>>makeANewLocalGallery(name is shadowed)
>

Ugh, you are right. I'm not sure where it is coming from, but I must have missed something :-(

Dave
 

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Re: The Trunk: System-dtl.969.mcz

David T. Lewis
On Sat, Oct 21, 2017 at 09:15:15PM -0400, David T. Lewis wrote:

> On Sat, Oct 21, 2017 at 06:00:55PM -0700, tim Rowledge wrote:
> > Dave,
> > as a result of loading this I noticed the following in the Transcript, which may be something needing attention -
> >
> > Project class>>cleanUpEtoysGarbage(name is shadowed)
> > Project class>>makeANewLocalGallery(name is shadowed)
> > Project class>>cleanUpEtoysGarbage(name is shadowed)
> > Project class>>makeANewLocalGallery(name is shadowed)
> >
>
> Ugh, you are right. I'm not sure where it is coming from, but I must have missed something :-(
>

OK I see now. These are compiler warnings coming from some #Etoys methods in
class Project, which was recompiled as a result of my update. The methods in
question are using #name as a temporary variable in blocks, which is presumably
harmless but does cause the compiler to get nervous.

Dave