Hi all. Today's event (which was rescheduled from last Friday to today) is
detailed below, with associated materials on the events Web page (link below). It runs from 4-5pm EST and we're scheduled to talk about Croquet/Cobalt shortly after 4pm; please feel free to join us for the conversation this afternoon. Aaron ........................................................................... Visit http://ImmersiveEducation.org/events/ for this event page, meeting materials (such as images and videos) and additional details ........................................................................... WHAT: Platform Ecosystem and Education Grid status and review WHEN: FRIDAY April 18, 2008 from 4-5pm EST WHERE: Second Life (Splenda: http://slurl.com/secondlife/Splenda/117/210/29) .:: join the Immersive Education Second Life GROUP for in-world event ::. .:: invitations (see http://immersiveeducation.org/events/#join_group) ::. Join us in Splenda island (http://slurl.com/secondlife/Splenda/117/210/29) to discuss the status of the Immersive Education Platform Ecosystem and Education Grid. This January the Immersive Education Initiative announced the Education Grid and corresponding Platform Ecosystem. Based upon open source technologies and open standards, the Education Grid and Platform Ecosystem will provide educators with a comprehensive end-to-end infrastructure for a new generation of virtual world learning environments, interactive learning games, and simulations. During this meeting baseline requirements for the next generation (aka "3rd generation") of Immersive Education platforms and the Education Grid will be reviewed. Materials for this meeting (at http://ImmersiveEducation.org/events/) include: 1. ANNOUNCEMENT: Platform Ecosystem and Education Grid 2. COBALT: The future Immersive Education end-user application built upon Croquet 3. WONDERLAND: Sun's roadmap for Project Wonderland targets Q1 2009 for v1.0 4. "CREATE ONCE, EXPERIENCE EVERYWHERE" : Open, platform-neutral formats 5. TABLE: Education Grid requirements (draft specification excerpts) See Meeting Materials at http://ImmersiveEducation.org/events/ for the materials related to this in-world meeting. This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm EST, with additional time beyond that allocated to questions and further discussion. ........................................................................... Visit http://ImmersiveEducation.org/events/ for this event page, meeting materials (such as images and videos) and additional details ........................................................................... -- Boston College: http://bc.edu Media Grid: http://MediaGrid.org Immersive Education: http://ImmersiveEducation.org Personal page: http://gridinstitute.com/people/aew/ |
On Fri, 2008-04-18 at 16:04 -0400, Aaron E. Walsh wrote:
> Hi all. Today's event (which was rescheduled from last Friday to today) is > detailed below, with associated materials on the events Web page (link below). > It runs from 4-5pm EST and we're scheduled to talk about Croquet/Cobalt shortly > after 4pm; please feel free to join us for the conversation this afternoon. Aaron > > ........................................................................... > Visit http://ImmersiveEducation.org/events/ for this event page, > meeting materials (such as images and videos) and additional details > ........................................................................... > > WHAT: Platform Ecosystem and Education Grid status and review > WHEN: FRIDAY April 18, 2008 from 4-5pm EST > WHERE: Second Life (Splenda: http://slurl.com/secondlife/Splenda/117/210/29) > > .:: join the Immersive Education Second Life GROUP for in-world event ::. > .:: invitations (see http://immersiveeducation.org/events/#join_group) ::. > > Join us in Splenda island (http://slurl.com/secondlife/Splenda/117/210/29) to > discuss the status of the Immersive Education Platform Ecosystem and Education > Grid. This January the Immersive Education Initiative announced the Education > Grid and corresponding Platform Ecosystem. Based upon open source technologies > and open standards, the Education Grid and Platform Ecosystem will provide > educators with a comprehensive end-to-end infrastructure for a new generation of > virtual world learning environments, interactive learning games, and > simulations. During this meeting baseline requirements for the next generation > (aka "3rd generation") of Immersive Education platforms and the Education Grid > will be reviewed. > > Materials for this meeting (at http://ImmersiveEducation.org/events/) include: > > 1. ANNOUNCEMENT: Platform Ecosystem and Education Grid > 2. COBALT: The future Immersive Education end-user application built > upon Croquet > 3. WONDERLAND: Sun's roadmap for Project Wonderland targets Q1 2009 for v1.0 > 4. "CREATE ONCE, EXPERIENCE EVERYWHERE" : Open, platform-neutral formats > 5. TABLE: Education Grid requirements (draft specification excerpts) > > See Meeting Materials at http://ImmersiveEducation.org/events/ for the materials > related to this in-world meeting. > > This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm > EST, with additional time beyond that allocated to questions and further > discussion. > I read through the current material and all the proceeding material. It helped me to see that most of what I thought about was already in the process. The transformation of formats is really a major challenge. I have adapted code from one processor and system to another several times. I understand the non-trivial nature of the conversion, and the issues surrounding how to gather enough information from one environment to render something equivalent in another. The decision requires somewhat creative thought. One of the gentlemen earlier on either Croquet or the Linux list created a neural net simulation called "SimBrain" which is available on the web, and was interested in driving avatars using cogent analysis of the environment. It appears to me that the means available through Croquet-Cobalt would meet his needs quite well, and he may be able to provide some useful insight as to the conversion process as well. The largest issue of conversion comes from the differing methods of input used to generate the requisite output. This refers to things like vector syntax, Coordinate order, device design (in this case Avatars and fixed mode environment items as well as the more complex issues such as fractals used to generate complex active elements (think of tree leaves for example), to the more mundane things as the representations of mass, gravity, fluids, resistance coefficients, and other environmental conditions. A particular object has syntax representing these attributes, and are expressed in units particular to the means of expression. Basically a conversion must render the expression, then re-express the result in the new system syntax. This will give the most reliable result with the greatest portability. However, there will be issues that are not represented well in one system or the other. In those instances either a person (with considerable knowledge of the software and environment on both sides), or an intelligent software amanuensis to arbitrate the requirements successfully. One method is to use an IDE in the early stages with capable people making the decisions, and software recording the changes along with the information sought to make the change adequate, and some way to terminate the learning when the change is accurate, complete and successful, along with means to record the efforts that lead to unsuccessful processes, so that false paths could be avoided and good results more often obtained. Just some thoughts based on prior experience. Regards, Les H |
Hi Les. Thanks for sending your experience with file format conversions. I was
in the meeting when you replied, so didn't see it come through, but appreciate the feedback. Ideally we'll be able to skip the transcoding step entirely, and instead have direct support for open file formats by the platforms. During today's event I talked a about that (skipping transcoding in favor or direct support for formats), and also noted that we need to evaluate the current open file formats before being able to select one (or more than one). The audio transcript from today's event are not archived in case you missed it, along with all past audio transcripts, at http://ImmersiveEducation.org/events/ (in case you didn't make it in today). Regards, Aaron Les wrote: > On Fri, 2008-04-18 at 16:04 -0400, Aaron E. Walsh wrote: >> Hi all. Today's event (which was rescheduled from last Friday to today) is >> detailed below, with associated materials on the events Web page (link below). >> It runs from 4-5pm EST and we're scheduled to talk about Croquet/Cobalt shortly >> after 4pm; please feel free to join us for the conversation this afternoon. Aaron >> >> ........................................................................... >> Visit http://ImmersiveEducation.org/events/ for this event page, >> meeting materials (such as images and videos) and additional details >> ........................................................................... >> >> WHAT: Platform Ecosystem and Education Grid status and review >> WHEN: FRIDAY April 18, 2008 from 4-5pm EST >> WHERE: Second Life (Splenda: http://slurl.com/secondlife/Splenda/117/210/29) >> >> .:: join the Immersive Education Second Life GROUP for in-world event ::. >> .:: invitations (see http://immersiveeducation.org/events/#join_group) ::. >> >> Join us in Splenda island (http://slurl.com/secondlife/Splenda/117/210/29) to >> discuss the status of the Immersive Education Platform Ecosystem and Education >> Grid. This January the Immersive Education Initiative announced the Education >> Grid and corresponding Platform Ecosystem. Based upon open source technologies >> and open standards, the Education Grid and Platform Ecosystem will provide >> educators with a comprehensive end-to-end infrastructure for a new generation of >> virtual world learning environments, interactive learning games, and >> simulations. During this meeting baseline requirements for the next generation >> (aka "3rd generation") of Immersive Education platforms and the Education Grid >> will be reviewed. >> >> Materials for this meeting (at http://ImmersiveEducation.org/events/) include: >> >> 1. ANNOUNCEMENT: Platform Ecosystem and Education Grid >> 2. COBALT: The future Immersive Education end-user application built >> upon Croquet >> 3. WONDERLAND: Sun's roadmap for Project Wonderland targets Q1 2009 for v1.0 >> 4. "CREATE ONCE, EXPERIENCE EVERYWHERE" : Open, platform-neutral formats >> 5. TABLE: Education Grid requirements (draft specification excerpts) >> >> See Meeting Materials at http://ImmersiveEducation.org/events/ for the materials >> related to this in-world meeting. >> >> This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm >> EST, with additional time beyond that allocated to questions and further >> discussion. >> > Thank you for posting this Aaron. > I read through the current material and all the proceeding material. It > helped me to see that most of what I thought about was already in the > process. The transformation of formats is really a major challenge. I > have adapted code from one processor and system to another several > times. I understand the non-trivial nature of the conversion, and the > issues surrounding how to gather enough information from one environment > to render something equivalent in another. The decision requires > somewhat creative thought. One of the gentlemen earlier on either > Croquet or the Linux list created a neural net simulation called > "SimBrain" which is available on the web, and was interested in driving > avatars using cogent analysis of the environment. It appears to me that > the means available through Croquet-Cobalt would meet his needs quite > well, and he may be able to provide some useful insight as to the > conversion process as well. > > The largest issue of conversion comes from the differing methods of > input used to generate the requisite output. This refers to things like > vector syntax, Coordinate order, device design (in this case Avatars and > fixed mode environment items as well as the more complex issues such as > fractals used to generate complex active elements (think of tree leaves > for example), to the more mundane things as the representations of mass, > gravity, fluids, resistance coefficients, and other environmental > conditions. A particular object has syntax representing these > attributes, and are expressed in units particular to the means of > expression. Basically a conversion must render the expression, then > re-express the result in the new system syntax. This will give the most > reliable result with the greatest portability. However, there will be > issues that are not represented well in one system or the other. In > those instances either a person (with considerable knowledge of the > software and environment on both sides), or an intelligent software > amanuensis to arbitrate the requirements successfully. > > One method is to use an IDE in the early stages with capable people > making the decisions, and software recording the changes along with the > information sought to make the change adequate, and some way to > terminate the learning when the change is accurate, complete and > successful, along with means to record the efforts that lead to > unsuccessful processes, so that false paths could be avoided and good > results more often obtained. > > Just some thoughts based on prior experience. > > Regards, > Les H > > -- Media Grid: http://MediaGrid.org Immersive Education: http://ImmersiveEducation.org Personal page: http://gridinstitute.com/people/aew/ |
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