Like there are some people asking for help, tutorials etc. about the use of
Cobalt, I will try to update the DMU tutorials as soon as possible (not waiting the "multiplayer thing"). I am now trying to test the scope (all the resources available) of it. I will try also to teach how to create a new "island" without any line of code. Having terrain and objects created using Blender and GIMP. Good for artists that hate to code... It's easier than Paul is thinking... |
--- Americo Fraga Damasceno Junior <[hidden email]> wrote: > Like there are some people asking for help, > tutorials etc. about the use of > Cobalt, I will try to update the DMU tutorials as > soon as possible Very exciting. Before I read this, I got my nerve up and didn't do infinite regress on new classes of cobalt. I just read in the *.st files and did do's on the workspace scripts and the worlds I created in blender from your tutorial appeared in cobalt. I wrote in my thread on this with same title : Shall watch you tube and am stretching beyond for a proposal here (I wish I could make remarks in subject line without changing thread). >(not waiting > the "multiplayer thing"). I found postcard as xml for multiplayer wasn't working for me, now I suspect if Americo waits, I wait! > > I am now trying to test the scope (all the resources > available) of it. You know how to use package browser better than I. > > I will try also to teach how to create a new > "island" without any line of > code. Having terrain and objects created using > Blender and GIMP. Good for > artists that hate to code... And more abstract than I could do changing the image by import of your *.st files so only my image could load my space ie. island. > It's easier than Paul > is thinking... I got some courage to "impress the little read hen" with some work, but now I will value seeing how it is much easier than I was thinking and I will remember what you teach. Just remembering that I remembered how to bounce through the course and the file structure of where land0 should be put in about two hours gives me courage I learned something (I didn't simply have to repeat the entire course to get what I wanted to do done or "almost" done). Courage is part of being able to remember what you will be taught. Waufrepi's you tube movies reminded me the bouncy thinking I had to do this morning of the experiential side of programming. It inspired me. It is not exposition to executives that makes things look simple for executives who aren't really interested. I get an inspiring itch from being frustrated. I'm fooling with iPhone programming ...! Also needs courage. Holy grail is accelerometer interface into making openGL trackball, sample code "GLGravity" on : http://developer.apple.com/iphone/index.action;jsessionid=BE3B37EE6873037F3EDA79941DBC81BF.worker13 Movies teaching programming go by so fast on iTunes. The movies say iPhone has got openAL and unix... Thank you, Americo and Waufrepi! ;-) |
In reply to this post by Americo Damasceno
On Thu, 2008-03-20 at 06:56 -0400, Americo Fraga Damasceno Junior wrote:
> Like there are some people asking for help, tutorials etc. about the use of > Cobalt, I will try to update the DMU tutorials as soon as possible (not waiting > the "multiplayer thing"). > > I am now trying to test the scope (all the resources available) of it. > > I will try also to teach how to create a new "island" without any line of > code. Having terrain and objects created using Blender and GIMP. Good for > artists that hate to code... It's easier than Paul is thinking... Thank you Americo, you said it all there. Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ |
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