On 11 April 2011 13:27, Esteban Lorenzano <
[hidden email]> wrote:
>
> em... about this...
> the real problem with GL paths is that I changed something in the sources of B3DAcceleratorPlugin.h :
> #if defined(BUILD_FOR_OSX)
> #include <OpenGL/gl.h>
> #else
> #include <GL/gl.h>
> #endif
> "BUILD_FOR_OSX" was "TARGET_API_MAC_CARBON". Since I need it not just for Carbon but also for Cocoa, I chaged the flag to a "General osx presence flag". So, instead adding the path to another library, adding -DBUILD_FOR_OSX to carbon builds should be enough.
aha...
Could you provide a fix, please? :)
Actually i wondering if we should keep building Carbon-based VMs..
(Well, Eliot keeps pushing updates there ;)
Eliot, your comments?
> Cheers,
> Esteban
> El 11/04/2011, a las 9:29a.m.,
[hidden email] escribió:
>
> Igor Stasenko uploaded a new version of CMakeVMMaker to project VM Maker:
>
http://www.squeaksource.com/VMMaker/CMakeVMMaker-IgorStasenko.74.mcz>
> ==================== Summary ====================
>
> Name: CMakeVMMaker-IgorStasenko.74
> Author: IgorStasenko
> Time: 11 April 2011, 2:29:31 pm
> UUID: 781ba5e8-f752-4503-9d77-4da28c3699c2
> Ancestors: CMakeVMMaker-MarianoMartinezPeck.73
>
> - include path to GL/gl.h headers on Mac OS configs (strange that it worked before without it)
>
>
>
>
--
Best regards,
Igor Stasenko AKA sig.