On 11/9/2010 10:10 AM, K. K. Subramaniam wrote: > Bert's reply is ingenious ;-). Generated files are intermediate files, not true > source files. True "sources" are actually Slang code in VMMaker image and these > should be in version control. The generated files are true source files. If you've ever had the need to ensure that you're building the same VMs across various platforms you'll quickly find that you're moving generated files around, not images. > When bootstrapping VM on a new platform, a sub-set of these intermediate files > along with hand-coded source files are compiled generate a proto-vm. The proto- > vm runs VMMaker image to translate all Slang code into C so that the regular > VM and plugins can now be built and the proto-vm can be discarded. > > The VMMaker image is a critical part of bootstrap and should be put under > version control. No and no. When bootstrapping a new VM on a new platform you move the generated files and start from those. The VMMaker image is an afterthought, only used for generation of the sources and not involved in the bootstrap of a new platform at all. Cheers, - Andreas |
In reply to this post by Bert Freudenberg
On Tuesday 09 Nov 2010 10:50:50 pm Bert Freudenberg wrote: > was asking how to name that cog/stack vm binary. I don't see a reason to > have both cog and stack VMs on one architecture officially. What if Cog VM chokes on existing image files? There has to be fallback. x86 environments are very diverse. It is hard to foresee vm/image combinations. > On x86 it > would be cog, on everything else stack VM for now. The question is, should > that difference be reflected in the binary name? Is it desirable to have > both cog and stack VMs installed next to each other? Would people be > confused if there is no "cog" binary on their architecture? I feel the difference should be reflected in the name, just like in qt3 and qt4. Subbu |
On 09.11.2010, at 19:25, K. K. Subramaniam wrote: > On Tuesday 09 Nov 2010 10:50:50 pm Bert Freudenberg wrote: >> was asking how to name that cog/stack vm binary. I don't see a reason to >> have both cog and stack VMs on one architecture officially. > What if Cog VM chokes on existing image files? There has to be fallback. x86 > environments are very diverse. It is hard to foresee vm/image combinations. Sigh. You're reading selectively ;) We *are* going to have an interpreter for existing images. This has nothing to do with the stack/cog vm. >> On x86 it >> would be cog, on everything else stack VM for now. The question is, should >> that difference be reflected in the binary name? Is it desirable to have >> both cog and stack VMs installed next to each other? Would people be >> confused if there is no "cog" binary on their architecture? > I feel the difference should be reflected in the name, just like in qt3 and qt4. > > Subbu That is certainly one option. "squeak4" would be the interpreter and "squeak5" would be stack/cog. John's Mac VMs already use that scheme. - Bert - |
Just thinking... It would be really fine if Cog allowed forks as defined in OSProcess/CommandShell (like forkHeadlessSqueakAndDoThenQuit: ) CdAB |
In reply to this post by Bert Freudenberg
On Tue, Nov 9, 2010 at 11:54 AM, Bert Freudenberg <[hidden email]> wrote: > Sigh. You're reading selectively ;) > > We *are* going to have an interpreter for existing images. This has nothing to do with the stack/cog vm. To put it another way, there may well be need to have both Cog and Stack VMs installed alongside each other, even on x86. It seems superfluous, but why make that scenario difficult? I say the previous suggestion makes the most sense: squeakvm-cog squeakvm-stack squeakvm-interp. If we're planning to maintain these three variations going forward, we shouldn't use version numbers to differentiate between them. Someday we'll be releasing version 6.0 of the interpreter, and it makes no sense to have that binary be called squeak4. Colin |
In reply to this post by Bert Freudenberg
On Tue, Nov 09, 2010 at 08:54:09PM +0100, Bert Freudenberg wrote: > > On 09.11.2010, at 19:25, K. K. Subramaniam wrote: > > >> On x86 it > >> would be cog, on everything else stack VM for now. The question is, should > >> that difference be reflected in the binary name? Is it desirable to have > >> both cog and stack VMs installed next to each other? Would people be > >> confused if there is no "cog" binary on their architecture? > > I feel the difference should be reflected in the name, just like in qt3 and qt4. > > That is certainly one option. "squeak4" would be the interpreter and "squeak5" > would be stack/cog. John's Mac VMs already use that scheme. I notice that that command name "turbo" seems to be unclaimed on most unix boxes. We could name the cog version /usr/local/bin/turbo, so that when you want your squeak.image to go faster you would just enter: $ turbo squeak ;-) Dave |
In reply to this post by Bert Freudenberg
On 9 November 2010 12:25, Bert Freudenberg <[hidden email]> wrote: > > > > I'd love to have this structure. Making the platform names more uniform is good. Though I'd retain the space in "Mac OS" because many files in that subtree contain spaces, and it's a visible reminder of that. > > Shouldn't we have a single folder for generated plugins? Also, I always felt that "src" was misleading. So how about this: > > platforms/ > Cross/ > Unix/ > Mac OS/ > Win/ > iOS/ > generated/ > interp/ > jit/ > stack/ > plugins/ > i like this separation. Ookay, Andreas insists that generated files should be version controled. No problem. But existing files layout makes it hard for newcomers to distinguish generated sources from hand-written ones, which often leads to problems "i lost, i can't compile it ". So a clear separation of generated sources from hand-written ones is important improvement. > However, one reason to put the generated sources inside the platform folders was because often the platform code lagged behind, and only the single maintainer could fix it. A better solution to that would be opening up VM development. As I mentioned before I'd like us to move to a DCVS. If we intend to change the repository structure this would be an excellent time. We talked about it before. It would be good to migrate on github (or something like this), so we could have more open development process. Maybe its time to make it happen? :) > > - Bert - > -- Best regards, Igor Stasenko AKA sig. |
On 11/9/2010 12:55 PM, Igor Stasenko wrote: > On 9 November 2010 12:25, Bert Freudenberg<[hidden email]> wrote: >> >> I'd love to have this structure. Making the platform names more uniform is good. Though I'd retain the space in "Mac OS" because many files in that subtree contain spaces, and it's a visible reminder of that. >> >> Shouldn't we have a single folder for generated plugins? Also, I always felt that "src" was misleading. So how about this: >> >> platforms/ >> Cross/ >> Unix/ >> Mac OS/ >> Win/ >> iOS/ >> generated/ >> interp/ >> jit/ >> stack/ >> plugins/ >> > > i like this separation. Ookay, Andreas insists that generated files > should be version controled. No problem. I'm not insisting. I'm just saying that we have them in version control so that we can reproduce our production VMs faithfully on all platforms. > But existing files layout makes it hard for newcomers to distinguish > generated sources from hand-written ones, which often leads to > problems "i lost, i can't compile it ". > So a clear separation of generated sources from hand-written ones is > important improvement. I'm missing something. The current structure allows for the above. If you'd like to check out for example http://squeakvm.org/win32/release/SqueakVM-Win32-4.1.1-src.zip you will see that the structure is -guess what- almost identical: platforms/ Cross/ Win32/ winbuild/ src/ The generated sources are inside winbuild (for historical reasons) but they are *very* clearly separated from the hand-written stuff. I'm not sure why everyone is so excited about a layout that we already support? Cheers, - Andreas |
On 9 November 2010 23:17, Andreas Raab <[hidden email]> wrote: > > On 11/9/2010 12:55 PM, Igor Stasenko wrote: >> >> On 9 November 2010 12:25, Bert Freudenberg<[hidden email]> wrote: >>> >>> I'd love to have this structure. Making the platform names more uniform >>> is good. Though I'd retain the space in "Mac OS" because many files in that >>> subtree contain spaces, and it's a visible reminder of that. >>> >>> Shouldn't we have a single folder for generated plugins? Also, I always >>> felt that "src" was misleading. So how about this: >>> >>> platforms/ >>> Cross/ >>> Unix/ >>> Mac OS/ >>> Win/ >>> iOS/ >>> generated/ >>> interp/ >>> jit/ >>> stack/ >>> plugins/ >>> >> >> i like this separation. Ookay, Andreas insists that generated files >> should be version controled. No problem. > > I'm not insisting. I'm just saying that we have them in version control so > that we can reproduce our production VMs faithfully on all platforms. > >> But existing files layout makes it hard for newcomers to distinguish >> generated sources from hand-written ones, which often leads to >> problems "i lost, i can't compile it ". >> So a clear separation of generated sources from hand-written ones is >> important improvement. > > I'm missing something. The current structure allows for the above. If you'd > like to check out for example > http://squeakvm.org/win32/release/SqueakVM-Win32-4.1.1-src.zip you will see > that the structure is -guess what- almost identical: > > platforms/ > Cross/ > Win32/ > winbuild/ > src/ > Huh? Are we talking about same things? Take a look at our official SVN tree: http://squeakvm.org/svn/squeak/trunk/ where winbuild? Take a look where generated sources located for unix: http://squeakvm.org/svn/squeak/trunk/platforms/unix/src/ > The generated sources are inside winbuild (for historical reasons) but they > are *very* clearly separated from the hand-written stuff. I'm not sure why > everyone is so excited about a layout that we already support? > Yes. Except that if you check out from svn, there is no winbuild. If you mean that you packaging a VM source (in zip archive) , and there it contains winbuild dir, this is different. We are talking about version-controlled repository with good layout from very starting. No? > Cheers, > - Andreas > -- Best regards, Igor Stasenko AKA sig. |
On 11/9/2010 1:42 PM, Igor Stasenko wrote: >> I'm missing something. The current structure allows for the above. If you'd >> like to check out for example >> http://squeakvm.org/win32/release/SqueakVM-Win32-4.1.1-src.zip you will see >> that the structure is -guess what- almost identical: >> >> platforms/ >> Cross/ >> Win32/ >> winbuild/ >> src/ >> > > Huh? Are we talking about same things? Clearly we aren't, otherwise I wouldn't be so confused :-) > Take a look at our official SVN tree: > > http://squeakvm.org/svn/squeak/trunk/ > > where winbuild? In platforms/win32/build. This is the proto-location and one can either build things in there or not. I choose to keep things separate but it's a choice I am making for my build setups. Others can make other choices. >> The generated sources are inside winbuild (for historical reasons) but they >> are *very* clearly separated from the hand-written stuff. I'm not sure why >> everyone is so excited about a layout that we already support? > > Yes. Except that if you check out from svn, there is no winbuild. > If you mean that you packaging a VM source (in zip archive) , > and there it contains winbuild dir, this is different. > We are talking about version-controlled repository with good layout > from very starting. > No? I'm not sure what we are talking about. There appears to be an immense enthusiasm about the fact that - Lo and behold! - VMMaker can generate sources in different locations. What an amazing new insight :-) Is this simply about checking the generated sources into SVN? Or the build setups? If so, let's just do that and get over it. It's a trivial little thing to do and really doesn't warrant this lengthy discussion. If not, then I'm still completely unclear what this discussion is supposedly about. Cheers, - Andreas |
On 10 November 2010 00:40, Andreas Raab <[hidden email]> wrote: > > On 11/9/2010 1:42 PM, Igor Stasenko wrote: >>> >>> I'm missing something. The current structure allows for the above. If >>> you'd >>> like to check out for example >>> http://squeakvm.org/win32/release/SqueakVM-Win32-4.1.1-src.zip you will >>> see >>> that the structure is -guess what- almost identical: >>> >>> platforms/ >>> Cross/ >>> Win32/ >>> winbuild/ >>> src/ >>> >> >> Huh? Are we talking about same things? > > Clearly we aren't, otherwise I wouldn't be so confused :-) > >> Take a look at our official SVN tree: >> >> http://squeakvm.org/svn/squeak/trunk/ >> >> where winbuild? > > In platforms/win32/build. This is the proto-location and one can either > build things in there or not. I choose to keep things separate but it's a > choice I am making for my build setups. Others can make other choices. > >>> The generated sources are inside winbuild (for historical reasons) but >>> they >>> are *very* clearly separated from the hand-written stuff. I'm not sure >>> why >>> everyone is so excited about a layout that we already support? >> >> Yes. Except that if you check out from svn, there is no winbuild. >> If you mean that you packaging a VM source (in zip archive) , >> and there it contains winbuild dir, this is different. >> We are talking about version-controlled repository with good layout >> from very starting. >> No? > > I'm not sure what we are talking about. There appears to be an immense > enthusiasm about the fact that - Lo and behold! - VMMaker can generate > sources in different locations. What an amazing new insight :-) > hehe.. actually i were always using separate dir from very starting. But on unixes its somewhat messy. For instance, i prefer to delete the src subdir to know clearly that during build i using right location of generated sources, and not interfering with ones which come by default from SVN (platforms/unix/src). Since there is no point to keep multiple copies of generated sources for each platform, i think they should be put outside plarforms dir, into a separate (as Bert suggested) 'generated' dir. So, then all platforms could use these files as a default location for generated sources, while of course we're free to use different one. > Is this simply about checking the generated sources into SVN? Or the build > setups? If so, let's just do that and get over it. It's a trivial little > thing to do and really doesn't warrant this lengthy discussion. If not, then > I'm still completely unclear what this discussion is supposedly about. > I'd prefer to have everything we need to be stored in SVN (err.. github ;) ), so i just checking out, cd into some subdir, do make and voila. 'one click' for geek :) > Cheers, > - Andreas > -- Best regards, Igor Stasenko AKA sig. |
On 11/9/2010 4:25 PM, Igor Stasenko wrote: > Since there is no point to keep multiple copies of generated sources > for each platform, i think they should be put > outside plarforms dir, into a separate (as Bert suggested) 'generated' dir. > So, then all platforms could use these files as a default location for > generated sources, > while of course we're free to use different one. Fine. I couldn't care less. If people want to check some version of the generated sources into SVN, that's absolutely fine with me. >> Is this simply about checking the generated sources into SVN? Or the build >> setups? If so, let's just do that and get over it. It's a trivial little >> thing to do and really doesn't warrant this lengthy discussion. If not, then >> I'm still completely unclear what this discussion is supposedly about. > > I'd prefer to have everything we need to be stored in SVN (err.. github ;) ), > so i just checking out, cd into some subdir, do make and voila. > 'one click' for geek :) You're not going to change the need for file releases. The idea that at any given point you can just check out SVN head and get a functioning build on all platforms has never been true in the past, and won't be true in the future. Different people have different amounts of time for working on the various aspects so head is expected to be a bit problematic at any point in time. That's why we have file releases which provide *exactly* what you are asking for. Download the file release from http://squeakvm.org/win32/release/SqueakVM-Win32-4.1.1-src.zip, extract it, cd into the winbuild directory, type "make" and out pops a shiny new VM. Whether the winbuild directory is SVN-backed or not, matters little in this context. Cheers, - Andreas |
In reply to this post by K K Subbu
On Tue, Nov 09, 2010 at 10:50:31PM +0530, K. K. Subramaniam wrote: > On Tuesday 09 Nov 2010 7:00:51 am David T. Lewis wrote: > > Someone recently submitted a magic file with good names (Subbu? I can't > > find the link). > you mean > http://lists.squeakfoundation.org/pipermail/vm-dev/2010-October/005619.html > > The archive doesn't seem to contain the attachment, so I am attaching it > again. > > Subbu > 0 leshort 6502 Squeak Image Classic > 0 leshort 6504 Squeak Image Standard > 0 leshort 6505 Squeak Image with Closure and Float reordering Ah yes, that's it, thanks! The image that you run on an Intel box might have been saved on an older Mac with reversed byte ordering, and we may as well throw in the theoretically possible 64-bit variations for completeness, so the magic file entries could be extended like this: 0 lelong 6502 Squeak Image Classic 0 lelong 6504 Squeak Image Standard 0 lelong 6505 Squeak Image with Closure and Float reordering 0 belong 6502 Squeak Image Classic 0 belong 6504 Squeak Image Standard 0 belong 6505 Squeak Image with Closure and Float reordering 0 lelong 68000 Squeak Image 64-bit Classic 0 lelong 68002 Squeak Image 64-bit Standard 0 lelong 68003 Squeak Image 64-bit with Closure and Float reordering 4 belong 68000 Squeak Image 64-bit Classic 4 belong 68002 Squeak Image 64-bit Standard 4 belong 68003 Squeak Image 64-bit with Closure and Float reordering This works with the original 64-bit image (saved on a Mac) as well as a newer 64-bit image saved on Intel, so I think the rules should be right. Note, the format number is saved in the first 8 bytes (not 4) for a 64-bit image. A recent Linux supports "lequad" and "bequad", but this is not portable, hence the "belong" with 4-byte offsets in the last three lines. Dave |
In reply to this post by Andreas.Raab
On Tuesday 09 Nov 2010 11:50:42 pm Andreas Raab wrote: > On 11/9/2010 10:10 AM, K. K. Subramaniam wrote: > > Bert's reply is ingenious ;-). Generated files are intermediate files, > > not true source files. True "sources" are actually Slang code in VMMaker > > image and these should be in version control. > > The generated files are true source files. If you've ever had the need > to ensure that you're building the same VMs across various platforms > you'll quickly find that you're moving generated files around, not images. I meant "source" in the sense of being able to copyright, apply patches and track version history, not just in the sense of using them to compile into object code. While it is possible to bypass VMMaker and maintain sources manually, it is not how Squeak is being maintained today. AFAIK, If there is a bug in interp.c or in any of the internal plugin code that causes build to fail, patches go into VMMaker, not into generated source. The generated code contains a reference to VMMaker version for applying patches. Of course, once the patched code is regenerated, VMMaker is not required for subsequent builds. Then, what you say applies. Subbu |
On Wed, Nov 10, 2010 at 11:33:28PM +0530, K. K. Subramaniam wrote: > > On Tuesday 09 Nov 2010 11:50:42 pm Andreas Raab wrote: > > On 11/9/2010 10:10 AM, K. K. Subramaniam wrote: > > > Bert's reply is ingenious ;-). Generated files are intermediate files, > > > not true source files. True "sources" are actually Slang code in VMMaker > > > image and these should be in version control. > > > > The generated files are true source files. If you've ever had the need > > to ensure that you're building the same VMs across various platforms > > you'll quickly find that you're moving generated files around, not images. > I meant "source" in the sense of being able to copyright, apply patches and > track version history, not just in the sense of using them to compile into > object code. > > While it is possible to ???bypass VMMaker and maintain sources manually, it is > not how Squeak is being maintained today. AFAIK, If there is a bug in > interp.c or in any of the internal plugin code that causes build to fail, > patches go into VMMaker, not into generated source. The generated code > contains a reference to VMMaker version for applying patches. > > Of course, once the patched code is regenerated, VMMaker is not required for > subsequent builds. Then, what you say applies. I think we are mixing words here. From the point of view of development, Smalltalk is the source. From the point of view of rebuilding the VM in a reliable and reproducable manner, the generated C files are the source. Both are valid and important uses. It is important for people to be aware of the distinction so that they do not mistakenly "fix" a problem by modifying generated C sources, but aside from that there is no conflict. The various suggestions for keeping generated sources outside of the ./platforms tree are, I presume, intended to reduce this kind of confusion. Dave |
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