VR roundoff error---multicore raytracing

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VR roundoff error---multicore raytracing

Paul Sheldon-2
Les wrote :
"... For 3 axis coordinates, this translates to 6 memory writes for each
node in the
structure ..."

That cued my brain to remember something.

I believe I posted a sci am source on multicore raytracing
as an alternate candidate to polygons and vertices.

Though I listened to a synthetic speech version I made of this on my iPod
over and over awhile back,
I don't recall whether this new sort of model of VR saves the day
that limited precision openGL might not.
I don't know what language their prototypes use.