I am searching for (scientific) papers dicussing benefits of
collaboration using Croquet (or any other suiting 3D environment) instead of using old 2D applications like wikis or forums. Where can I find evidence when I say "Using a 3D environment like Croquet for collaboration creates additional benefits to more traditional tools (wikis, forums)." As of now I am thinking of citing Seymour Papert's constructionism and Donna Harroway's "Situated Knowledge". If anyone knows of a more to the point research paper, I would be so grateful! :-) Thanks a lot, Marcus |
Marcus Lunzenauer wrote:
> Donna Harroway's "Situated Knowledge". That's of course "Haraway" not "Harroway".. :-) |
In reply to this post by Marcus Lunzenauer-3
Hi Marcus,
Well, I don't have knowledge of such a paper, yet here are some of my thoughts that might help. The luddite answer might be that immersive 3D is not better than vector graphics, photos, and text for most things we do today. The usefulness depends on what the community is creating. For creating news, journals, documentation, text, movie/TV scripts, conversation dialogs, reasonings, encyclopedias, source code, and most other text base community collaboration projects wikis and forums will always be better ... and those sorts of things are what most people do today. The population tends not to go shopping in big, collaborative groups so online 3D shopping is not better than today's 2D shopping which is based on text and search. However, as today's gaming generations matures and the amount of information and rules the world's population will be expected to perceive, judge, understand, and operate within increases exponentially, new means of media communication and presentation of those concepts and the human responses to it will need to be created. We must learn how to perceive and work within "many systems made up of many more subsystems". This new media will need to be something massive, like massive multi-player games (MMOG). Future shoppers will see the products and services they are evaluating simulated, animated, and in use in the shopper's own personalized, tailored contexts before the purchase. It's not just seeing the clothes fitted on your personal physique, but how it will appear on location at the dinner party with the other guests who are simultaneously evaluating their own clothes selection with you. Here's an older example with which you may have had some personal contact. When society trains airplane pilots, do they prefer to use 2D, wikis, forums, and text for the best training for flying, for collaborating with other pilots, and for collaborating with air traffic controllers on the ground? Or, do they use 3D simulations? Which pilot would you feel safer with when he controls of the planes you ride, one that was trained in wikis and forums or one trained in a flight simulator? Why? Since we have so few crashes considering the number of planes flying every minute of every day, the simulation approach seems to work. The same is true with most military training. Military training, where mistakes can be tremendously costly in a complex, ever-changing theater of action, is not done with wikis and forums. They learn by doing and learn from making mistakes in a safer, simulated environment. Due to the exponential growth of knowledge and the corresponding required level of discernment to judge that information and because of ever increasing time/location constraints, their tolerances, and their interdependencies becoming more critical, most endeavors in life will become more and more like piloting a plane or building a skyscraper (Building Information Modeling) than pushing paperwork as was done in the past. Old blueprints just can't change fast enough when the decisions of thousands of people continuously keep changing the building's design in tiny ways every minute. (http://en.wikipedia.org/wiki/Building_Information_Modeling) You might check out this book by Clark Aldrich "Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences" http://www.amazon.com/Learning-Doing-Comprehensive-Simulations-Educational/dp/0787977357/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1205393002&sr=8-1 Cheers, Darius On Wed, Mar 12, 2008 at 9:34 AM, Marcus Lunzenauer <[hidden email]> wrote: > I am searching for (scientific) papers dicussing benefits of > collaboration using Croquet (or any other suiting 3D environment) > instead of using old 2D applications like wikis or forums. Where can I > find evidence when I say "Using a 3D environment like Croquet for > collaboration creates additional benefits to more traditional tools > (wikis, forums)." > > As of now I am thinking of citing Seymour Papert's constructionism and > Donna Harroway's "Situated Knowledge". > > If anyone knows of a more to the point research paper, I would be so > grateful! :-) > > Thanks a lot, > Marcus > |
In reply to this post by Marcus Lunzenauer-3
Hi everybody, I am new. Well, I've been reading for a few weeks, and this is my first post. I am working on online math-related or math-inspired miniature social activities. The first few modules of my suite are going into beta just now, so I can't show anything yet. My dream and goal, though, is to have casual multiuser spaces rich in math. "Casual" here means both the level of entry of participants (noobs) and their goals (not necessarily professional or for formal classes).
Marcus, I would look at studies of metaphors and representations, and also of the sense of self, and your presence. 3-d spaces allow for visual and kinesthetic representations of yourself and for the purposes of communication, while wikis and forums are mostly driven by text with occasional embedded multimedia. Being able to manipulate your avatar in space, in relation to other avatars, makes a huge difference for group environments. The simple act of making your avatar face or approach the avatar of the person you are currently addressing changes a lot. Also, the opportunities to use and to manipulate multimedia "within the space" (the quotation marks indicate that "insides and outsides" here are metaphors) create work flow benefits that are even more powerful than having well-stocked and thought-out meatspace collaboration facility. You can look at data for big computer games now making concerted efforts to include browsers and voice chat capabilities and other previously external UIs within the game, to support similar phenomena of the environment immersion and smooth game flow, as opposed to people running multiple external applications with their games. So, in short, I would look at metaphors, representations, presence, immersion, and flow. Of these things, I am myself most familiar with metaphors and representations studies, because they support my theoretical framework. Cheers, MariaD naturalmath.com On Wed, Mar 12, 2008 at 8:34 AM, Marcus Lunzenauer <[hidden email]> wrote: I am searching for (scientific) papers dicussing benefits of |
In reply to this post by Marcus Lunzenauer-3
Heyo, This is more of a steer than a point. http://www.archive.org/search.php?query=alan%20kay Check vid 1 and 2. 2 applies a bit more. While Dr. Kay was dealing with GUI's at a 2d level it should't be hard to make a case that transfers to 3d. In principle though, wiki's and what not, the web, is a just a placeholder for the natural evolution of the science...so not a question of better, question of..... keep peddeling or punch the gas. Important to emphasize teacher responsibility of proper construction of concept.......you can pimp your ride all you want but if it's still popping on four cylinders...then Danger Will Robinson. Don't waste too much time stating the obvious. If you build it they will come. wfpi On 3/12/08, Marcus Lunzenauer <[hidden email]> wrote: I am searching for (scientific) papers dicussing benefits of |
--- waufrepi III <[hidden email]> wrote: > Heyo, > > This is more of a steer than a point. > > http://www.archive.org/search.php?query=alan%20kay > > Check vid 1 and 2. 2 applies a bit more. ... I put a segment of this video on my iPhone, the conflicting brain patches with the woman's face turned upside down and the eyes and lips right side up and the athletically challenged woman learning tennis in a half hour or maybe it was less. That's how much I liked this movie! Must review it more "on rainy days" : You thought of it, I did not. :-( |
Free forum by Nabble | Edit this page |