On 5/27/18, Edgar De Cleene <[hidden email]> wrote:
> http://squeakros.org/5dot2Crashes/Screen%20Shot%202018-05-27%20at%2007.56.47.png > > Here you could see side by side n 3.10 and > in Squeak5.2alpha-18019-64bit-All-in-One.app. > I wish have some like this in 5.2 so all could see what is new , fixed, etc > Squeak style > To avoid reaching the point where it crashes put a halt: Afther having dropped the *.morph file with the workspace inside then in the course of events Morph class>> fromFileName: fullName is called. See Morph class fromFileName: http://wiki.squeak.org/squeak/1025 morphOrList then contains then the SystemWindow with the Workspace. From here we have to find out what to do... Morph_class_fromFileName_2018-05-27.png (164K) Download Attachment |
> On 5/27/18, Edgar De Cleene <[hidden email]> wrote:
>> http://squeakros.org/5dot2Crashes/Screen%20Shot%202018-05-27%20at%2007.56.47. >> png >> >> Here you could see side by side n 3.10 and >> in Squeak5.2alpha-18019-64bit-All-in-One.app. >> I wish have some like this in 5.2 so all could see what is new , fixed, etc >> Squeak style >> > > To avoid reaching the point where it crashes put a halt: > > Afther having dropped the *.morph file with the workspace inside then > in the course of events > > Morph class>> fromFileName: fullName > > is called. > > See > Morph class fromFileName: > http://wiki.squeak.org/squeak/1025 > > morphOrList then contains then the SystemWindow with the Workspace. > > > From here we have to find out what to do... I go deeper and found this http://squeakros.org/5dot2Crashes/Screen%20Shot%202018-05-27%20at%2017.51.43 .jpg As you see in 5.2 we have SystemWindowButton as subclass of IconicButton. The methods dim and undim exist in SystemWindowButton and not in his superclass, this is what the cause. I don't think initKnownRenames renamed at: #FlasherMorph put: #Flasher; at: #AlansTextPlusMorph put: #TextPlusMorph; at: #Project put: #MorphicProject; at: #Presenter put: #EtoysPresenter; at: #InputSensor put: #EventSensor; yourself Could resolve this isue. Exporting only the ScrollabeField don't crash and seems preserve the colors, etc but is almost useless Edgar @morplenauta |
On 5/27/18, Edgar J. De Cleene <[hidden email]> wrote:
>> On 5/27/18, Edgar De Cleene <[hidden email]> wrote: >>> http://squeakros.org/5dot2Crashes/Screen%20Shot%202018-05-27%20at%2007.56.47. >>> png >>> >>> Here you could see side by side n 3.10 and >>> in Squeak5.2alpha-18019-64bit-All-in-One.app. >>> I wish have some like this in 5.2 so all could see what is new , fixed, >>> etc >>> Squeak style >>> >> >> To avoid reaching the point where it crashes put a halt: >> >> Afther having dropped the *.morph file with the workspace inside then >> in the course of events >> >> Morph class>> fromFileName: fullName >> >> is called. >> >> See >> Morph class fromFileName: >> http://wiki.squeak.org/squeak/1025 >> >> morphOrList then contains then the SystemWindow with the Workspace. >> >> >> From here we have to find out what to do... > > I go deeper and found this > > http://squeakros.org/5dot2Crashes/Screen%20Shot%202018-05-27%20at%2017.51.43 > .jpg > > As you see in 5.2 we have SystemWindowButton as subclass of IconicButton. > > The methods dim and undim exist in SystemWindowButton and not in his > superclass, this is what the cause. > > I don't think > > initKnownRenames > renamed > at: #FlasherMorph put: #Flasher; > at: #AlansTextPlusMorph put: #TextPlusMorph; > at: #Project put: #MorphicProject; > at: #Presenter put: #EtoysPresenter; > at: #InputSensor put: #EventSensor; > yourself > > Could resolve this isue. > > Exporting only the ScrollabeField don't crash and seems preserve the > colors, > etc but is almost useless PluggableTextMorphWithModel new openInHand You can have different colors, font size and evaluation of expressions works. If you drop the attached file myPluggableTextMorphWidthModel3.10.2.morph into Squeak 5.2alpha, it loads fine. Probably the morph should be put onto a RectangleMorph first to allow for moving it around easily. In 5.2a PluggableTextMorph new openInHand also works. > Edgar > @morplenauta > > > > > PluggableTextMorphWithModel_in_BabyIDE_Sq3.10.2_Screenshot_2018-05-28.png (11K) Download Attachment myPluggableTextMorphWithModel3.10.2.morph (17K) Download Attachment |
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