On 21.01.2014, at 20:51, Sean DeNigris <
[hidden email]> wrote:
> What is the difference?
World is the outer-most world in the current project.
ActiveWorld, ActiveHand, ActiveEvent are set to the current values during event/timer callbacks.
Most code should use ActiveWorld, unless it explicitly needs to refer to the outer world.
> There are many hardcoded references to each.
"self world" is preferable but only works inside a Morph.
> I wonder if they are all using the correct one...
Probably not :(
- Bert -