There are a set of avatars and some bvh motion files that Peter Moore,
Liz Wendland and the rest of the group at Minnesota have been using in building an immersive spanish language instruction project. We are now making these available to the entire Croquet community as an early Easter surprise present. Grab this file http://hedgehog.software.umn.edu/croquet/Hedgehog/install/ ExampleAvatars.zip and have fun... This content is made available under the standard Croquet license. |
Please keep in mind that we are programmers, not artists. ;-)
Peter Moore University Technology Development Center University of Minnesota On Apr 5, 2007, at 4:31 PM, Mark P. McCahill wrote:
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In reply to this post by Mark P. McCahill
Nice! What parameters are suggested for
Avatar->Load Avatar with BVH Motion -> y,z and scale? E.g., Mike seems to want to enclose my camera, even in third person. On Apr 5, 2007, at 4:31 PM, Mark P. McCahill wrote: > There are a set of avatars and some bvh motion files that Peter Moore, > Liz Wendland and the rest of the group at Minnesota have been > using in building an immersive spanish language instruction project. > We are now making these available to the entire Croquet community > as an > early Easter surprise present. > > Grab this file > > http://hedgehog.software.umn.edu/croquet/Hedgehog/install/ > ExampleAvatars.zip > > and have fun... > > This content is made available under the standard Croquet license. |
In reply to this post by Mark P. McCahill
I am downloading and transferring to laptop for vacation
slightly disconnected from all internet. I want to see what programmers can do in graphics. I like surprises, even if programming results are artistic, I find art (understanding graphics and music creation a bit) motivates me to obscure programming constructs. I might like to show my "art" to some applause to be reinforced for my programming experiments. So also do I view surprises or, perhaps, these might be "easter eggs". |
In reply to this post by Howard Stearns
You have to scale them way down to use as your avatar. Try 0.15 for the scaling. It's kind of ridiculous I know, but for now... The translation is more complicated. When we created the skeleton that the models are built around we created the root bone at 0,0,0. Makes sense right? The problem is that the Alice models aren't built that way (I think, it's been awhile since I looked) so the avatar is floating in the air and the camera is stuck in your back. So you'll need to translate the avatar 0,-4,-0 or so. The Mike model is a bit different and may need to be translated down a bit more. But if you go too far it will be clipped because the bounding sphere is wrong! We've hacked around in the camera code to get things to look ok for our needs but I think we need a more general solution. Peter Moore University Technology Development Center University of Minnesota On Apr 5, 2007, at 5:26 PM, Howard Stearns wrote:
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