collisions, heading, theta

Previous Topic Next Topic
 
classic Classic list List threaded Threaded
1 message Options
Reply | Threaded
Open this post in threaded view
|

collisions, heading, theta

Sholom Eisenstat-2
There's a game in development; the best analogy would be something with pucks on a tabletop.

Fiza is developing scripting so that one object, moved by a mousedown, when it hits another object, will impart movement at the angle of the hit.

Are we on the right track thinking that she should be able to use heading and/or theta and/or heading theta to transfer the angle/direction of the moving puck the the puck it hits?

Sholom Eisenstat



_______________________________________________
Squeakland mailing list
[hidden email]
http://squeakland.org/mailman/listinfo/squeakland