Markus Gaelli wrote:
> A possibly interesting approach might be to exploit the csound sound > processor (e.g. via osc [1]) to generate the same sound-wavs, be it > via midi or not, on different machines. > If you get over the strange syntax of csound and build some decent > csound instruments yourself, much is possible. Maybe "jacking" a > generated realtime csound into some OpenAL stream? > Might be fun. Some links which might help to link all of this: > > - csound / osc: > http://csounds.com/manual/html/OSClisten.html > - squeak / osc: > http://map.squeak.org/package/61f807be-83a3-4944-bfa1-686ddac7153c > - jack: > http://jackaudio.org/ > - Iannix, a cool composition software, connectable to csound via osc: > http://bradfuller.com/blog/2007/01/10/iannis-xenakis-lives-on/ > - Csound-block building in Squeak: > http://www.zogotounga.net/comp/squeak/csblocks.htm > > Ok, it's getting late here, one last thing: > I must admit that I like "Jam tomorrow" better than "Electronic drum > kit"... as a name! So it would be a great honour if whatever software > jams today would be called "jam tomorrow" -- if possible yesterday... > > - keep the flow, > > Markus > > [1] I am wondering why not using OSC on a much grander scheme for > OpenCroquet..., udp based, fast, tested, more and more common, at > least in the (artistic) electronic music jamming world. nice if a "jack" plugin was available (in addition to Ian's alsa plugin) with jackmidi added so that each user could connect their own synthesis engine(s). The usual problem, of course, is playing the correct patch. The use of general midi or the transmission of particular midi maps that are attached to objects could alleviate the problem of playing the correct patch. They would be so small that the transmission wouldn't be a problem. Maybe even deliver Croquet with a GM Soundfont - there are a couple of fairly good free ones: RealFont comes to mind. brad -- brad fuller www.bradfuller.com +1 (408) 799-6124 |
In reply to this post by Les Howell
Les and David, I'm not a patent lawyer either. (I also am not the inventor of Silhouette, nor do I own shares in IVN or presently have a business interest in Silhouette). Imnasho, Silhouette definitely is an interesting approach to doing avs which are much more expressive than the relatively static usual avs. It works too. Kinda. I do not know whether or not Benman's patents re his Silhouette video avatar technology hold water and would prevail in court. Given that Benman is a patent lawyer by trade, the odds are good that he did his homework properly though. I for one would not like to go to court over something invented as well as patented by a patent lawyer. Although... I occasionally pointed out products to Benman which I thought came close to Silhouette and asked him if they infringed his patent or not. In the case of the EyeToy, for instance, he felt it did not. So far, I cannot recall a single product I pointed out to him which he felt infringed on his patent. As to finding alternatives, that may not be necessary. I believe Benman may be persuaded to very friendly licensing terms. IVN indeed has found it relatively challenging to date to market the Silhouette license and to get it being used by any significant number of users. So a distribution platform like OpenCroquet with its ambitions of -given half a chance- even going so far as replacing the 2D web as humanity's default interface to online information and services... is definitely attractive. Should that approach not yield satisfying results, I believe -preferably subject to verification (of the full Benman patents -- I am not sure the full text of all of them are online) by a patent lawyer- Benman's patents may not cover the case where one drapes otherwise unprocessed video of a person over a 3D mesh. I mean, where that video is the full unprocessed frame. In other words, if you use straight video without extracting the video of just the person from the background. I can think of a few ways to use that approach and essentially end up with a similar result... and perhaps yielding a result that is even better than Silhouette. By the way -full disclosure- I presently do not work for IVN (only worked for IVN on a consultancy basis too at that) plus I own no shares in IVN or any business associated with it or William Benman. I do maintain a friendly relationship with him. Philippe Van Nedervelde E-SPACES SkypeID: philippevannedervelde http://www.e-spaces.com/lbw/portfolio/portfolio_time.htm David P. Reed wrote: Well, to each his own. If you got a valid patent, good luck on figuring out a business model beyond trolling.Les wrote: Hi, Phillippe, I read the two patent listings that came up on Google, and as that runs it is a trivial extension of prior art. The means described have been available from a number of image manipulation packages for many years. I cannot argue patent applicability, as I am not an attorney, but simply a programmer with over 3 decades of experience. However what I have proposed is much more complex, and may or may not be easily produced. It is much closer to puppet animation technology, and matches with work done in Blender and several other 3D packages only adding the facial tracking capability. Regards, Les H |
In reply to this post by Les Howell
There was this company, called Protozoa, back in the dot com boom days of San Francisco. They had a technology they had developed in house that used actual foam puppets as 3-d model controllers. They then hired puppeteers to work the puppets, and presto, live action 3D animations. On the cheap. Have no idea what happened to them but the idea it an interesting one; i.e. foam masks and/or puppets, made really cheap, with simple movement sensors in them, that then send those movement signals to a 'live' 3D generated avatar. Jeffrey On Apr 3, 2007, at 4:50 PM, Les wrote: > Hi, Phillippe, > I read the two patent listings that came up on Google, and as that > runs > it is a trivial extension of prior art. The means described have been > available from a number of image manipulation packages for many years. > > I cannot argue patent applicability, as I am not an attorney, but > simply a programmer with over 3 decades of experience. > > However what I have proposed is much more complex, and may or may not > be easily produced. It is much closer to puppet animation technology, > and matches with work done in Blender and several other 3D packages > only > adding the facial tracking capability. > > Regards, > Les H > |
As for upper-body avatar animation, gloves could do the job too (using motion/position sensors, such as http://www.vrealities.com/P5.html , or simply a particular color - same technique as blue-screens used in the movies), enabling really precise control (which would be essential to croquet for 3D object manipulation) and vocal vehemence.
Anybody playing with wii controllers in croquet yet? The 3 platforms can exploit is (using glovepie), i have a bunch of video demonstrating various uses of a wiimote on computers: http://www.youtube.com/my_playlists?p=276BBDD2ED0B79AF And, howto do it too :) http://wiihacks.blogspot.com/ As for the face/head, video tracking (as logitech's) is the way to go (mouth, eyebrows, eyes, head orientation). As for the initial avatar modelization, working with photographs would be great. Regards Florent |
On Apr 4, 2007, at 11:15 , Florent THIERY wrote: > Anybody playing with wii controllers in croquet yet? http://squeak.qp.land.to/SqueakWiiRemote.html - Bert - |
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